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Puck location in ice hockey is essential for hockey analysts for determining the location of play and analyzing game events. However, because of the difficulty involved in obtaining accurate annotations due to the extremely low visibility…

Computer Vision and Pattern Recognition · Computer Science 2021-03-19 Kanav Vats , William McNally , Chris Dulhanty , Zhong Qiu Lin , David A. Clausi , John Zelek

Learning skills in open-world environments is essential for developing agents capable of handling a variety of tasks by combining basic skills. Online demonstration videos are typically long but unsegmented, making them difficult to segment…

Computer Vision and Pattern Recognition · Computer Science 2025-09-03 Jingwen Deng , Zihao Wang , Shaofei Cai , Anji Liu , Yitao Liang

Most bug assignment approaches utilize text classification and information retrieval techniques. These approaches use the textual contents of bug reports to build recommendation models. The textual contents of bug reports are usually of…

Software Engineering · Computer Science 2018-04-24 Mamdouh Alenezi , Shadi Banitaan , Mohammad Zarour

In this paper, we propose to detect forged videos, of faces, in online videos. To facilitate this detection, we propose to use smaller (fewer parameters to learn) convolutional neural networks (CNN), for a data-driven approach to forged…

Computer Vision and Pattern Recognition · Computer Science 2020-05-19 Neilesh Sambhu , Shaun Canavan

Understanding player strategies is a key question when analyzing player behavior both for academic researchers and industry practitioners. For game designers and game user researchers, it is important to gauge the distance between intended…

Human-Computer Interaction · Computer Science 2021-06-28 Truong-Huy Dinh Nguyen , Magy Seif El-Nasr , Alessandro Canossa

More and more users and developers are using Issue Tracking Systems (ITSs) to report issues, including bugs, feature requests, enhancement suggestions, etc. Different information, however, is gathered from users when issues are reported on…

Software Engineering · Computer Science 2019-09-04 Yuxiang Zhu , Minxue Pan , Yu Pei , Tian Zhang

Short-video platforms show an increasing impact on people's daily lives nowadays, with billions of active users spending plenty of time each day. The interactions between users and online platforms give rise to many scientific problems…

Multimedia · Computer Science 2025-02-11 Yu Shang , Chen Gao , Nian Li , Yong Li

The revolution in computer hardware, especially in graphics processing units and tensor processing units, has enabled significant advances in computer graphics and artificial intelligence algorithms. In addition to their many beneficial…

Computer Vision and Pattern Recognition · Computer Science 2019-10-30 Huy H. Nguyen , Junichi Yamagishi , Isao Echizen

The video game industry deals with a fast-paced, competitive and almost unpredictable market. Trends of genres, settings and modalities change on a perpetual basis, studios are often one big hit or miss away from surviving or perishing, and…

Human-Computer Interaction · Computer Science 2025-06-11 Nicolas Grelier , Johannes Pfau , Nicolas Mathieu , Stéphane Kaufmann

In this article, we review recent Deep Learning advances in the context of how they have been applied to play different types of video games such as first-person shooters, arcade games, and real-time strategy games. We analyze the unique…

Artificial Intelligence · Computer Science 2019-02-19 Niels Justesen , Philip Bontrager , Julian Togelius , Sebastian Risi

Action recognition is so far mainly focusing on the problem of classification of hand selected preclipped actions and reaching impressive results in this field. But with the performance even ceiling on current datasets, it also appears that…

Computer Vision and Pattern Recognition · Computer Science 2019-06-05 Hilde Kuehne , Ahsan Iqbal , Alexander Richard , Juergen Gall

Despite the significant progress that has been made in video generative models, existing state-of-the-art methods can only produce videos lasting 5-16 seconds, often labeled "long-form videos". Furthermore, videos exceeding 16 seconds…

Physical systems can fail. For this reason the problem of identifying and reacting to faults has received a large attention in the control and computer science communities. In this paper we study the fault diagnosis problem for hybrid…

Formal Languages and Automata Theory · Computer Science 2011-06-08 Davide Bresolin , Marta Capiluppi

Video understanding has attracted much research attention especially since the recent availability of large-scale video benchmarks. In this paper, we address the problem of multi-label video classification. We first observe that there…

Computer Vision and Pattern Recognition · Computer Science 2017-11-07 Fang Yuan , Zhe Wang , Jie Lin , Luis Fernando D'Haro , Kim Jung Jae , Zeng Zeng , Vijay Chandrasekhar

In order to understand content and automatically extract labels for videos of the game "Honor of Kings", it is necessary to detect and recognize characters (called "hero") together with their camps in the game video. In this paper, we…

Computer Vision and Pattern Recognition · Computer Science 2019-07-19 Wentao Yao , Zixun Sun , Xiao Chen

We wish to automatically predict the "speediness" of moving objects in videos---whether they move faster, at, or slower than their "natural" speed. The core component in our approach is SpeedNet---a novel deep network trained to detect if a…

Computer Vision and Pattern Recognition · Computer Science 2020-07-28 Sagie Benaim , Ariel Ephrat , Oran Lang , Inbar Mosseri , William T. Freeman , Michael Rubinstein , Michal Irani , Tali Dekel

With the rapid advancement in video generation, people can conveniently use video generation models to create videos tailored to their specific desires. As a result, there are also growing concerns about the potential misuse of video…

Cryptography and Security · Computer Science 2025-07-08 Yan Pang , Baicheng Chen , Yang Zhang , Tianhao Wang

Surveillance videos often suffer from blur and exposure distortions that occur during acquisition and storage, which can adversely influence following automatic image analysis results on video-analytic tasks. The purpose of this paper is to…

Computer Vision and Pattern Recognition · Computer Science 2018-10-30 Roger Gomez Nieto , Eugenio Tamura Morimitsu

Bug prediction is a resource demanding task that is hard to automate using static source code analysis. In many fields of computer science, machine learning has proven to be extremely useful in tasks like this, however, for it to work we…

Software Engineering · Computer Science 2021-10-12 Tamás Aladics , Judit Jász , Rudolf Ferenc

Millions of open-source projects with numerous bug fixes are available in code repositories. This proliferation of software development histories can be leveraged to learn how to fix common programming bugs. To explore such a potential, we…

Software Engineering · Computer Science 2019-05-22 Michele Tufano , Cody Watson , Gabriele Bavota , Massimiliano Di Penta , Martin White , Denys Poshyvanyk
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