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Semi-supervised learning is a popular class of techniques to learn from labeled and unlabeled data. The paper proposes an application of a recently proposed approach of graph transduction that exploits game theoretic notions to the problem…
This paper seeks to combine differential game theory with the actor-critic-identifier architecture to determine forward-in-time, approximate optimal controllers for formation tracking in multi-agent systems, where the agents have uncertain…
Story generation is a task that aims to automatically produce multiple sentences to make up a meaningful story. This task is challenging because it requires high-level understanding of semantic meaning of sentences and causality of story…
The video game industry has grown to a multi-billion dollar, worldwide industry. The background music tends adaptively in reference to the specific game content during the game length of the play. Adaptive music should be further explored…
Lyric-to-melody generation aims to automatically create melodies based on given lyrics, requiring the capture of complex and subtle correlations between them. However, previous works usually suffer from two main challenges: 1) lyric-melody…
Model repair is an essential topic in model-driven engineering. Since models are suitably formalized as graph-like structures, we consider the problem of rule-based graph repair: Given a rule set and a graph constraint, try to construct a…
Planning safe robot motions in the presence of humans requires reliable forecasts of future human motion. However, simply predicting the most likely motion from prior interactions does not guarantee safety. Such forecasts fail to model the…
This paper addresses the issue of long-scale correlations that is characteristic for symbolic music and is a challenge for modern generative algorithms. It suggests a very simple workaround for this challenge, namely, generation of a drum…
Event temporal graphs have been shown as convenient and effective representations of complex temporal relations between events in text. Recent studies, which employ pre-trained language models to auto-regressively generate linearised graphs…
In exploring the simulation of human rhythmic perception and synchronization capabilities, this study introduces a computational model inspired by the physical and biological processes underlying rhythm processing. Utilizing a reservoir…
Learning in games has been widely used to solve many cooperative multi-agent problems such as coverage control, consensus, self-reconfiguration or vehicle-target assignment. One standard approach in this domain is to formulate the problem…
Diffusion models have shown promising results in cross-modal generation tasks, including text-to-image and text-to-audio generation. However, generating music, as a special type of audio, presents unique challenges due to limited…
By the recent advances in computer technology leading to the invention of more powerful processors, the importance of creating models using data training is even greater than ever. Given the significance of this issue, this work tries to…
Guitar tablature is a form of music notation widely used among guitarists. It captures not only the musical content of a piece, but also its implementation and ornamentation on the instrument. Guitar Tablature Transcription (GTT) is an…
With tens of thousands of electrocardiogram (ECG) records processed by mobile cardiac event recorders every day, heart rhythm classification algorithms are an important tool for the continuous monitoring of patients at risk. We utilise an…
This work presents a generative pre-trained transformer (GPT) designed for modeling financial time series. The GPT functions as an order generation engine within a discrete event simulator, enabling realistic replication of limit order book…
Recently, the text-to-table generation task has attracted increasing attention due to its wide applications. In this aspect, the dominant model formalizes this task as a sequence-to-sequence generation task and serializes each table into a…
Synthesize human motions from music, i.e., music to dance, is appealing and attracts lots of research interests in recent years. It is challenging due to not only the requirement of realistic and complex human motions for dance, but more…
To apply neural sequence models such as the Transformers to music generation tasks, one has to represent a piece of music by a sequence of tokens drawn from a finite set of pre-defined vocabulary. Such a vocabulary usually involves tokens…
Many music AI models learn a map between music content and human-defined labels. However, many annotations, such as chords, can be naturally expressed within the music modality itself, e.g., as sequences of symbolic notes. This observation…