Related papers: StructRe: Rewriting for Structured Shape Modeling
Patterns are fundamental to human cognition, enabling the recognition of structure and regularity across diverse domains. In this work, we focus on structural repeats, patterns that arise from the repetition of hierarchical relations within…
In medical imaging, point distribution models are often used to reconstruct and complete partial shapes using a statistical model of the full shape. A commonly overlooked, but crucial factor in this reconstruction process, is the pose of…
The evolution of AI systems toward agentic operation and context-aware retrieval necessitates transforming unstructured text into structured formats like tables, knowledge graphs, and charts. While such conversions enable critical…
3D Reconstruction of moving articulated objects without additional information about object structure is a challenging problem. Current methods overcome such challenges by employing category-specific skeletal models. Consequently, they do…
The misaligned human texture across different human parts is one of the main limitations of existing 3D human reconstruction methods. Each human part, such as a jacket or pants, should maintain a distinct texture without blending into…
Summarizing lengthy documents is a common and essential task in our daily lives. Although recent advancements in neural summarization models can assist in crafting general-purpose summaries, human writers often have specific requirements…
Structured prediction problems are one of the fundamental tools in machine learning. In order to facilitate algorithm development for their numerical solution, we collect in one place a large number of datasets in easy to read formats for a…
Modern 3D printing technologies and the upcoming mass-customization paradigm call for efficient methods to produce and distribute arbitrarily-shaped 3D objects. This paper introduces an original algorithm to split a 3D model in parts that…
With the explosive growth of web-based cameras and mobile devices, billions of photographs are uploaded to the internet. We can trivially collect a huge number of photo streams for various goals, such as image clustering, 3D scene…
We introduce a new method to reconstruct 3D objects using a set of volumetric primitives, i.e., superquadrics. The method hierarchically decomposes a target 3D object into pairs of superquadrics recovering finer and finer details. While…
Creating machines capable of understanding the world in 3D is essential in assisting designers that build and edit 3D environments and robots navigating and interacting within a three-dimensional space. Inspired by advances in language and…
A learning-based 3D reconstruction method for long-span bridges is proposed in this paper. 3D reconstruction generates a 3D computer model of a real object or scene from images, it involves many stages and open problems. Existing…
Many standard structural quantities, such as order parameters and correlation functions, exist for common condensed matter systems, such as spherical and rod-like particles. However, these structural quantities are often insufficient for…
Statistical models of 3D human shape and pose learned from scan databases have developed into valuable tools to solve a variety of vision and graphics problems. Unfortunately, most publicly available models are of limited expressiveness as…
We present a novel neural network architecture, termed Decomposer-Composer, for semantic structure-aware 3D shape modeling. Our method utilizes an auto-encoder-based pipeline, and produces a novel factorized shape embedding space, where the…
We study the interaction of structural subtyping with parametric polymorphism and recursively defined type constructors. Although structural subtyping is undecidable in this setting, we describe a notion of parametricity for type…
User generated 3D shapes in online repositories contain rich information about surfaces, primitives, and their geometric relations, often arranged in a hierarchy. We present a framework for learning representations of 3D shapes that reflect…
We construct renormalised models of regularity structures by using a recursive formulation for the structure group and for the renormalisation group. This construction covers all the examples of singular SPDEs which have been treated so far…
We propose a mechanism to reconstruct part annotated 3D point clouds of objects given just a single input image. We demonstrate that jointly training for both reconstruction and segmentation leads to improved performance in both the tasks,…
We introduce a new framework for learning dense correspondence between deformable 3D shapes. Existing learning based approaches model shape correspondence as a labelling problem, where each point of a query shape receives a label…