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Related papers: Fair Interventions in Weighted Congestion Games

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Research in fair machine learning, and particularly clustering, has been crucial in recent years given the many ethical controversies that modern intelligent systems have posed. Ahmadian et al. [2020] established the study of fairness in…

Machine Learning · Computer Science 2023-11-22 Marina Knittel , Max Springer , John Dickerson , MohammadTaghi Hajiaghayi

Fair resource allocation is a fundamental optimization problem with applications in operations research, networking, and economic and game theory. Research in these areas has led to the general acceptance of a class of $\alpha$-fair utility…

Data Structures and Algorithms · Computer Science 2020-11-17 Jelena Diakonikolas , Maryam Fazel , Lorenzo Orecchia

We seek to understand the fundamental mathematics governing infrastructure-scale interactions between humans and machines, particularly when the machines' intended purpose is to influence and optimize the behavior of the humans. To that…

Computer Science and Game Theory · Computer Science 2020-07-14 Philip N. Brown

We study the problem of computing Stackelberg equilibria Stackelberg games whose underlying structure is in congestion games, focusing on the case where each player can choose a single resource (a.k.a. singleton congestion games) and one of…

Computer Science and Game Theory · Computer Science 2018-08-31 Matteo Castiglioni , Alberto Marchesi , Nicola Gatti , Stefano Coniglio

The Internet has emerged as perhaps the most important network in modern computing, but rather miraculously, it was created through the individual actions of a multitude of agents rather than by a central planning authority. This motivates…

Combinatorics · Mathematics 2013-07-12 Ronald Graham , Linus Hamilton , Ariel Levavi , Po-Shen Loh

We reconsider the well-studied Selfish Routing game with affine latency functions. The Price of Anarchy for this class of games takes maximum value 4/3; this maximum is attained already for a simple network of two parallel links, known as…

Computer Science and Game Theory · Computer Science 2015-03-20 George Christodoulou , Kurt Mehlhorn , Evangelia Pyrga

In this work, we seek a more refined understanding of the complexity of local optimum computation for Max-Cut and pure Nash equilibrium (PNE) computation for congestion games with weighted players and linear latency functions. We show that…

Computational Complexity · Computer Science 2020-02-25 Dimitris Fotakis , Vardis Kandiros , Thanasis Lianeas , Nikos Mouzakis , Panagiotis Patsilinakos , Stratis Skoulakis

We consider polymatrix coordination games with individual preferences where every player corresponds to a node in a graph who plays with each neighbor a separate bimatrix game with non-negative symmetric payoffs. In this paper, we study…

Computer Science and Game Theory · Computer Science 2015-04-29 Mona Rahn , Guido Schäfer

Clustering is a fundamental unsupervised learning problem where a dataset is partitioned into clusters that consist of nearby points in a metric space. A recent variant, fair clustering, associates a color with each point representing its…

Machine Learning · Computer Science 2023-01-10 Seyed A. Esmaeili , Brian Brubach , Aravind Srinivasan , John P. Dickerson

We study the existence of approximate pure Nash equilibria ($\alpha$-PNE) in weighted atomic congestion games with polynomial cost functions of maximum degree $d$. Previously it was known that $d$-approximate equilibria always exist, while…

Computer Science and Game Theory · Computer Science 2022-03-29 George Christodoulou , Martin Gairing , Yiannis Giannakopoulos , Diogo Poças , Clara Waldmann

Algorithmic decision making systems are ubiquitous across a wide variety of online as well as offline services. These systems rely on complex learning methods and vast amounts of data to optimize the service functionality, satisfaction of…

Machine Learning · Statistics 2017-03-27 Muhammad Bilal Zafar , Isabel Valera , Manuel Gomez Rodriguez , Krishna P. Gummadi

We study the issues of existence and inefficiency of pure Nash equilibria in linear congestion games with altruistic social context, in the spirit of the model recently proposed by de Keijzer {\em et al.} \cite{DSAB13}. In such a framework,…

Computer Science and Game Theory · Computer Science 2013-08-16 Vittorio Bilò

We study the complexity of equilibrium computation in discrete preference games. These games were introduced by Chierichetti, Kleinberg, and Oren (EC '13, JCSS '18) to model decision-making by agents in a social network that choose a…

Computer Science and Game Theory · Computer Science 2019-05-29 Phani Raj Lolakapuri , Umang Bhaskar , Ramasuri Narayanam , Gyana R Parija , Pankaj S Dayama

In this paper, we delve into the problem of using monetary incentives to encourage players to shift from an initial Nash equilibrium to a more favorable one within a game. Our main focus revolves around computing the minimum reward required…

Computer Science and Game Theory · Computer Science 2023-12-14 Haoqiang Huang , Zihe Wang , Zhide Wei , Jie Zhang

A review of the main fairness definitions and fair learning methodologies proposed in the literature over the last years is presented from a mathematical point of view. Following our independence-based approach, we consider how to build…

Machine Learning · Statistics 2020-05-29 Eustasio del Barrio , Paula Gordaliza , Jean-Michel Loubes

This paper considers coverage games in which a group of agents are tasked with identifying the highest-value subset of resources; in this context, game-theoretic approaches are known to yield Nash equilibria within a factor of 2 of optimal.…

Computer Science and Game Theory · Computer Science 2021-03-31 Joshua Seaton , Philip Brown

The emergence of new communication technologies allows us to expand our understanding of distributed control and consider collaborative decision-making paradigms. With collaborative algorithms, certain local decision-making entities (or…

Computer Science and Game Theory · Computer Science 2023-08-17 Bryce L. Ferguson , Dario Paccagnan , Bary S. R. Pradelski , Jason R. Marden

We investigate the price of anarchy (PoA) in non-atomic congestion games when the total demand $T$ gets very large. First results in this direction have recently been obtained by \cite{Colini2016On, Colini2017WINE, Colini2017arxiv} for…

Computer Science and Game Theory · Computer Science 2021-07-20 Wu Zijun , Moehring Rolf H. , Chen Yanyan , Xu Dachuan

Our paper approaches the parking assistance service in urban environments as an instance of service provision in non-cooperative network environments. We propose normative abstractions for the way drivers pursue parking space and the way…

Computer Science and Game Theory · Computer Science 2012-07-25 Evangelia Kokolaki , Merkouris Karaliopoulos , Ioannis Stavrakakis

In this paper we study the problem of allocating a scarce resource among several players (or agents). A central decision maker wants to maximize the total utility of all agents. However, such a solution may be unfair for one or more agents…

Computer Science and Game Theory · Computer Science 2016-11-21 Gaia Nicosia , Andrea Pacifici , Ulrich Pferschy