Related papers: Secure Arcade: A Gamified Defense Against Cyber At…
Internet technology is so pervasive today, for example, from online social networking to online banking, it has made people's lives more comfortable. Due the growth of Internet technology, security threats to systems and networks are…
Cybersecurity games are an attractive and popular method of active learning. However, the majority of current games are created for advanced players, which often leads to frustration in less experienced learners. Therefore, we decided to…
From denial-of-service attacks to spreading of ransomware or other malware across an organization's network, it is possible that manually operated defenses are not able to respond in real time at the scale required, and when a breach is…
Awareness of cybersecurity topics facilitates software developers to produce secure code. This awareness is especially important in industrial environments for the products and services in critical infrastructures. In this work, we address…
The incidence of cybersecurity attacks utilizing social engineering techniques has increased. Such attacks exploit the fact that in every secure system, there is at least one individual with the means to access sensitive information. Since…
Cyber literacy merits serious research attention because it addresses a confluence of specialization and generalization; cybersecurity is often conceived of as approachable only by a technological intelligentsia, yet its interdependent…
Driven by the fact that many of us experienced softer or not-so-soft lockdown, the intention of a couple of instructors at our university was to develop a collaborative tool that could help in online delivery and gamification on two courses…
This paper aims to provide an understanding of what a phishing attack is, the types of phishing attacks and methods employed by cyber criminals. This journal will also provide an understanding on where phishing attacks are carried via…
Phishing is an especially challenging cyber security threat as it does not attack computer systems, but targets the user who works on that system by relying on the vulnerability of their decision-making ability. Phishing attacks can be used…
Gamification design has benefited from data-driven approaches to creating strategies based on students characteristics. However, these strategies need further validation to verify their effectiveness in e-learning environments. The…
In today's digital world, cybercrime is responsible for significant damage to organizations, including financial losses, operational disruptions, or intellectual property theft. Cyberattacks often start with an email, the major means of…
In recent years, technology has advanced considerably with the introduction of many systems including advanced robotics, big data analytics, cloud computing, machine learning and many more. The opportunities to exploit the yet to come…
Every day around the world, various organizations are exposed to more than a hundred attacks, most of which are success-fully repelled by information security specialists. However, attacks are also carried out that some information systems…
In cybersecurity, attackers range from brash, unsophisticated script kiddies and cybercriminals to stealthy, patient advanced persistent threats. When modeling these attackers, we can observe that they demonstrate different risk-seeking and…
Every day, internet thieves employ new ways to obtain personal identity people and get access to their personal information. Phishing is a somehow complex method that has recently been considered by internet thieves.The present study aims…
The ever increasing number of cyber attacks requires the cyber security and forensic specialists to detect, analyze and defend against the cyber threats in almost realtime. In practice, timely dealing with such a large number of attacks is…
In this paper, we take a close look at how CTF can be used in cybersecurity education. We divide the CTF competitions into four different categories, which are attack-based CTFs, defense-based CTFs, jeopardy CTFs and gamified and wargames…
End users of remote computing systems are frequently not aware of basic ways in which they could enhance protection against cyber-threats and attacks. In this paper, we discuss specific techniques to help and train users to improve…
Phishing is the combination of social engineering and technical exploits designed to convince a victim to provide personal information, usually for the monetary gain of the attacker. Phishing has become the most popular practice among the…
Many of our critical infrastructure systems and personal computing systems have a distributed computing systems structure. The incentives to attack them have been growing rapidly as has their attack surface due to increasing levels of…