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Differentiable rendering methods promise the ability to optimize various parameters of 3d scenes to achieve a desired result. However, lighting design has so far received little attention in this field. In this paper, we introduce a method…

Graphics · Computer Science 2024-05-07 Lukas Lipp , David Hahn , Pierre Ecormier-Nocca , Florian Rist , Michael Wimmer

This study investigates the potential of virtual reality (VR) for enhancing sales skills training using a Cave Automatic Virtual Environment (CAVE). VR technology enables users to practice interpersonal and negotiation skills in controlled,…

Human-Computer Interaction · Computer Science 2025-10-17 Francesco Vona , Michael Stern , Navid Ashrafi , Julia Schorlemmer , Jessica Stemann , Jan-Niklas Voigt-Antons

Obstacle detection is a safety-critical problem in robot navigation, where stereo matching is a popular vision-based approach. While deep neural networks have shown impressive results in computer vision, most of the previous obstacle…

Robotics · Computer Science 2023-03-07 Hongyu Li , Zhengang Li , Neset Unver Akmandor , Huaizu Jiang , Yanzhi Wang , Taskin Padir

The collaborative visual perception of multiple Unmanned Aerial Vehicles (UAVs) has increasingly become a research hotspot. Compared to a single UAV equipped with a short-baseline stereo camera, multi-UAV collaborative vision offers a wide…

Robotics · Computer Science 2024-12-12 Zhaoying Wang , Wei Dong

Monocular visual odometry approaches that purely rely on geometric cues are prone to scale drift and require sufficient motion parallax in successive frames for motion estimation and 3D reconstruction. In this paper, we propose to leverage…

Computer Vision and Pattern Recognition · Computer Science 2018-07-26 Nan Yang , Rui Wang , Jörg Stückler , Daniel Cremers

Motion blur is commonly used in game cinematics to achieve photorealism by modelling the behaviour of the camera shutter and simulating its effect associated with the relative motion of scene objects. A common real-time post-process…

Graphics · Computer Science 2022-10-13 Yu Wei Tan , Xiaohan Cui , Anand Bhojan

Selecting the dimensionality reduction technique that faithfully represents the structure is essential for reliable visual communication and analytics. In reality, however, practitioners favor projections for other attractions, such as…

Human-Computer Interaction · Computer Science 2025-07-29 Seoyoung Doh , Hyeon Jeon , Sungbok Shin , Ghulam Jilani Quadri , Nam Wook Kim , Jinwook Seo

Predictive world models that simulate future observations under explicit camera control are fundamental to interactive AI. Despite rapid advances, current systems lack spatial persistence: they fail to maintain stable scene structures over…

Computer Vision and Pattern Recognition · Computer Science 2026-02-24 Chendong Xiang , Jiajun Liu , Jintao Zhang , Xiao Yang , Zhengwei Fang , Shizun Wang , Zijun Wang , Yingtian Zou , Hang Su , Jun Zhu

Real time outdoor navigation in highly dynamic environments is an crucial problem. The recent literature on real time static SLAM don't scale up to dynamic outdoor environments. Most of these methods assume moving objects as outliers or…

Computer Vision and Pattern Recognition · Computer Science 2016-08-04 N Dinesh Reddy , Iman Abbasnejad , Sheetal Reddy , Amit Kumar Mondal , Vindhya Devalla

Robotic systems often require precise scene analysis capabilities, especially in unstructured, cluttered situations, as occurring in human-made environments. While current deep-learning based methods yield good estimates of object poses,…

Computer Vision and Pattern Recognition · Computer Science 2019-10-09 Arul Selvam Periyasamy , Max Schwarz , Sven Behnke

Bounded by the inherent ambiguity of depth perception, contemporary camera-based 3D object detection methods fall into the performance bottleneck. Intuitively, leveraging temporal multi-view stereo (MVS) technology is the natural knowledge…

Computer Vision and Pattern Recognition · Computer Science 2022-09-22 Yinhao Li , Han Bao , Zheng Ge , Jinrong Yang , Jianjian Sun , Zeming Li

A novel approach towards depth map super-resolution using multi-view uncalibrated photometric stereo is presented. Practically, an LED light source is attached to a commodity RGB-D sensor and is used to capture objects from multiple…

Computer Vision and Pattern Recognition · Computer Science 2019-12-16 Lu Sang , Bjoern Haefner , Daniel Cremers

Virtual Reality (VR) interfaces are increasingly used as remote visualization media in telerobotics. Remote environments captured through RGB-D cameras and visualized using VR interfaces can enhance operators' situational awareness and…

Human-Computer Interaction · Computer Science 2022-10-12 Y. T. Tefera , D. Mazzanti , S. Anastasi , D. G. Caldwell , P. Fiorini , N. Deshpande

This paper introduces InverseMatrixVT3D, an efficient method for transforming multi-view image features into 3D feature volumes for 3D semantic occupancy prediction. Existing methods for constructing 3D volumes often rely on depth…

Computer Vision and Pattern Recognition · Computer Science 2024-04-30 Zhenxing Ming , Julie Stephany Berrio , Mao Shan , Stewart Worrall

Augmented Reality (AR) surgical navigation systems are emerging as the next generation of intraoperative surgical guidance, promising to overcome limitations of traditional navigation systems. However, known issues with AR depth perception…

Computer Vision and Pattern Recognition · Computer Science 2025-08-19 Marc J. Fischer , Jeffrey Potts , Gabriel Urreola , Dax Jones , Paolo Palmisciano , E. Bradley Strong , Branden Cord , Andrew D. Hernandez , Julia D. Sharma , E. Brandon Strong

With the advent of new technologies, Augmented Reality (AR) has become an effective tool in remote collaboration. Narrow field-of-view (FoV) and motion blur can offer an unpleasant experience with limited cognition for remote viewers of AR…

Computer Vision and Pattern Recognition · Computer Science 2023-04-07 Gowtham Senthil , Siva Vignesh Krishnan , Annamalai Lakshmanan , Florence Kissling

This study addresses the challenge of accurate 6D pose estimation in Augmented Reality (AR), a critical component for seamlessly integrating virtual objects into real-world environments. Our research primarily addresses the difficulty of…

Computer Vision and Pattern Recognition · Computer Science 2024-03-21 Mayura Manawadu , Sieun Park , Soon-Yong Park

In this work, we propose a purely geometrical approach for the robust matching of line segments for challenging stereo streams with severe illumination changes or High Dynamic Range (HDR) environments. To that purpose, we exploit the…

Computer Vision and Pattern Recognition · Computer Science 2018-09-26 Ruben Gomez-Ojeda , Javier Gonzalez-Jimenez

We developed a novel virtual reality [VR] platform with 3-dimensional sounds to help improve sensory integration and visuomotor processing for postural control and fall prevention in individuals with balance problems related to sensory…

Human-Computer Interaction · Computer Science 2019-02-28 Zhu Wang , Anat Lubetzky , Marta Gospodarek , Makan TaghaviDilamani , Ken Perlin

We propose an approach for reconstructing free-moving object from a monocular RGB video. Most existing methods either assume scene prior, hand pose prior, object category pose prior, or rely on local optimization with multiple sequence…

Computer Vision and Pattern Recognition · Computer Science 2024-05-13 Haixin Shi , Yinlin Hu , Daniel Koguciuk , Juan-Ting Lin , Mathieu Salzmann , David Ferstl