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Related papers: Unrolling Virtual Worlds for Immersive Experiences

200 papers

Storyline visualization has emerged as an innovative method for illustrating the development and changes in stories across various domains. Traditional approaches typically represent stories with one line per character, progressing from…

Human-Computer Interaction · Computer Science 2024-08-06 Haonan Yao , Lixiang Zhao , Boyuan Chen , Kaiwen Li , Hai-Ning Liang , Lingyun Yu

There are two prevalent ways to constructing 3D scenes: procedural generation and 2D lifting. Among them, panorama-based 2D lifting has emerged as a promising technique, leveraging powerful 2D generative priors to produce immersive,…

Computer Vision and Pattern Recognition · Computer Science 2025-10-31 Yukun Huang , Jiwen Yu , Yanning Zhou , Jianan Wang , Xintao Wang , Pengfei Wan , Xihui Liu

Recent advances in novel view synthesis (NVS) have enabled real-time rendering with 3D Gaussian Splatting (3DGS). However, existing methods struggle with artifacts and missing regions when rendering from viewpoints that deviate from the…

Computer Vision and Pattern Recognition · Computer Science 2025-08-11 Minsu Kim , Subin Jeon , In Cho , Mijin Yoo , Seon Joo Kim

The representation of parallax on virtual environment is still a problem to be studied. Common algorithms, such as Bump Mapping, Parallax Mapping and Displacement Mapping, treats this problem for small disparity between a real object and a…

Graphics · Computer Science 2024-02-27 Alexandre Yip Gonçalves Dias , Marcelo Knörich Zuffo

Image inpainting methods have shown significant improvements by using deep neural networks recently. However, many of these techniques often create distorted structures or blurry textures inconsistent with surrounding areas. The problem is…

Computer Vision and Pattern Recognition · Computer Science 2022-01-04 Maitreya Suin , Kuldeep Purohit , A. N. Rajagopalan

Spherical coordinate systems, which are ubiquitous in astronomy, cannot be shown without distortion on flat, two-dimensional surfaces. This poses challenges for the two complementary phases of visual exploration -- making discoveries in…

Instrumentation and Methods for Astrophysics · Physics 2018-07-18 C. J. Fluke , D. G. Barnes

Creating realistic VR experiences is challenging due to the labor-intensive process of accurately replicating real-world details into virtual scenes, highlighting the need for automated methods that maintain spatial accuracy and provide…

Computer Vision and Pattern Recognition · Computer Science 2024-12-17 Huijun Han , Yongqing Liang , Yuanlong Zhou , Wenping Wang , Edgar J. Rojas-Munoz , Xin Li

High-quality 3D streaming from multiple cameras is crucial for immersive experiences in many AR/VR applications. The limited number of views - often due to real-time constraints - leads to missing information and incomplete surfaces in the…

Computer Vision and Pattern Recognition · Computer Science 2026-03-06 Leif Van Holland , Domenic Zingsheim , Mana Takhsha , Hannah Dröge , Patrick Stotko , Markus Plack , Reinhard Klein

3D scene generation seeks to synthesize spatially structured, semantically meaningful, and photorealistic environments for applications such as immersive media, robotics, autonomous driving, and embodied AI. Early methods based on…

Computer Vision and Pattern Recognition · Computer Science 2025-05-09 Beichen Wen , Haozhe Xie , Zhaoxi Chen , Fangzhou Hong , Ziwei Liu

Traditionally, autonomous reconnaissance applications have acted on explicit sets of historical observations. Aided by recent breakthroughs in generative technologies, this work enables robot teams to act beyond what is currently known…

Projection mapping seamlessly merges real and virtual worlds. Although much effort was made to improve its image qualities so far, projection mapping is still unnatural. We introduce the first steps towards natural projection mapping by…

Graphics · Computer Science 2021-12-03 Daisuke Iwai

3D Gaussian Splatting represents a breakthrough in the field of novel view synthesis. It establishes Gaussians as core rendering primitives for highly accurate real-world environment reconstruction. Recent advances have drastically…

Graphics · Computer Science 2025-06-25 Jonathan Haberl , Philipp Fleck , Clemens Arth

We consider the problem of filling in missing spatio-temporal regions of a video. We provide a novel flow-based solution by introducing a generative model of images in relation to the scene (without missing regions) and mappings from the…

Computer Vision and Pattern Recognition · Computer Science 2021-08-31 Dong Lao , Peihao Zhu , Peter Wonka , Ganesh Sundaramoorthi

The emerging field of panoramic video generation from text and image prompts unlocks new creative possibilities in virtual reality (VR), addressing the limitations of current immersive experiences, which are constrained by pre-designed…

Human-Computer Interaction · Computer Science 2025-01-28 Yunge Wen

Computer graphics can not only generate synthetic images and ground truth but it also offers the possibility of constructing virtual worlds in which: (i) an agent can perceive, navigate, and take actions guided by AI algorithms, (ii)…

Computer Vision and Pattern Recognition · Computer Science 2016-09-07 Weichao Qiu , Alan Yuille

Wide-angle images gained a huge popularity in the last years due to the development of computational photography and imaging technological advances. They present the information of a scene in a way which is more natural for the human eye…

Graphics · Computer Science 2015-04-20 Luis Peñaranda , Luiz Velho , Leonardo Sacht

In this paper, we present a novel, scalable approach for constructing open set, instance-level 3D scene representations, advancing open world understanding of 3D environments. Existing methods require pre-constructed 3D scenes and face…

Computer Vision and Pattern Recognition · Computer Science 2024-09-17 Rafay Mohiuddin , Sai Manoj Prakhya , Fiona Collins , Ziyuan Liu , André Borrmann

Recent advances in 3D scene reconstruction enable real-time viewing in virtual and augmented reality. To support interactive operations for better immersiveness, such as moving or editing objects, 3D scene inpainting methods are proposed to…

Computer Vision and Pattern Recognition · Computer Science 2025-06-13 Junqi You , Chieh Hubert Lin , Weijie Lyu , Zhengbo Zhang , Ming-Hsuan Yang

Novel-view synthesis techniques achieve impressive results for static scenes but struggle when faced with the inconsistencies inherent to casual capture settings: varying illumination, scene motion, and other unintended effects that are…

Reasoning about 3D scenes from their 2D image projections is one of the core problems in computer vision. Solutions to this inverse and ill-posed problem typically involve a search for models that best explain observed image data. Notably,…

Computer Vision and Pattern Recognition · Computer Science 2021-10-19 Quentin Le Lidec , Ivan Laptev , Cordelia Schmid , Justin Carpentier
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