Related papers: Continuous football player tracking from discrete …
Data sponsoring is a widely-used incentive method in today's cellular networks, where video content providers (CPs) cover part or all of the cellular data cost for mobile users so as to attract more video users and increase data traffic. In…
Kabaddi, a contact team sport of Indian origin, has seen a dramatic rise in global popularity, highlighted by the upcoming Kabaddi World Cup in 2025 with over sixteen international teams participating, alongside flourishing national leagues…
Highlights in a sport video are usually referred as actions that stimulate excitement or attract attention of the audience. A big effort is spent in designing techniques which find automatically highlights, in order to automatize the…
In fluid team sports such as soccer and basketball, analyzing team formation is one of the most intuitive ways to understand tactics from domain participants' point of view. However, existing approaches either assume that team formation is…
Sports data has become widely available in the recent past. With the improvement of machine learning techniques, there have been attempts to use sports data to analyze not only the outcome of individual games but also to improve insights…
This paper focuses on "tracing player knowledge" in educational games. Specifically, given a set of concepts or skills required to master a game, the goal is to estimate the likelihood with which the current player has mastery of each of…
We can construct passing networks when we regard a player as a node and a pass as a link in football games. Thus, we can analyze the networks by using tools developed in network science. Among various metrics characterizing a network,…
Tracking and identifying athletes on the pitch holds a central role in collecting essential insights from the game, such as estimating the total distance covered by players or understanding team tactics. This tracking and identification…
Understanding broadcast videos is a challenging task in computer vision, as it requires generic reasoning capabilities to appreciate the content offered by the video editing. In this work, we propose SoccerNet-v2, a novel large-scale corpus…
Offside detection in soccer has emerged as one of the most important decisions with an average of 50 offside decisions every game. False detections and rash calls adversely affect game conditions and in many cases drastically change the…
Football (soccer) is a sport that is characterised by complex game play, where players perform a variety of actions, such as passes, shots, tackles, fouls, in order to score goals, and ultimately win matches. Accurately forecasting the…
The online sports gambling industry employs teams of data analysts to build forecast models that turn the odds at sports games in their favour. While several betting strategies have been proposed to beat bookmakers, from expert prediction…
Wearable devices have the potential to enhance sports performance, yet they are not fulfilling this promise. Our previous studies with 6 professional tennis coaches and 20 players indicate that this could be due the lack of psychological or…
This study presents a complete pipeline for automated tennis match analysis. Our framework integrates multiple deep learning models to detect and track players and the tennis ball in real time, while also identifying court keypoints for…
In this work, we extended a stochastic model for football leagues based on the team's potential [R. da Silva et al. Comput. Phys. Commun. \textbf{184} 661--670 (2013)] for making predictions instead of only performing a successful…
The baseball game is often seen as many contests that are performed between individuals. The duel between the pitcher and the batter, for example, is considered the engine that drives the sport. The pitchers use a variety of strategies to…
Objectively quantifying the value of player actions in football (soccer) is a challenging problem. To date, studies in football analytics have mainly focused on the attacking side of the game, while there has been less work on event-driven…
We develop the fictitious play algorithm in the context of the linear programming approach for mean field games of optimal stopping and mean field games with regular control and absorption. This algorithm allows to approximate the mean…
This paper presents the results of a study conducted on the perceptual acceptability of audio-video desynchronization for sports videos. The study was conducted with 45 videos generated by applying 8 audio-video offsets on 5 source…
We present a transformer decoder based sports simulation engine, SportsNGEN, trained on sports player and ball tracking sequences, that is capable of generating sustained gameplay and accurately mimicking the decision making of real…