English
Related papers

Related papers: What Do I Hear? Generating Sounds for Visuals with…

200 papers

How does audio describe the world around us? In this paper, we propose a method for generating an image of a scene from sound. Our method addresses the challenges of dealing with the large gaps that often exist between sight and sound. We…

Computer Vision and Pattern Recognition · Computer Science 2023-03-31 Kim Sung-Bin , Arda Senocak , Hyunwoo Ha , Andrew Owens , Tae-Hyun Oh

As two of the five traditional human senses (sight, hearing, taste, smell, and touch), vision and sound are basic sources through which humans understand the world. Often correlated during natural events, these two modalities combine to…

Computer Vision and Pattern Recognition · Computer Science 2018-06-04 Yipin Zhou , Zhaowen Wang , Chen Fang , Trung Bui , Tamara L. Berg

Some datasets with the described content and order of occurrence of sounds have been released for conversion between environmental sound and text. However, there are very few texts that include information on the impressions humans feel,…

ChatGPT is attracting a cross-field interest as it provides a language interface with remarkable conversational competency and reasoning capabilities across many domains. However, since ChatGPT is trained with languages, it is currently not…

Computer Vision and Pattern Recognition · Computer Science 2023-03-09 Chenfei Wu , Shengming Yin , Weizhen Qi , Xiaodong Wang , Zecheng Tang , Nan Duan

How does audio describe the world around us? In this work, we propose a method for generating images of visual scenes from diverse in-the-wild sounds. This cross-modal generation task is challenging due to the significant information gap…

Computer Vision and Pattern Recognition · Computer Science 2024-12-10 Kim Sung-Bin , Arda Senocak , Hyunwoo Ha , Tae-Hyun Oh

In video game design, audio (both environmental background music and object sound effects) play a critical role. Sounds are typically pre-created assets designed for specific locations or objects in a game. However, user-generated content…

Human-Computer Interaction · Computer Science 2024-04-29 Thomas Marrinan , Pakeeza Akram , Oli Gurmessa , Anthony Shishkin

ChatGPT, a software seeking to simulate human conversational abilities, is attracting increasing attention. It is sometimes portrayed as a groundbreaking productivity aid, including for creative work. In this paper, we run an experiment to…

Computation and Language · Computer Science 2023-09-08 Claudia Biancotti , Carolina Camassa

The recent success in StyleGAN demonstrates that pre-trained StyleGAN latent space is useful for realistic video generation. However, the generated motion in the video is usually not semantically meaningful due to the difficulty of…

Computer Vision and Pattern Recognition · Computer Science 2022-10-24 Seung Hyun Lee , Gyeongrok Oh , Wonmin Byeon , Chanyoung Kim , Won Jeong Ryoo , Sang Ho Yoon , Hyunjun Cho , Jihyun Bae , Jinkyu Kim , Sangpil Kim

Sound plays a significant role in human memory, yet it is often overlooked by mainstream life-recording methods. Most current UGC (User-Generated Content) creation tools emphasize visual content while lacking user-friendly sound design…

Human-Computer Interaction · Computer Science 2024-10-11 Chongjun Zhong , Jiaxing Yu , Yingping Cao , Songruoyao Wu , Wenqi Wu , Kejun Zhang

In this paper, we consider a novel and practical case for talking face video generation. Specifically, we focus on the scenarios involving multi-people interactions, where the talking context, such as audience or surroundings, is present.…

Computer Vision and Pattern Recognition · Computer Science 2024-02-29 Meidai Xuanyuan , Yuwang Wang , Honglei Guo , Qionghai Dai

We introduce SeeingSounds, a lightweight and modular framework for audio-to-image generation that leverages the interplay between audio, language, and vision-without requiring any paired audio-visual data or training on visual generative…

There has been a growing interest in the task of generating sound for silent videos, primarily because of its practicality in streamlining video post-production. However, existing methods for video-sound generation attempt to directly…

Multimedia · Computer Science 2024-04-04 Zhifeng Xie , Shengye Yu , Qile He , Mengtian Li

Cinematographers adeptly capture the essence of the world, crafting compelling visual narratives through intricate camera movements. Witnessing the strides made by large language models in perceiving and interacting with the 3D world, this…

Computer Vision and Pattern Recognition · Computer Science 2024-09-27 Xinhang Liu , Yu-Wing Tai , Chi-Keung Tang

Video captioning aims to convey dynamic scenes from videos using natural language, facilitating the understanding of spatiotemporal information within our environment. Although there have been recent advances, generating detailed and…

Computer Vision and Pattern Recognition · Computer Science 2023-05-25 Jun Chen , Deyao Zhu , Kilichbek Haydarov , Xiang Li , Mohamed Elhoseiny

We study the problem of making 3D scene reconstructions interactive by asking the following question: can we predict the sounds of human hands physically interacting with a scene? First, we record a video of a human manipulating objects…

Computer Vision and Pattern Recognition · Computer Science 2025-06-12 Yiming Dou , Wonseok Oh , Yuqing Luo , Antonio Loquercio , Andrew Owens

Generating realistic audio effects for movies and other media is a challenging task that is accomplished today primarily through physical techniques known as Foley art. Foley artists create sounds with common objects (e.g., boxing gloves,…

Sound · Computer Science 2023-08-25 Matthew Martel , Jackson Wagner

Human auditory perception is shaped by moving sound sources in 3D space, yet prior work in generative sound modelling has largely been restricted to mono signals or static spatial audio. In this work, we introduce a framework for generating…

Sound · Computer Science 2025-09-29 Yunyi Liu , Shaofan Yang , Kai Li , Xu Li

Conventional music visualisation systems rely on handcrafted ad hoc transformations of shapes and colours that offer only limited expressiveness. We propose two novel pipelines for automatically generating music videos from any…

Attaining a high degree of user controllability in visual generation often requires intricate, fine-grained inputs like layouts. However, such inputs impose a substantial burden on users when compared to simple text inputs. To address the…

Computer Vision and Pattern Recognition · Computer Science 2023-10-31 Weixi Feng , Wanrong Zhu , Tsu-jui Fu , Varun Jampani , Arjun Akula , Xuehai He , Sugato Basu , Xin Eric Wang , William Yang Wang

Representing wild sounds as images is an important but challenging task due to the lack of paired datasets between sound and images and the significant differences in the characteristics of these two modalities. Previous studies have…

Computer Vision and Pattern Recognition · Computer Science 2023-09-06 Taegyeong Lee , Jeonghun Kang , Hyeonyu Kim , Taehwan Kim
‹ Prev 1 2 3 10 Next ›