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Related papers: GAIA: Zero-shot Talking Avatar Generation

200 papers

This paper reports on the second GENEA Challenge to benchmark data-driven automatic co-speech gesture generation. Participating teams used the same speech and motion dataset to build gesture-generation systems. Motion generated by all these…

Human-Computer Interaction · Computer Science 2022-08-23 Youngwoo Yoon , Pieter Wolfert , Taras Kucherenko , Carla Viegas , Teodor Nikolov , Mihail Tsakov , Gustav Eje Henter

Codec Avatars are a recent class of learned, photorealistic face models that accurately represent the geometry and texture of a person in 3D (i.e., for virtual reality), and are almost indistinguishable from video. In this paper we describe…

Computer Vision and Pattern Recognition · Computer Science 2020-08-13 Alexander Richard , Colin Lea , Shugao Ma , Juergen Gall , Fernando de la Torre , Yaser Sheikh

The zero-shot scenario for speech generation aims at synthesizing a novel unseen voice with only one utterance of the target speaker. Although the challenges of adapting new voices in zero-shot scenario exist in both stages -- acoustic…

Sound · Computer Science 2022-07-06 Yi Lei , Shan Yang , Jian Cong , Lei Xie , Dan Su

Talking head generation is to generate video based on a given source identity and target motion. However, current methods face several challenges that limit the quality and controllability of the generated videos. First, the generated face…

Computer Vision and Pattern Recognition · Computer Science 2023-11-03 Yue Gao , Yuan Zhou , Jinglu Wang , Xiao Li , Xiang Ming , Yan Lu

Audio-driven cospeech video generation typically involves two stages: speech-to-gesture and gesture-to-video. While significant advances have been made in speech-to-gesture generation, synthesizing natural expressions and gestures remains…

Computer Vision and Pattern Recognition · Computer Science 2025-04-14 Renda Li , Xiaohua Qi , Qiang Ling , Jun Yu , Ziyi Chen , Peng Chang , Mei HanJing Xiao

Given an arbitrary face image and an arbitrary speech clip, the proposed work attempts to generating the talking face video with accurate lip synchronization while maintaining smooth transition of both lip and facial movement over the…

Computer Vision and Pattern Recognition · Computer Science 2019-07-29 Yang Song , Jingwen Zhu , Dawei Li , Xiaolong Wang , Hairong Qi

SmartAvatar is a vision-language-agent-driven framework for generating fully rigged, animation-ready 3D human avatars from a single photo or textual prompt. While diffusion-based methods have made progress in general 3D object generation,…

Computer Vision and Pattern Recognition · Computer Science 2025-06-06 Alexander Huang-Menders , Xinhang Liu , Andy Xu , Yuyao Zhang , Chi-Keung Tang , Yu-Wing Tai

In this paper, we introduce GaussianMotion, a novel human rendering model that generates fully animatable scenes aligned with textual descriptions using Gaussian Splatting. Although existing methods achieve reasonable text-to-3D generation…

Computer Vision and Pattern Recognition · Computer Science 2025-02-18 Gyumin Shim , Sangmin Lee , Jaegul Choo

Digital humans and, especially, 3D facial avatars have raised a lot of attention in the past years, as they are the backbone of several applications like immersive telepresence in AR or VR. Despite the progress, facial avatars reconstructed…

Computer Vision and Pattern Recognition · Computer Science 2023-11-27 Berna Kabadayi , Wojciech Zielonka , Bharat Lal Bhatnagar , Gerard Pons-Moll , Justus Thies

One-shot talking head generation has received growing attention in recent years, with various creative and practical applications. An ideal natural and vivid generated talking head video should contain natural head pose changes. However, it…

Computer Vision and Pattern Recognition · Computer Science 2023-04-03 Jin Liu , Xi Wang , Xiaomeng Fu , Yesheng Chai , Cai Yu , Jiao Dai , Jizhong Han

In this paper, we consider a novel and practical case for talking face video generation. Specifically, we focus on the scenarios involving multi-people interactions, where the talking context, such as audience or surroundings, is present.…

Computer Vision and Pattern Recognition · Computer Science 2024-02-29 Meidai Xuanyuan , Yuwang Wang , Honglei Guo , Qionghai Dai

Building 3D animatable head avatars from a single image is an important yet challenging problem. Existing methods generally collapse under large camera pose variations, compromising the realism of 3D avatars. In this work, we propose a new…

Computer Vision and Pattern Recognition · Computer Science 2026-01-21 Shuling Zhao , Dan Xu

We present MoGA, a novel method to reconstruct high-fidelity 3D Gaussian avatars from a single-view image. The main challenge lies in inferring unseen appearance and geometric details while ensuring 3D consistency and realism. Most previous…

Computer Vision and Pattern Recognition · Computer Science 2025-08-12 Zijian Dong , Longteng Duan , Jie Song , Michael J. Black , Andreas Geiger

Although significant progress has been made in the field of speech-driven 3D facial animation recently, the speech-driven animation of an indispensable facial component, eye gaze, has been overlooked by recent research. This is primarily…

Computer Vision and Pattern Recognition · Computer Science 2026-01-06 Yixiang Zhuang , Chunshan Ma , Yao Cheng , Xuan Cheng , Jing Liao , Juncong Lin

The one-shot talking-head generation learns to synthesize a talking-head video with one source portrait image under the driving of same or different identity video. Usually these methods require plane-based pixel transformations via Jacobin…

Computer Vision and Pattern Recognition · Computer Science 2024-03-26 Luchuan Song , Pinxin Liu , Guojun Yin , Chenliang Xu

This paper presents EGSTalker, a real-time audio-driven talking head generation framework based on 3D Gaussian Splatting (3DGS). Designed to enhance both speed and visual fidelity, EGSTalker requires only 3-5 minutes of training video to…

Sound · Computer Science 2025-10-13 Tianheng Zhu , Yinfeng Yu , Liejun Wang , Fuchun Sun , Wendong Zheng

In human dialogue, nonverbal information such as nodding and facial expressions is as crucial as verbal information, and spoken dialogue systems are also expected to express such nonverbal behaviors. We focus on nodding, which is critical…

Human-Computer Interaction · Computer Science 2025-08-05 Kazushi Kato , Koji Inoue , Divesh Lala , Keiko Ochi , Tatsuya Kawahara

Generating talking avatar driven by audio remains a significant challenge. Existing methods typically require high computational costs and often lack sufficient facial detail and realism, making them unsuitable for applications that demand…

Computer Vision and Pattern Recognition · Computer Science 2025-01-27 Yujian Liu , Shidang Xu , Jing Guo , Dingbin Wang , Zairan Wang , Xianfeng Tan , Xiaoli Liu

Audio-driven 3D facial animation has been widely explored, but achieving realistic, human-like performance is still unsolved. This is due to the lack of available 3D datasets, models, and standard evaluation metrics. To address this, we…

Computer Vision and Pattern Recognition · Computer Science 2019-05-09 Daniel Cudeiro , Timo Bolkart , Cassidy Laidlaw , Anurag Ranjan , Michael J. Black

RITA presents a high-quality real-time interactive framework built upon generative models, designed with practical applications in mind. Our framework enables the transformation of user-uploaded photos into digital avatars that can engage…

Computer Vision and Pattern Recognition · Computer Science 2024-06-21 Wuxinlin Cheng , Cheng Wan , Yupeng Cao , Sihan Chen