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We provide a complete characterisation of the phenomenon of adversarial examples - inputs intentionally crafted to fool machine learning models. We aim to cover all the important concerns in this field of study: (1) the conjectures on the…

Computer Vision and Pattern Recognition · Computer Science 2019-02-19 Alexandru Constantin Serban , Erik Poll , Joost Visser

Traditional evolutionary game theory describes how certain strategy spreads throughout the system where individual player imitates the most successful strategy among its neighborhood. Accordingly, player doesn't have own authority to change…

Multiagent Systems · Computer Science 2016-04-14 Sundong Kim , Jin-Jae Lee

Many real-world games contain parameters which can affect payoffs, action spaces, and information states. For fixed values of the parameters, the game can be solved using standard algorithms. However, in many settings agents must act…

Computer Science and Game Theory · Computer Science 2026-03-26 Sam Ganzfried

This paper seeks to combine differential game theory with the actor-critic-identifier architecture to determine forward-in-time, approximate optimal controllers for formation tracking in multi-agent systems, where the agents have uncertain…

Systems and Control · Computer Science 2017-07-25 Rushikesh Kamalapurkar , Justin R. Klotz , Patrick Walters , Warren E. Dixon

Predicting the outcomes of cyber-physical systems with multiple human interactions is a challenging problem. This article reviews a game theoretical approach to address this issue, where reinforcement learning is employed to predict the…

Multiagent Systems · Computer Science 2019-10-14 Mert Albaba , Yildiray Yildiz

As machine learning algorithms continue to improve, there is an increasing need for explaining why a model produces a certain prediction for a certain input. In recent years, several methods for model interpretability have been developed,…

Machine Learning · Computer Science 2018-11-22 Yoel Shoshan , Vadim Ratner

Large language models (LLMs) are increasingly deployed as autonomous decision-makers in strategic settings, yet we have limited tools for understanding their high-level behavioral traits. We use activation steering methods in game-theoretic…

Artificial Intelligence · Computer Science 2026-03-24 Johnathan Sun , Andrew Zhang

In this chapter, we deal with some specific domains of applications to game theory. This is one of the major class of models in the new approaches of modelling in the economic domain. For that, we use genetic automata which allow to build…

Computer Science and Game Theory · Computer Science 2007-12-18 Rawan Ghnemat , Saleh Oqeili , Cyrille Bertelle , Gérard Henry Edmond Duchamp

The research field of adversarial machine learning witnessed a significant interest in the last few years. A machine learner or model is secure if it can deliver main objectives with acceptable accuracy, efficiency, etc. while at the same…

Machine Learning · Computer Science 2021-01-22 Izzat Alsmadi

Generating adversarial examples for natural language is hard, as natural language consists of discrete symbols, and examples are often of variable lengths. In this paper, we propose a geometry-inspired attack for generating natural language…

Computation and Language · Computer Science 2020-10-06 Zhao Meng , Roger Wattenhofer

Single-agent reinforcement learning algorithms in a multi-agent environment are inadequate for fostering cooperation. If intelligent agents are to interact and work together to solve complex problems, methods that counter non-cooperative…

Machine Learning · Computer Science 2022-03-09 Ted Fujimoto , Arthur Paul Pedersen

Adversarial examples are maliciously tweaked images that can easily fool machine learning techniques, such as neural networks, but they are normally not visually distinguishable for human beings. One of the main approaches to solve this…

Computer Vision and Pattern Recognition · Computer Science 2018-09-11 Zukang Liao

Generative adversarial networks (GANs) are a class of generative models, known for producing accurate samples. The key feature of GANs is that there are two antagonistic neural networks: the generator and the discriminator. The main…

Machine Learning · Computer Science 2025-08-05 Barbara Franci , Sergio Grammatico

Deep neural networks have been proven to be vulnerable to adversarial examples and various methods have been proposed to defend against adversarial attacks for natural language processing tasks. However, previous defense methods have…

Machine Learning · Computer Science 2024-03-01 Fangyuan Zhang , Huichi Zhou , Shuangjiao Li , Hongtao Wang

Neural nets are powerful function approximators, but the behavior of a given neural net, once trained, cannot be easily modified. We wish, however, for people to be able to influence neural agents' actions despite the agents never training…

Machine Learning · Computer Science 2022-02-01 Mycal Tucker , William Kuhl , Khizer Shahid , Seth Karten , Katia Sycara , Julie Shah

Self-play reinforcement learning has achieved state-of-the-art, and often superhuman, performance in a variety of zero-sum games. Yet prior work has found that policies that are highly capable against regular opponents can fail…

Machine Learning · Computer Science 2023-01-12 Pavel Czempin , Adam Gleave

Modelling other agents' behaviors plays an important role in decision models for interactions among multiple agents. To optimise its own decisions, a subject agent needs to model what other agents act simultaneously in an uncertain…

Artificial Intelligence · Computer Science 2022-03-08 Yinghui Pan , Hanyi Zhang , Yifeng Zeng , Biyang Ma , Jing Tang , Zhong Ming

In this paper, we propose novel generative models for creating adversarial examples, slightly perturbed images resembling natural images but maliciously crafted to fool pre-trained models. We present trainable deep neural networks for…

Computer Vision and Pattern Recognition · Computer Science 2018-07-09 Omid Poursaeed , Isay Katsman , Bicheng Gao , Serge Belongie

Contingency planning, wherein an agent generates a set of possible plans conditioned on the outcome of an uncertain event, is an increasingly popular way for robots to act under uncertainty. In this work we take a game-theoretic perspective…

Adversarial training methods typically align distributions by solving two-player games. However, in most current formulations, even if the generator aligns perfectly with data, a sub-optimal discriminator can still drive the two apart.…

Machine Learning · Computer Science 2020-02-21 Shangyuan Tong , Timur Garipov , Tommi Jaakkola
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