Related papers: Quality Evaluation of Projection-Based VR Displays
Designing effective user interfaces (UIs) for virtual reality (VR) is essential to enhance user immersion, usability, comfort, and accessibility in virtual environments. Despite the growing adoption of VR across domains, there is a…
In last decade, ever growing internet technologies provided platform to share the multimedia data among different communities. As the ultimate users are human subjects who are concerned about quality of visual information, it is often…
We study the visual quality judgments of human subjects on digital human avatars (sometimes referred to as "holograms" in the parlance of virtual reality [VR] and augmented reality [AR] systems) that have been subjected to distortions. We…
Robot table tennis systems require a vision system that can track the ball position with low latency and high sampling rate. Altering the ball to simplify the tracking using for instance infrared coating changes the physics of the ball…
This paper investigates the user experience of visualizations of a machine learning (ML) system that recognizes objects in images. This is important since even good systems can fail in unexpected ways as misclassifications on photo-sharing…
Metrics for Visual Grounding (VG) in Visual Question Answering (VQA) systems primarily aim to measure a system's reliance on relevant parts of the image when inferring an answer to the given question. Lack of VG has been a common problem…
The performance of visual quality prediction models is commonly assumed to be closely tied to their ability to capture perceptually relevant image aspects. Models are thus either based on sophisticated feature extractors carefully designed…
This chapter explores the practice of conducting user research studies and design assessments in virtual reality (VR). An overview of key VR hardware and software tools is provided, including game engines, such as Unity and Unreal Engine.…
Virtual Reality (VR) applications have a number of unique characteristics that set them apart from traditional video streaming. These characteristics have major implications on the design of VR rendering, adaptation, prefetching, caching,…
Cinematic Virtual Reality (CVR) is a narrative-driven VR experience that uses head-mounted displays with a 360-degree field of view. Previous research has explored different viewing modalities to enhance viewers' CVR experience. This study…
This work proposes, implements and tests an immersive framework upon Virtual Reality (VR) for comprehension, knowledge development and learning process assisting an improved perception of complex spatial arrangements in AEC in comparison to…
Establishing a shared software project vision is a key challenge in Requirements Engineering (RE). Several approaches use videos to represent visions. However, these approaches omit how to produce a good video. This missing guidance is one…
Objective quality assessment of digital holograms has proven to be a challenging task. While prediction of perceptual quality of the recorded 3D content from the holographic wavefield is an open problem; perceptual quality assessment from…
Dimensionality reduction methods are an essential tool for multidimensional data analysis, and many interesting processes can be studied as time-dependent multivariate datasets. There are, however, few studies and proposals that leverage on…
In this thesis a rendering system and an accompanying tool chain for Virtual Texturing is presented. Our tools allow to automatically retexture existing geometry in order to apply unique texturing on each face. Furthermore we investigate…
Free-Viewpoint Video (FVV) systems allow the viewers to freely change the viewpoints of the scene. In such systems, view synthesis and compression are the two main sources of artifacts influencing the perceived quality. To assess this…
Many client-side applications, especially games, render video at high resolution and frame rate on power-constrained devices, even when users perceive little or no benefit from all those extra pixels. Existing perceptual video quality…
Virtual Reality (VR) has rapidly become a mainstream platform for gaming and interactive experiences, yet ensuring the quality, safety, and appropriateness of VR content remains a pressing challenge. Traditional human-based quality…
In this paper, we propose a new full-reference quality metric for mobile 3D content. Our method is modeled around the Human Visual System, fusing the information of both left and right channels, considering color components, the cyclopean…
In real life, grasping is one of the fundamental and effective forms of interaction when manipulating objects. This holds true in the physical and virtual world; however, unlike the physical world, virtual reality (VR) is grasped in a…