Related papers: Context-Dependent Memory in Situated Visualization
Situated conversational recommendation (SCR), which utilizes visual scenes grounded in specific environments and natural language dialogue to deliver contextually appropriate recommendations, has emerged as a promising research direction…
Extensive research has examined presence and basic psychological needs (drawing on Self-Determination Theory) in digital media. While prior work offers hints of potential connections, we lack a systematic account of whether and how distinct…
Visually impaired individuals face significant challenges in environmental perception. Traditional assistive technologies often lack adaptive intelligence, focusing on individual components rather than integrated systems. While…
Images vary in how memorable they are to humans. Inspired by findings from cognitive science and computer vision, we explore correlates of image memorability in pretrained transformer-based vision encoders for the first time. Focusing…
Visual dialog is a vision-language task where an agent needs to answer a series of questions grounded in an image based on the understanding of the dialog history and the image. The occurrences of coreference relations in the dialog makes…
Virtual reality (VR) is increasingly being used as a research platform for investigating human responses to environmental variables. While VR provides tremendous advantages in terms of variable isolation and manipulation, and ease of…
Object-context shortcuts remain a persistent challenge in vision-language models, undermining zero-shot reliability when test-time scenes differ from familiar training co-occurrences. We recast this issue as a causal inference problem and…
This paper provided empirical knowledge of the user experience for using collaborative visualization in a distributed asymmetrical setting through controlled user studies. With the ability to access various computing devices, such as…
Brains adapt to the statistical structure of their input. In the visual system, local light intensities change rapidly, the variance of the intensity changes more slowly, and the dynamic range of contrast itself changes more slowly still.…
The neural networks of the human visual brain derive representations of three-dimensional structure from specific two-dimensional image cues. Neural models backed by psychophysical data predict how local differences in either luminance…
We present MemoryDiorama, a prototype system that introduces augmented memory cues, a concept that extends captured personal media with AI-generated contextual information to enhance autobiographical memory recall. MemoryDiorama transforms…
Visual perception plays a critical role in detecting changes within immersive Virtual Reality (VR) environments. However, as visual complexity increases, perceptual performance declines, making it more difficult to detect changes quickly…
Human perception is based on unconscious inference, where sensory input integrates with prior information. This phenomenon, known as context dependency, helps in facing the uncertainty of the external world with predictions built upon…
Engaging with natural environments and representations of nature has been shown to improve mood states and reduce cognitive decline in older adults. The current study evaluated the use of virtual reality (VR) for presenting immersive 360…
User experience in data visualization is typically assessed through post-viewing self-reports, but these overlook the dynamic cognitive processes during interaction. This study explores the use of mind wandering -- a phenomenon where…
This work explores the use of spatial context as a source of free and plentiful supervisory signal for training a rich visual representation. Given only a large, unlabeled image collection, we extract random pairs of patches from each image…
Vision Transformer(ViT) is one of the most widely used models in the computer vision field with its great performance on various tasks. In order to fully utilize the ViT-based architecture in various applications, proper visualization…
Reinforcement Learning faces an important challenge in partial observable environments that has long-term dependencies. In order to learn in an ambiguous environment, an agent has to keep previous perceptions in a memory. Earlier memory…
Pointing is a key mode of interaction with robots, yet most prior work has focused on recognition rather than generation. We present a motion capture dataset of human pointing gestures covering diverse styles, handedness, and spatial…
The recurring context in which objects appear holds valuable information that can be employed to predict their existence. This intuitive observation indeed led many researchers to endow appearance-based detectors with explicit reasoning…