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When solving long-horizon tasks, it is intriguing to decompose the high-level task into subtasks. Decomposing experiences into reusable subtasks can improve data efficiency, accelerate policy generalization, and in general provide promising…

Machine Learning · Computer Science 2024-10-30 Yiwen Qiu , Yujia Zheng , Kun Zhang

The scientific understanding of real-world processes has dramatically improved over the years through computer simulations. Such simulators represent complex mathematical models that are implemented as computer codes which are often…

Computation · Statistics 2020-04-20 Alfredo Garbuno-Inigo , F. Alejandro DiazDelaO , Konstantin M. Zuev

Search algorithms are often categorized by their node expansion strategy. One option is the depth-first strategy, a simple backtracking strategy that traverses the search space in the order in which successor nodes are generated. An…

Artificial Intelligence · Computer Science 2024-03-21 Aske Plaat

Games have a long history as benchmarks for progress in artificial intelligence. Approaches using search and learning produced strong performance across many perfect information games, and approaches using game-theoretic reasoning and…

Decision Tree (DT) Learning is a fundamental problem in Interpretable Machine Learning, yet it poses a formidable optimisation challenge. Practical algorithms have recently emerged, primarily leveraging Dynamic Programming and Branch &…

Machine Learning · Computer Science 2025-05-13 Ayman Chaouki , Jesse Read , Albert Bifet

Driven by recent successes in two-player, zero-sum game solving and playing, artificial intelligence work on games has increasingly focused on algorithms that produce equilibrium-based strategies. However, this approach has been less…

Computer Science and Game Theory · Computer Science 2022-06-24 Dustin Morrill , Ryan D'Orazio , Reca Sarfati , Marc Lanctot , James R. Wright , Amy Greenwald , Michael Bowling

This paper considers the problem of matrix completion when some number of the columns are completely and arbitrarily corrupted, potentially by a malicious adversary. It is well-known that standard algorithms for matrix completion can return…

Machine Learning · Statistics 2016-04-26 Yudong Chen , Huan Xu , Constantine Caramanis , Sujay Sanghavi

Planning in adversarial and uncertain environments can be modeled as the problem of devising strategies in stochastic perfect information games. These games are generalizations of Markov decision processes (MDPs): there are two…

Artificial Intelligence · Computer Science 2012-07-09 Krishnendu Chatterjee , Thomas A. Henzinger , Ranjit Jhala , Rupak Majumdar

Subgraph enumeration problems ask to output all subgraphs of an input graph that belongs to the specified graph class or satisfy the given constraint. These problems have been widely studied in theoretical computer science. As far, many…

Data Structures and Algorithms · Computer Science 2018-07-03 Kunihiro Wasa , Takeaki Uno

Classical complexity theory measures the cost of computing a function, but many computational tasks require committing to one valid output among several. We introduce determination depth -- the minimum number of sequential layers of…

Computational Complexity · Computer Science 2026-04-08 Joseph M. Hellerstein

Rank aggregation with pairwise comparisons is widely encountered in sociology, politics, economics, psychology, sports, etc . Given the enormous social impact and the consequent incentives, the potential adversary has a strong motivation to…

Artificial Intelligence · Computer Science 2024-07-03 Ke Ma , Qianqian Xu , Jinshan Zeng , Wei Liu , Xiaochun Cao , Yingfei Sun , Qingming Huang

Monte-Carlo Tree Search (MCTS) is a family of sampling-based search algorithms widely used for online planning in sequential decision-making domains and at the heart of many recent advances in artificial intelligence. Understanding the…

Artificial Intelligence · Computer Science 2025-09-25 Yiyu Qian , Tim Miller , Zheng Qian , Liyuan Zhao

We consider zero-sum games on infinite graphs, with objectives specified as sets of infinite words over some alphabet of colors. A well-studied class of objectives is the one of $\omega$-regular objectives, due to its relation to many…

Computer Science and Game Theory · Computer Science 2023-06-22 Patricia Bouyer , Mickael Randour , Pierre Vandenhove

Filtering---estimating the state of a partially observable Markov process from a sequence of observations---is one of the most widely studied problems in control theory, AI, and computational statistics. Exact computation of the posterior…

Artificial Intelligence · Computer Science 2013-01-07 Bhaskara Marthi , Hanna Pasula , Stuart Russell , Yuval Peres

Despite there being significant work on developing spectral, and metric embedding based approximation algorithms for hypergraph generalizations of conductance, little is known regarding the approximability of hypergraph partitioning…

Data Structures and Algorithms · Computer Science 2023-07-27 Antares Chen , Lorenzo Orecchia , Erasmo Tani

The optimal value computation for turned-based stochastic games with reachability objectives, also known as simple stochastic games, is one of the few problems in $NP \cap coNP$ which are not known to be in $P$. However, there are some…

Computational Complexity · Computer Science 2014-08-10 David Auger , Pierre COUCHENEY , Yann Strozecki

We address the synthesis of control policies for unknown discrete-time stochastic dynamical systems to satisfy temporal logic objectives. We present a data-driven, abstraction-based control framework that integrates online learning with…

Computer Science and Game Theory · Computer Science 2026-04-14 Irmak Sağlam , Mahdi Nazeri , Alessandro Abate , Sadegh Soudjani , Anne-Kathrin Schmuck

StarCraft, one of the most popular real-time strategy games, is a compelling environment for artificial intelligence research for both micro-level unit control and macro-level strategic decision making. In this study, we address an eminent…

Sparse decision tree optimization has been one of the most fundamental problems in AI since its inception and is a challenge at the core of interpretable machine learning. Sparse decision tree optimization is computationally hard, and…

Machine Learning · Computer Science 2022-07-07 Hayden McTavish , Chudi Zhong , Reto Achermann , Ilias Karimalis , Jacques Chen , Cynthia Rudin , Margo Seltzer

In this article, we prove the completeness of the following game search algorithms: unbounded best-first minimax with completion and descent with completion, i.e. we show that, with enough time, they find the best game strategy. We then…

Computer Science and Game Theory · Computer Science 2021-09-21 Quentin Cohen-Solal
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