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Related papers: Collective Sampling: An Ex Ante Perspective

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This paper introduces a model for opinion dynamics, where at each time step, randomly selected agents see their opinions - modeled as scalars in [0,1] - evolve depending on a local interaction function. In the classical Bounded Confidence…

Multiagent Systems · Computer Science 2020-06-11 Elisabetta Cornacchia , Neta Singer , Emmanuel Abbe

An important question that often arises in the operation of networked systems is whether to collect the real-time data or to estimate them based on the previously collected data. Various factors should be taken into account such as how…

Optimization and Control · Mathematics 2021-03-30 Jalal Arabneydi , Amir G. Aghdam

Negative sampling is essential for implicit-feedback-based collaborative filtering, which is used to constitute negative signals from massive unlabeled data to guide supervised learning. The state-of-the-art idea is to utilize hard negative…

Information Retrieval · Computer Science 2023-08-14 Yuhan Zhao , Rui Chen , Riwei Lai , Qilong Han , Hongtao Song , Li Chen

In repeated-game applications where both the collusive and non-collusive outcomes can be supported as equilibria, researchers must resolve underlying selection questions if theory will be used to understand counterfactual policies. One…

General Economics · Economics 2021-01-18 Emanuel Vespa , Taylor Weidman , Alistair J. Wilson

When users can benefit from certain predictive outcomes, they may be prone to act to achieve those outcome, e.g., by strategically modifying their features. The goal in strategic classification is therefore to train predictive models that…

Machine Learning · Computer Science 2023-06-12 Guy Horowitz , Nir Rosenfeld

In this paper, we deal with the equilibrium selection problem, which amounts to steering a population of individuals engaged in strategic game-theoretic interactions to a desired collective behavior. In the literature, this problem has been…

Systems and Control · Electrical Eng. & Systems 2025-11-11 Lorenzo Zino , Mengbin Ye , Giuseppe Carlo Calafiore , Alessandro Rizzo

We develop a sequence of models describing information transmission and decision dynamics for a network of individual agents subject to multiple sources of influence. Our general framework is set in the context of an impending natural…

Physics and Society · Physics 2015-06-05 Danielle S. Bassett , David L. Alderson , Jean M. Carlson

The theoretical study of social learning typically assumes that each agent's action affects only her own payoff. In this paper, I present a model in which agents' actions directly affect the payoffs of other agents. On a discrete time line,…

Social and Information Networks · Computer Science 2015-11-02 Yangbo Song

We consider a Reinforcement Learning setup where an agent interacts with an environment in observation-reward-action cycles without any (esp.\ MDP) assumptions on the environment. State aggregation and more generally feature reinforcement…

Artificial Intelligence · Computer Science 2014-07-15 Marcus Hutter

Large Language models (LLMs) possess the capability to engage In-context Learning (ICL) by leveraging a few demonstrations pertaining to a new downstream task as conditions. However, this particular learning paradigm suffers from high…

Computation and Language · Computer Science 2023-10-16 Hongfu Liu , Ye Wang

Instance discriminative self-supervised representation learning has been attracted attention thanks to its unsupervised nature and informative feature representation for downstream tasks. In practice, it commonly uses a larger number of…

Machine Learning · Computer Science 2022-01-17 Kento Nozawa , Issei Sato

In this note, we consider repeated play of a finite game using learning rules whose period-by-period behavior probabilities or empirical distributions converge to some notion of equilibria of the stage game. Our primary focus is on…

Computer Science and Game Theory · Computer Science 2013-10-22 M. Sadegh Talebi

Decision-making problems often feature uncertainty stemming from heterogeneous and context-dependent human preferences. To address this, we propose a sequential learning-and-optimization pipeline to learn preference distributions and…

Machine Learning · Computer Science 2026-03-19 Benjamin Hudson , Laurent Charlin , Emma Frejinger

Whether a population of decision-making individuals will reach a state of satisfactory decisions is a fundamental problem in studying collective behaviors. In the framework of evolutionary game theory and by means of potential functions,…

Multiagent Systems · Computer Science 2022-01-13 Negar Sakhaei , Zeinab Maleki , Pouria Ramazi

We study an online learning problem in general-sum Stackelberg games, where players act in a decentralized and strategic manner. We study two settings depending on the type of information for the follower: (1) the limited information…

Machine Learning · Computer Science 2025-05-06 Yaolong Yu , Haipeng Chen

We consider a voting model, where a number of candidates need to be selected subject to certain feasibility constraints. The model generalises committee elections (where there is a single constraint on the number of candidates that need to…

Computer Science and Game Theory · Computer Science 2025-09-24 Tomáš Masařík , Grzegorz Pierczyński , Piotr Skowron

We derive a class of macroscopic differential equations that describe collective adaptation, starting from a discrete-time stochastic microscopic model. The behavior of each agent is a dynamic balance between adaptation that locally…

Adaptation and Self-Organizing Systems · Physics 2024-05-15 Yuzuru Sato , Eizo Akiyama , James P. Crutchfield

We study a canonical collective action game with incomplete information. Individuals attempt to coordinate to achieve a shared goal, while also facing a temptation to free-ride. Consuming more similar information about the fundamentals can…

General Economics · Economics 2026-04-10 Deepal Basak , Joyee Deb , Aditya Kuvalekar

We study games with finitely many participants, each having finitely many choices. We consider the following categories of participants: (I) populations: sets of nonatomic agents, (II) atomic splittable players, (III) atomic non splittable…

Optimization and Control · Mathematics 2015-10-22 Sylvain Sorin , Cheng Wan

Early stopping is a well known approach to reduce the time complexity for performing training and model selection of large scale learning machines. On the other hand, memory/space (rather than time) complexity is the main constraint in many…

Machine Learning · Statistics 2018-02-02 Tomas Angles , Raffaello Camoriano , Alessandro Rudi , Lorenzo Rosasco
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