Related papers: Panoptic Video Scene Graph Generation
A proper scene representation is central to the pursuit of spatial intelligence where agents can robustly reconstruct and efficiently understand 3D scenes. A scene representation is either metric, such as landmark maps in 3D reconstruction,…
Detecting what has changed in an environment is essential for long-term autonomy, yet most change detection settings assume fixed viewpoints, mild misalignment, or only a few changed objects. We introduce Video-based Scene Change Detection…
Panoptic Scene Graph generation (PSG) is a recently proposed task in image scene understanding that aims to segment the image and extract triplets of subjects, objects and their relations to build a scene graph. This task is particularly…
Dynamic Scene Graph Generation (DSGG) focuses on identifying visual relationships within the spatial-temporal domain of videos. Conventional approaches often employ multi-stage pipelines, which typically consist of object detection,…
While image manipulation achieves tremendous breakthroughs (e.g., generating realistic faces) in recent years, video generation is much less explored and harder to control, which limits its applications in the real world. For instance,…
The estimation of implicit cross-frame correspondences and the high computational cost have long been major challenges in video semantic segmentation (VSS) for driving scenes. Prior works utilize keyframes, feature propagation, or…
Scene Graph Generation is a critical enabler of environmental comprehension for autonomous robotic systems. Most of existing methods, however, are often thwarted by the intricate dynamics of background complexity, which limits their ability…
This paper introduces the unsupervised learning problem of playable video generation (PVG). In PVG, we aim at allowing a user to control the generated video by selecting a discrete action at every time step as when playing a video game. The…
Diffusion models have achieved impressive performance in video generation, but their iterative denoising process remains computationally expensive due to the large number of tokens processed at each timestep. Recently, progressive…
Many compelling video processing effects can be achieved if per-pixel depth information and 3D camera calibrations are known. However, the success of such methods is highly dependent on the accuracy of this "scene-space" information. We…
Visual grounding is a long-lasting problem in vision-language understanding due to its diversity and complexity. Current practices concentrate mostly on performing visual grounding in still images or well-trimmed video clips. This work, on…
As a combination of visual and audio signals, video is inherently multi-modal. However, existing video generation methods are primarily intended for the synthesis of visual frames, whereas audio signals in realistic videos are disregarded.…
Generating 3D scenes is still a challenging task due to the lack of readily available scene data. Most existing methods only produce partial scenes and provide limited navigational freedom. We introduce a practical and scalable solution…
We propose a novel approach to image generation by decomposing an image into a structured sequence, where each element in the sequence shares the same spatial resolution but differs in the number of unique tokens used, capturing different…
Video generation is a challenging task that requires modeling plausible spatial and temporal dynamics in a video. Inspired by how humans perceive a video by grouping a scene into moving and stationary components, we propose a method that…
While text-to-image generation has been extensively studied, generating images from scene graphs remains relatively underexplored, primarily due to challenges in accurately modeling spatial relationships and object interactions. To fill…
Video Semantic Role Labeling (VidSRL) aims to detect the salient events from given videos, by recognizing the predict-argument event structures and the interrelationships between events. While recent endeavors have put forth methods for…
Understanding 3D scenes in open-world settings poses fundamental challenges for vision and robotics, particularly due to the limitations of closed-vocabulary supervision and static annotations. To address this, we propose a unified…
Understanding a visual scene goes beyond recognizing individual objects in isolation. Relationships between objects also constitute rich semantic information about the scene. In this work, we explicitly model the objects and their…
Scene Graph Generation (SGG) serves a comprehensive representation of the images for human understanding as well as visual understanding tasks. Due to the long tail bias problem of the object and predicate labels in the available annotated…