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Vision-Language Models (VLMs) have achieved significant progress in multimodal understanding tasks, demonstrating strong capabilities particularly in general tasks such as image captioning and visual reasoning. However, when dealing with…

Computer Vision and Pattern Recognition · Computer Science 2025-10-14 Nonghai Zhang , Zeyu Zhang , Jiazi Wang , Yang Zhao , Hao Tang

In the Visual Heritage domain, search engines are expected to support archaeologists and curators to address cross-correlation and searching across multiple collections. Archaeological excavations return artifacts that often are damaged…

Graphics · Computer Science 2018-04-12 Silvia Biasotti , Elia Moscoso Thompson , Michela Spagnuolo

In computer vision, visual arts are often studied from a purely aesthetics perspective, mostly by analysing the visual appearance of an artistic reproduction to infer its style, its author, or its representative features. In this work,…

Computer Vision and Pattern Recognition · Computer Science 2019-04-25 Noa Garcia , Benjamin Renoust , Yuta Nakashima

Research into the polychromy of Greek and Roman sculptures has surged to explore the hypothesis that ancient sculptures were originally not pristine white but adorned with colors. Multispectral and multimodal imaging techniques have been…

Computer Vision and Pattern Recognition · Computer Science 2025-02-03 Francesca Uccheddu , Umair Shafqat Malik , Emanuela Massa , Anna Pelagotti , Maria Emilia Masci , Gabriele Guidi

This Research through Design paper explores how object detection may be applied to a large digital art museum collection to facilitate new ways of encountering and experiencing art. We present the design and evaluation of an interactive…

Understanding cultural heritage artifacts such as ancient Greek pottery requires expert-level reasoning that remains challenging for current MLLMs due to limited domain-specific data. We introduce VaseVQA, a benchmark of 31,773 images and…

Computer Vision and Pattern Recognition · Computer Science 2026-01-27 Jinchao Ge , Tengfei Cheng , Biao Wu , Zeyu Zhang , Shiya Huang , Judith Bishop , Gillian Shepherd , Meng Fang , Ling Chen , Yang Zhao

After the first recent attempts at virtually opening and reading Herculaneum papyri, a new enhanced method for virtual unfolding and peeling of ancient unopened papyrus rolls has been developed. This new algorithms-based and semi-automatic…

Instrumentation and Detectors · Physics 2017-06-30 Inna Bukreeva , Michele Alessandrelli , Vincenzo Formoso , Graziano Ranocchia , Alessia Cedola

Digital technologies and tools have transformed the way we can study cultural heritage and the way we can recreate it digitally. Techniques such as laser scanning, photogrammetry, and a variety of Mixed Reality solutions have enabled…

Human-Computer Interaction · Computer Science 2025-07-28 Wieslaw Kopeć , Anna Jaskulska , Władysław Fuchs , Wiktor Stawski , Stanisław Knapiński , Barbara Karpowicz , Rafał Masłyk

While three-dimensional visualization has become a common tool in various cultural heritage applications, the emphasis has been on high fidelity representation, essentially the generation of digital twins or digital reconstructions.…

Social and Information Networks · Computer Science 2025-10-23 Dirk HR Spennemann , Sharnie Hurford

The reassembly of a broken archaeological ceramic pottery is an open and complex problem, which remains a scientific process of extreme interest for the archaeological community. Usually, the solutions suggested by various research groups…

Graphics · Computer Science 2016-01-25 Michail I. Stamatopoulos , Christos-Nikolaos Anagnostopoulos

VR/AR technology is a key enabler for new ways of immersively experiencing cultural heritage artifacts based on their virtual counterparts obtained from a digitization process. In this paper, we focus on enriching VR-based object inspection…

Human-Computer Interaction · Computer Science 2021-02-11 Stefan Krumpen , Reinhard Klein , Michael Weinmann

This paper presents an application of photogrammetry on ceramic fragments from two excavation sites located north-west of France. The restitution by photogrammetry of these different fragments allowed reconstructions of the potteries in…

This paper explores a novel mathematical approach to extract archaeological insights from ensembles of similar artifact shapes. We show that by considering all the shape information in a find collection, it is possible to identify shape…

Computer Vision and Pattern Recognition · Computer Science 2024-02-23 Martin Hanik , Benjamin Ducke , Hans-Christian Hege , Friederike Fless , Christoph von Tycowicz

Many real-world hand-crafted objects are decorated with elements that are packed onto the object's surface and deformed to cover it as much as possible. Examples are artisanal ceramics and metal jewelry. Inspired by these objects, we…

Graphics · Computer Science 2021-02-02 Filippo Andrea Fanni , Fabio Pellacini , Riccardo Scateni , Andrea Giachetti

This paper analyses the application of artificial intelligence techniques to various areas of archaeology and more specifically: a) The use of software tools as a creative stimulus for the organization of exhibitions; the use of humanoid…

Artificial Intelligence · Computer Science 2020-09-29 Lorenzo Mantovan , Loris Nanni

Augmented reality provides new possibilities to propose environments where the designers can take advantage of the physicality of the artifacts while keeping the versatility of digital environments. Mixed objects can therefore provide new…

Human-Computer Interaction · Computer Science 2019-11-20 Maud Poulin , Jean-François Boujut , Cédric Masclet

Here I suggest the use of a 3D scanning and rendering to create some virtual copies of ancient artifacts to study and compare them. In particular, this approach could be interesting for some roman marble busts, two of which are portraits of…

Computer Vision and Pattern Recognition · Computer Science 2012-06-22 Amelia Carolina Sparavigna

The need to digitize heritage objects is now widely accepted. This article presents the very fashionable context of the creation of ''digital twins''. It illustrates the diversity of photographic 3D digitization methods, but this is not its…

Computer Vision and Pattern Recognition · Computer Science 2025-06-06 Antoine Laurent , Jean Mélou , Catherine Schwab , Rolande Simon-Millot , Sophie Féret , Thomas Sagory , Carole Fritz , Jean-Denis Durou

3D Gaussian Splatting (3DGS) has emerged as a prominent technique with the potential to become a mainstream method for 3D representations. It can effectively transform multi-view images into explicit 3D Gaussian through efficient training,…

Computer Vision and Pattern Recognition · Computer Science 2024-12-18 Yanqi Bao , Tianyu Ding , Jing Huo , Yaoli Liu , Yuxin Li , Wenbin Li , Yang Gao , Jiebo Luo

Nowadays, three-dimensional reconstruction is used in various fields like computer vision, computer graphics, mixed reality and digital twin. The three-dimensional reconstruction of cultural heritage objects is one of the most important…

Computer Vision and Pattern Recognition · Computer Science 2024-06-24 F. S. Mortazavi , M. Saadatseresht
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