Related papers: Probabilistic Speech-Driven 3D Facial Motion Synth…
Speech-driven facial video generation has been a complex problem due to its multi-modal aspects namely audio and video domain. The audio comprises lots of underlying features such as expression, pitch, loudness, prosody(speaking style) and…
This paper presents a novel framework for speech-driven gesture production, applicable to virtual agents to enhance human-computer interaction. Specifically, we extend recent deep-learning-based, data-driven methods for speech-driven…
In their everyday life, the speech recognition performance of human listeners is influenced by diverse factors, such as the acoustic environment, the talker and listener positions, possibly impaired hearing, and optional hearing devices.…
Recent advances in deep learning methods have increased the performance of face detection and recognition systems. The accuracy of these models relies on the range of variation provided in the training data. Creating a dataset that…
We present a deep learning framework for real-time speech-driven 3D facial animation from just raw waveforms. Our deep neural network directly maps an input sequence of speech audio to a series of micro facial action unit activations and…
In recent years, audio-driven 3D facial animation has gained significant attention, particularly in applications such as virtual reality, gaming, and video conferencing. However, accurately modeling the intricate and subtle dynamics of…
We introduce 3D-Speaker-Toolkit, an open-source toolkit for multimodal speaker verification and diarization, designed for meeting the needs of academic researchers and industrial practitioners. The 3D-Speaker-Toolkit adeptly leverages the…
In this paper, we propose three methods for generating synthetic samples to train and evaluate multimodal large language models capable of processing both text and speech inputs. Addressing the scarcity of samples containing both…
In order to be widely applicable, speech-driven 3D head avatars must articulate their lips in accordance with speech, while also conveying the appropriate emotions with dynamically changing facial expressions. The key problem is that…
The domain of 3D talking head generation has witnessed significant progress in recent years. A notable challenge in this field consists in blending speech-related motions with expression dynamics, which is primarily caused by the lack of…
Synthesising 3D facial motion from speech is a crucial problem manifesting in a multitude of applications such as computer games and movies. Recently proposed methods tackle this problem in controlled conditions of speech. In this paper, we…
Although humans engaged in face-to-face conversation simultaneously communicate both verbally and non-verbally, methods for joint and unified synthesis of speech audio and co-speech 3D gesture motion from text are a new and emerging field.…
Understanding the lip movement and inferring the speech from it is notoriously difficult for the common person. The task of accurate lip-reading gets help from various cues of the speaker and its contextual or environmental setting. Every…
While current talking head models are capable of generating photorealistic talking head videos, they provide limited pose controllability. Most methods require specific video sequences that should exactly contain the head pose desired,…
Speech-driven facial animation is useful for a variety of applications such as telepresence, chatbots, etc. The necessary attributes of having a realistic face animation are 1) audio-visual synchronization (2) identity preservation of the…
Audio-driven talking face video generation has attracted increasing attention due to its huge industrial potential. Some previous methods focus on learning a direct mapping from audio to visual content. Despite progress, they often struggle…
We present a multimodal learning-based method to simultaneously synthesize co-speech facial expressions and upper-body gestures for digital characters using RGB video data captured using commodity cameras. Our approach learns from sparse…
Recent methods for audio-driven talking head synthesis often optimize neural radiance fields (NeRF) on a monocular talking portrait video, leveraging its capability to render high-fidelity and 3D-consistent novel-view frames. However, they…
Nowadays, it is possible to scan faces and automatically register them with high quality. However, the resulting face meshes often need further processing: we need to stabilize them to remove unwanted head movement. Stabilization is…
People talk with diversified styles. For one piece of speech, different talking styles exhibit significant differences in the facial and head pose movements. For example, the "excited" style usually talks with the mouth wide open, while the…