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Small form factor limits physical input space in earable (i.e., ear-mounted wearable) devices. Off-device earable inputs in alternate mid-air and on-skin around-ear interaction spaces using uni-manual gestures can address this input space…

Human-Computer Interaction · Computer Science 2024-02-02 Shaikh Shawon Arefin Shimon , Ali Neshati , Junwei Sun , Qiang Xu , Jian Zhao

Since computer was invented, people are using many devices to interact with computer. Initially there were keyboard, mouse etc. but with the advancement of technology, new ways are being discovered that are quite usual and natural to the…

Human-Computer Interaction · Computer Science 2014-09-30 Ankit Chaudhary

Sophisticated 3D visualization applications usually provide coordinated 2D and 3D views. Normally 3D input device is used for 3D tasks since they perform better than traditional 2D input devices. However, they do not perform better for 2D…

Human-Computer Interaction · Computer Science 2025-12-12 Isaac Cho , Zachary Wartell

This insight paper examines embodied interaction in interactive art, focusing on body embodiment, bodily sensation (i.e., somaesthetic), and audience-artwork interaction. The authors propose a new three-dimensional descriptive model of…

Human-Computer Interaction · Computer Science 2024-09-04 Aven-Le Zhou

Mid-air gestures in Extended Reality (XR) often cause fatigue and imprecision. Surface-based interactions offer improved accuracy and comfort, but current egocentric vision methods struggle due to hand tracking challenges and unreliable…

Computer Vision and Pattern Recognition · Computer Science 2026-03-23 Vasco Xu , Brian Chen , Eric J. Gonzalez , Andrea Colaço , Henry Hoffmann , Mar Gonzalez-Franco , Karan Ahuja

The creation of virtual humans increasingly leverages automated synthesis of speech and gestures, enabling expressive, adaptable agents that effectively engage users. However, the independent development of voice and gesture generation…

Graphics · Computer Science 2025-07-02 Haoyang Du , Kiran Chhatre , Christopher Peters , Brian Keegan , Rachel McDonnell , Cathy Ennis

Humans are highly skilled in communicating their intent for when and where a handover would occur. However, even the state-of-the-art robotic implementations for handovers typically lack of such communication skills. This study investigates…

We present an intuitive human-drone interaction system that utilizes a gesture-based motion controller to enhance the drone operation experience in real and simulated environments. The handheld motion controller enables natural control of…

Robotics · Computer Science 2025-04-15 Daria Trinitatova , Sofia Shevelo , Dzmitry Tsetserukou

Interactive visualization can support fluid exploration but is often limited to predetermined tasks. Scripting can support a vast range of queries but may be more cumbersome for free-form exploration. Embedding interactive visualization in…

In 2013, the UltraHaptics system demonstrated that focused ultrasound could generate perceivable mid-air tactile sensations, building on earlier explorations of airborne ultrasound as a haptic medium. These contributions established…

Human-Computer Interaction · Computer Science 2025-12-09 Arthur Fleig

Humans perform a variety of interactive motions, among which duet dance is one of the most challenging interactions. However, in terms of human motion generative models, existing works are still unable to generate high-quality interactive…

Computer Vision and Pattern Recognition · Computer Science 2024-12-24 Ronghui Li , Youliang Zhang , Yachao Zhang , Yuxiang Zhang , Mingyang Su , Jie Guo , Ziwei Liu , Yebin Liu , Xiu Li

The established way of interfacing with most computer systems is a mouse and keyboard. Hand gestures are an intuitive and effective touchless way to interact with computer systems. However, hand gesture based systems have seen low adoption…

Human-Computer Interaction · Computer Science 2020-10-27 Sriram Krishna , Nishant Sinha

Hand interactions are increasingly used as the primary input modality in immersive environments, but they are not always feasible due to situational impairments, motor limitations, and environmental constraints. Speech interfaces have been…

Human-Computer Interaction · Computer Science 2025-07-25 Chen Liang , Yuxuan Liu , Martez Mott , Anhong Guo

We present a systematic review, an empirical study, and a first set of considerations for designing visualizations in motion, derived from a concrete scenario in which these visualizations were used to support a primary task. In practice,…

Human-Computer Interaction · Computer Science 2024-09-16 Lijie Yao , Federica Bucchieri , Victoria McArthur , Anastasia Bezerianos , Petra Isenberg

Previous research in human gesture recognition has largely overlooked multi-person interactions, which are crucial for understanding the social context of naturally occurring gestures. This limitation in existing datasets presents a…

Computer Vision and Pattern Recognition · Computer Science 2025-04-04 Xu Cao , Pranav Virupaksha , Wenqi Jia , Bolin Lai , Fiona Ryan , Sangmin Lee , James M. Rehg

Mindfulness and relaxation techniques for mental health are increasingly being explored in the human-computer interaction community. Physiological signals and their visualization have often been exploited together in a form of biofeedback…

Human-Computer Interaction · Computer Science 2023-10-24 Zihan Xu , Youngjun Cho

In the early stages of engineering design, it is essential to know how a product behaves, especially how it moves. As designers must keep adjusting the motion until it meets the intended requirements, this process is often repetitive and…

Human-Computer Interaction · Computer Science 2025-10-10 Kalyan Ramana Gattoz , Prasad S. Onkar

Bimanual object manipulation involves multiple visuo-haptic sensory feedbacks arising from the interaction with the environment that are managed from the central nervous system and consequently translated in motor commands. Kinematic…

Robotics · Computer Science 2022-11-23 Elisa Galofaro , Erika D'Antonio , Nicola Lotti , Fabrizio Patane' , Maura Casadio , Lorenzo Masia

We present BimArt, a novel generative approach for synthesizing 3D bimanual hand interactions with articulated objects. Unlike prior works, we do not rely on a reference grasp, a coarse hand trajectory, or separate modes for grasping and…

Computer Vision and Pattern Recognition · Computer Science 2025-03-26 Wanyue Zhang , Rishabh Dabral , Vladislav Golyanik , Vasileios Choutas , Eduardo Alvarado , Thabo Beeler , Marc Habermann , Christian Theobalt

Humans inhabit a world defined by interactions -- with other humans, objects, and environments. These interactive movements not only convey our relationships with our surroundings but also demonstrate how we perceive and communicate with…

Computer Vision and Pattern Recognition · Computer Science 2026-02-17 Kewei Sui , Anindita Ghosh , Inwoo Hwang , Bing Zhou , Jian Wang , Chuan Guo