Related papers: HEViTPose: High-Efficiency Vision Transformer for …
We present an approach to perform 3D pose estimation of multiple people from a few calibrated camera views. Our architecture, leveraging the recently proposed unprojection layer, aggregates feature-maps from a 2D pose estimator backbone…
Bottom-up based multi-person pose estimation approaches use heatmaps with auxiliary predictions to estimate joint positions and belonging at one time. Recently, various combinations between auxiliary predictions and heatmaps have been…
Human pose transfer (HPT) is an emerging research topic with huge potential in fashion design, media production, online advertising and virtual reality. For these applications, the visual realism of fine-grained appearance details is…
This work introduces a novel convolutional network architecture for the task of human pose estimation. Features are processed across all scales and consolidated to best capture the various spatial relationships associated with the body. We…
The recently proposed Visual image Transformers (ViT) with pure attention have achieved promising performance on image recognition tasks, such as image classification. However, the routine of the current ViT model is to maintain a…
Convolutional neural networks (CNNs) have been widely utilized in many computer vision tasks. However, CNNs have a fixed reception field and lack the ability of long-range perception, which is crucial to human pose estimation. Due to its…
Face manipulation has shown remarkable advances with the flourish of Generative Adversarial Networks. However, due to the difficulties of controlling structures and textures, it is challenging to model poses and expressions simultaneously,…
UV map estimation is used in computer vision for detailed analysis of human posture or activity. Previous methods assign pixels to body model vertices by comparing pixel descriptors independently, without enforcing global coherence or…
We present the first single-network approach for 2D~whole-body pose estimation, which entails simultaneous localization of body, face, hands, and feet keypoints. Due to the bottom-up formulation, our method maintains constant real-time…
Real-time multi-person pose estimation presents significant challenges in balancing speed and precision. While two-stage top-down methods slow down as the number of people in the image increases, existing one-stage methods often fail to…
In this paper, we present UniPose, a unified cross-modality pose prior propagation method for weakly supervised 3D human pose estimation (HPE) using unannotated single-view RGB-D sequences (RGB, depth, and point cloud data). UniPose…
3D human pose lifting is a promising research area that leverages estimated and ground-truth 2D human pose data for training. While existing approaches primarily aim to enhance the performance of estimated 2D poses, they often struggle when…
This paper introduces a novel human pose estimation benchmark, Human Pose with Millimeter Wave Radar (HuPR), that includes synchronized vision and radio signal components. This dataset is created using cross-calibrated mmWave radar sensors…
In this paper, we introduce a novel RGB-D based relative pose estimation approach that is suitable for small-overlapping or non-overlapping scans and can output multiple relative poses. Our method performs scene completion and matches the…
In pose estimation for seen objects, a prevalent pipeline involves using neural networks to predict dense 3D coordinates of the object surface on 2D images, which are then used to establish dense 2D-3D correspondences. However, current…
Most of the current top-down multi-person pose estimation lightweight methods are based on multi-branch parallel pure CNN network architecture, which often struggle to capture the global context required for detecting semantically complex…
In general, human pose estimation methods are categorized into two approaches according to their architectures: regression (i.e., heatmap-free) and heatmap-based methods. The former one directly estimates precise coordinates of each…
While heatmap-based human pose estimation methods have shown strong performance, they suffer from three main problems: (P1) "Commonly used Mean Squared Error (MSE)" Loss may not always improve joint localization because it penalizes all…
Learning-based methods have dominated the 3D human pose estimation (HPE) tasks with significantly better performance in most benchmarks than traditional optimization-based methods. Nonetheless, 3D HPE in the wild is still the biggest…
Although many approaches for multi-human pose estimation in videos have shown profound results, they require densely annotated data which entails excessive man labor. Furthermore, there exists occlusion and motion blur that inevitably lead…