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Context: Given its competitiveness, the video-game industry has a closed-source culture. Hence, little is known of the problems faced by game developers. However, game developers do share information about their games projects through…

Software Engineering · Computer Science 2021-01-26 Cristiano Politowski , Fabio Petrillo , Gabriel C. Ullmann , Yann-Gaël Guéhéneuc

It is well acknowledged that innovation is a key success factor in mobile service domain. Having creative ideas is the first critical step in the innovation process. Many studies suggest that customers are a valuable source of creative…

Computers and Society · Computer Science 2017-07-04 Ilona Kuzmickaja , Xiaofeng Wang , Daniel Graziotin , Gabriella Dodero , Pekka Abrahamsson

Metrics can be used by businesses to make more objective decisions based on data. Software startups in particular are characterized by the uncertain or even chaotic nature of the contexts in which they operate. Using data in the form of…

General Literature · Computer Science 2019-01-16 Kai-Kristian Kemell , Xiaofeng Wang , Anh Nguyen-Duc , Jason Grendus , Tuure Tuunanen , Pekka Abrahamsson

This study delves into the key issues of representation and accessibility in game development. Despite their societal significance, video games face ongoing criticism for lacking diversity in both the workforce and content, excluding…

Human-Computer Interaction · Computer Science 2024-07-09 Nooshin Darvishinia , Todd Goodson

We present an innovative methodology for studying and teaching the impacts of AI through a role play game. The game serves two primary purposes: 1) training AI developers and AI policy professionals to reflect on and prepare for future…

Computers and Society · Computer Science 2019-12-20 Shahar Avin , Ross Gruetzemacher , James Fox

Gamification initiatives are currently top-of-mind for many organizations seeking to engage their employees in creative ways, improve their productivity, and drive positive behavioural outcomes in their workforce - ultimately leading to…

Human-Computer Interaction · Computer Science 2016-06-01 Umar Ruhi

To keep the competitive advantage and adapt to changes in the market and technology, companies need to innovate in an organised, purposeful and systematic manner. However, due to their size and complexity, large companies tend to focus on…

Software Engineering · Computer Science 2018-02-19 Henry Edison , Xiaofeng Wang , Ronald Jabangwe , Pekka Abrahamsson

Retaining players over an extended period of time is a long-standing challenge in game industry. Significant effort has been paid to understanding what motivates players enjoy games. While individuals may have varying reasons to play or…

Social and Information Networks · Computer Science 2017-02-28 Kunwoo Park , Meeyoung Cha , Haewoon Kwak , Kuan-Ta Chen

Help facilities have been crucial in helping users learn about software for decades. But despite widespread prevalence of game engines and game editors that ship with many of today's most popular games, there is a lack of empirical evidence…

Human-Computer Interaction · Computer Science 2020-06-08 Dominic Kao

Awareness of cybersecurity topics, e.g., related to secure coding guidelines, enables software developers to write secure code. This awareness is vital in industrial environments for the products and services in critical infrastructures. In…

Software Engineering · Computer Science 2021-02-23 Tiago Espinha Gasiba , Ulrike Lechner , Maria Pinto-Albuquerque

Many software developments projects fail due to quality problems. Software testing enables the creation of high quality software products. Since it is a cumbersome and expensive task, and often hard to manage, both its technical background…

Software Engineering · Computer Science 2015-03-17 Tim A. Majchrzak

Context: New software development patterns are emerging aiming at accelerating the process of delivering value. One is Continuous Experimentation, which allows to systematically deploy and run instrumented software variants during…

Software Engineering · Computer Science 2020-09-14 Federico Giaimo , Hugo Andrade , Christian Berger

While games have been used extensively as milestones to evaluate game-playing AI, there exists no standardised framework for reporting the obtained observations. As a result, it remains difficult to draw general conclusions about the…

Artificial Intelligence · Computer Science 2020-07-07 Vanessa Volz , Boris Naujoks

This article identifies a gap between the existence of a various psychometric tests approaches and other team performance assessment tools (e.g. business and management games). As a response to the lack of tools able to utilize the…

Computers and Society · Computer Science 2018-10-24 Michał Okulewicz , Weronika Aniper , Bartłomiej Dach , Piotr Filarski , Piotr Jenczyk , Julita Ołtusek

Recent studies from all over the world show that more boys than girls play video games. The numbers are different for mobile gaming apps, where 65% of women are identified as gamers. Adapting game design activities for academic purposes is…

Computers and Society · Computer Science 2019-10-30 Bernadette Spieler , Vesna Krnjic , Wolfgang Slany

The technical knowledge and soft skills of entrepreneurial team members significantly impact the early stages of software startups. It is widely recognized that the success or failure of a startup is determined by the quality of the…

Software Engineering · Computer Science 2025-12-01 Royer David Estrada-Esponda , Gerardo Matturro , Jose Reinaldo Sabogal-Pinilla

Three decades of empirical research in high-performing software development teams provides evidence that creativity can be promoted by an effective, disciplined development culture. This paper describes 'contrasting' as a key driver for…

Software Engineering · Computer Science 2025-03-11 Marian Petre , Mary Shaw

Cybersecurity games are an attractive and popular method of active learning. However, the majority of current games are created for advanced players, which often leads to frustration in less experienced learners. Therefore, we decided to…

Computers and Society · Computer Science 2017-12-11 Valdemar Švábenský , Jan Vykopal

Context. The game industry is increasingly growing in recent years. Every day, millions of people play video games, not only as a hobby, but also for professional competitions (e.g., e-sports or speed-running) or for making business by…

Software Engineering · Computer Science 2023-07-28 Emanuela Guglielmi , Simone Scalabrino , Gabriele Bavota , Rocco Oliveto

In this paper, we address the problem of creating believable agents (virtual characters) in video games. We consider only one meaning of believability, ``giving the feeling of being controlled by a player'', and outline the problem of its…

Artificial Intelligence · Computer Science 2010-09-03 Fabien Tencé , Cédric Buche , Pierre De Loor , Olivier Marc
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