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This article addresses the logistics of implementing projects in an undergraduate mathematics class and is intended both for new instructors and for instructors who have had negative experiences implementing projects in the past. Project…
Game-based technologies and mobile learning aids open up many opportunities for learners; however, evidence-based decisions on their appropriate use are necessary. This explorative study (N = 100) examines the role of game elements in…
Research communities have developed benchmark datasets across domains to compare the performance of algorithms and techniques However, tracking the progress in these research areas is not easy, as publications appear in different venues at…
While the use of programming problems on exams is a common form of summative assessment in CS courses, grading such exam problems can be a difficult and inconsistent process. Through an analysis of historical grading patterns we show that…
The evaluation of recommendation systems is a complex task. The offline and online evaluation metrics for recommender systems are ambiguous in their true objectives. The majority of recently published papers benchmark their methods using…
With the rise of online eTextbooks and Massive Open Online Courses (MOOCs), a huge amount of data has been collected related to students' learning. With the careful analysis of this data, educators can gain useful insights into the…
Colleges and Universities have been established to provide educational services to the people. Like any other organization, the school has processes and procedures similar to business or industry that involve admissions, processing of data,…
Agile methods in undergraduate courses have been explored by various authors looking to close the gap between industry and professional profiles. We have structured an Android application development course based on a tailored agile process…
The authors present the results of a simple usability test performed on line_explorer, an innovative tool aimed at letting students explore programming. The system offers an interactive environment where students can learn, review, and…
This multiple-case study examined the potential of a Generative AI (GenAI) tool, CyberScholar, to support K-12 students' writing across disciplines. This tool integrates teacher-provided rubrics, materials, and exemplars through…
Grading in large undergraduate STEM courses often yields minimal feedback due to heavy instructional workloads. We present a large-scale empirical study of AI grading on real, handwritten single-variable calculus work from UC Irvine. Using…
Interactive systems are commonly prototyped as web applications. This approach enables studies with functional prototypes on a large scale. However, setting up these studies can be complex due to implementing experiment procedures,…
In the article the problems of the systems of computer mathematics use as a tool for the students learning and research activities support are investigated. The promising ways of providing access to the mathematical software in the…
Performance issues in Android applications significantly undermine users' experience, engagement, and retention, which is a long-lasting research topic in academia. Unlike functionality issues, performance issues are more difficult to…
A close look at students' written work on examinations offers a wealth of information about their performance, their knowledge of the subject, their strengths, weaknesses and misconceptions, and their overall level of mathematical skills…
This study addresses challenges in traditional assignment submission methods used in higher education by introducing and evaluating a customized Git-based submission system. Employing iterative software development and user-centered design…
Rubric-based text evaluation increasingly uses large language models (LLMs) as scalable judges, but aligning frozen black-box models with human scoring standards remains challenging. We formulate this challenge as a criteria-transfer…
Peer grading systems make large courses more scalable, provide students with faster and more detailed feedback, and help students to learn by thinking critically about the work of others. A key obstacle to the broader adoption of peer…
This paper presents an overview of mobile application projects conducted at the RMIT University as a part of the Learning and Teaching activities within Bachelor and Master programs, in collaboration with industrial partners. We discuss the…
Context: Visual aesthetics is increasingly seen as an essential factor in perceived usability, interaction, and overall appraisal of user interfaces especially with respect to mobile applications. Yet, a question that remains is how to…