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Related papers: Game Solving with Online Fine-Tuning

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Reinforcement Learning (RL) has been able to solve hard problems such as playing Atari games or solving the game of Go, with a unified approach. Yet modern deep RL approaches are still not widely used in real-world applications. One reason…

Machine Learning · Computer Science 2021-03-08 Achraf Azize , Othman Gaizi

In the context of investment analysis, we formulate an abstract online computing problem called a planning game and develop general tools for solving such a game. We then use the tools to investigate a practical buy-and-hold trading problem…

Computational Engineering, Finance, and Science · Computer Science 2007-05-23 Gen-Huey Chen , Ming-Yang Kao , Yuh-Dauh Lyuu , Hsing-Kuo Wong

While a large number of algorithms for optimizing quantum dynamics for different objectives have been developed, a common limitation is the reliance on good initial guesses, being either random or based on heuristics and intuitions. Here we…

Quantum Physics · Physics 2021-07-27 Mogens Dalgaard , Felix Motzoi , Jens Jakob Sorensen , Jacob Sherson

Humans tend to learn complex abstract concepts faster if examples are presented in a structured manner. For instance, when learning how to play a board game, usually one of the first concepts learned is how the game ends, i.e. the actions…

Machine Learning · Computer Science 2019-06-11 Joseph West , Frederic Maire , Cameron Browne , Simon Denman

Reinforcement Learning (RL) has been widely used in many applications, particularly in gaming, which serves as an excellent training ground for AI models. Google DeepMind has pioneered innovations in this field, employing reinforcement…

Artificial Intelligence · Computer Science 2026-02-12 Abdelrhman Shaheen , Anas Badr , Ali Abohendy , Hatem Alsaadawy , Nadine Alsayad , Ehab H. El-Shazly

Many games are reliant on creating new and engaging content constantly to maintain the interest of their player-base. One such example are puzzle games, in such it is common to have a recurrent need to create new puzzles. Creating new…

Neural and Evolutionary Computing · Computer Science 2023-02-23 Karine Levonyan , Jesse Harder , Fernando De Mesentier Silva

Online learning is the process of answering a sequence of questions based on the correct answers to the previous questions. It is studied in many research areas such as game theory, information theory and machine learning. There are two…

Machine Learning · Computer Science 2019-03-27 Ankit Sharma , Late C. A. Murthy

This thesis explores the benefits machine learning algorithms can bring to online planning and scheduling for autonomous vehicles in off-road situations. Mainly, we focus on typical problems of interest which include computing itineraries…

Artificial Intelligence · Computer Science 2021-08-03 Kevin Osanlou

Game-playing agents like AlphaGo have achieved superhuman performance through self-play, which is theoretically guaranteed to yield optimal policies in competitive games. However, most language tasks are partially or fully cooperative, so…

Computation and Language · Computer Science 2024-12-10 Austen Liao , Nicholas Tomlin , Dan Klein

Lookahead search has been a critical component of recent AI successes, such as in the games of chess, go, and poker. However, the search methods used in these games, and in many other settings, are tabular. Tabular search methods do not…

Artificial Intelligence · Computer Science 2021-10-01 Arnaud Fickinger , Hengyuan Hu , Brandon Amos , Stuart Russell , Noam Brown

We study combinatorial problems with real world applications such as machine scheduling, routing, and assignment. We propose a method that combines Reinforcement Learning (RL) and planning. This method can equally be applied to both the…

Machine Learning · Computer Science 2021-05-19 Joel Oren , Chana Ross , Maksym Lefarov , Felix Richter , Ayal Taitler , Zohar Feldman , Christian Daniel , Dotan Di Castro

We study fast rates of convergence in the setting of nonparametric online regression, namely where regret is defined with respect to an arbitrary function class which has bounded complexity. Our contributions are two-fold: - In the…

Machine Learning · Computer Science 2022-04-13 Constantinos Daskalakis , Noah Golowich

This paper investigates a class of games with large strategy spaces, motivated by challenges in AI alignment and language games. We introduce the hidden game problem, where for each player, an unknown subset of strategies consistently…

Artificial Intelligence · Computer Science 2025-10-07 Gon Buzaglo , Noah Golowich , Elad Hazan

In this article we propose a heuristic algorithm to explore search space trees associated with instances of combinatorial optimization problems. The algorithm is based on Monte Carlo tree search, a popular algorithm in game playing that is…

Artificial Intelligence · Computer Science 2022-11-17 Jorik Jooken , Pieter Leyman , Tony Wauters , Patrick De Causmaecker

We consider the task of building strong but human-like policies in multi-agent decision-making problems, given examples of human behavior. Imitation learning is effective at predicting human actions but may not match the strength of expert…

Multiagent Systems · Computer Science 2022-02-18 Athul Paul Jacob , David J. Wu , Gabriele Farina , Adam Lerer , Hengyuan Hu , Anton Bakhtin , Jacob Andreas , Noam Brown

It is now well known that decentralised optimisation can be formulated as a potential game, and game-theoretical learning algorithms can be used to find an optimum. One of the most common learning techniques in game theory is fictitious…

Machine Learning · Statistics 2011-12-13 Michalis Smyrnakis , David S. Leslie

Game designers use human playtesting to gather feedback about game design elements when iteratively improving a game. Playtesting, however, is expensive: human testers must be recruited, playtest results must be aggregated and interpreted,…

Artificial Intelligence · Computer Science 2019-08-06 Alexander Zook , Eric Fruchter , Mark O. Riedl

Modern recommendation systems can be broadly divided into two key stages: the ranking stage, where the system predicts various user engagements (e.g., click-through rate, like rate, follow rate, watch time), and the value model stage, which…

Information Retrieval · Computer Science 2025-01-31 Xufeng Cai , Ziwei Guan , Lei Yuan , Ali Selman Aydin , Tengyu Xu , Boying Liu , Wenbo Ren , Renkai Xiang , Songyi He , Haichuan Yang , Serena Li , Mingze Gao , Yue Weng , Ji Liu

The game of chess is the most widely-studied domain in the history of artificial intelligence. The strongest programs are based on a combination of sophisticated search techniques, domain-specific adaptations, and handcrafted evaluation…

Algorithm design is a laborious process and often requires many iterations of ideation and validation. In this paper, we explore automating algorithm design and present a method to learn an optimization algorithm, which we believe to be the…

Machine Learning · Computer Science 2016-06-07 Ke Li , Jitendra Malik