English
Related papers

Related papers: ESPORT: Electronic Sports Professionals Observatio…

200 papers

Electronic sports (esports) and research on this emerging field are interdisciplinary in nature. By extension, it is essential to understand how to standardize and structure training with the help of existing tools developed by years of…

Human-Computer Interaction · Computer Science 2024-10-10 Andrzej Białecki , Bartłomiej Michalak , Jan Gajewski

Today's competition between the professional eSports teams is so strong that in-depth analysis of players' performance literally crucial for creating a powerful team. There are two main approaches to such an estimation: obtaining features…

Human-Computer Interaction · Computer Science 2019-08-20 Anton Smerdov , Evgeny Burnaev , Andrey Somov

The emerging progress of eSports lacks the tools for ensuring high-quality analytics and training in Pro and amateur eSports teams. We report on an Artificial Intelligence (AI) enabled solution for predicting the eSports player in-game…

Human-Computer Interaction · Computer Science 2021-08-25 Anton Smerdov , Evgeny Burnaev , Andrey Somov , Anton Stepanov

The role of AI in esports is shifting from leveraging games as a testbed for improving AI algorithms to addressing the needs of the esports players such as enhancing their gaming experience, esports skills, and providing coaching. For AI to…

Human-Computer Interaction · Computer Science 2021-03-09 Murtuza N. Shergadwala , Magy Seif El-Nasr

Historically, much research and development in human computer interaction has focused on atomic and generalizable tasks, where task completion time indicates productivity. However, the emergence of competitive games and esports reminds us…

Human-Computer Interaction · Computer Science 2025-07-09 Ben Boudaoud , Josef Spjut , Joohwan Kim , Arjun Madhusudan , Benjamin Watson

Esports are a mostly sedentary activity. There is a growing need for investigation into how biomechanical and physical abilities can be optimized for esports through training. One such research avenue concerns the ability of esports players…

Human-Computer Interaction · Computer Science 2024-08-22 Andrzej Białecki , Michał Staniszewski , Robert Białecki , Jan Gajewski

Proper training and analytics in eSports require accurately collected and annotated data. Most eSports research focuses exclusively on in-game data analysis, and there is a lack of prior work involving eSports athletes' psychophysiological…

Human-Computer Interaction · Computer Science 2021-08-24 Anton Smerdov , Bo Zhou , Paul Lukowicz , Andrey Somov

Esports has emerged as a popular genre for players as well as spectators, supporting a global entertainment industry. Esports analytics has evolved to address the requirement for data-driven feedback, and is focused on cyber-athlete…

Artificial Intelligence · Computer Science 2017-11-20 Victoria Hodge , Sam Devlin , Nick Sephton , Florian Block , Anders Drachen , Peter Cowling

As the last years have shown a massive growth within the field of electronic sports (eSports), several questions emerge, such as how much is it growing, and will it continue to grow? This research thesis sees this as its statement of…

Computers and Society · Computer Science 2015-09-30 Anders Hval Olsen

We present a comparative study of the players' and professional players' (athletes') performance in Counter Strike: Global Offensive (CS:GO) discipline. Our study is based on ubiquitous sensing helping identify the biometric features…

Human-Computer Interaction · Computer Science 2019-08-20 Nikita Khromov , Alexander Korotin , Andrey Lange , Anton Stepanov , Evgeny Burnaev , Andrey Somov

Sports recommender systems receive an increasing attention due to their potential of fostering healthy living, improving personal well-being, and increasing performances in sport. These systems support people in sports, for example, by the…

Information Retrieval · Computer Science 2023-12-08 Alexander Felfernig , Manfred Wundara , Thi Ngoc Trang Tran , Viet-Man Le , Sebastian Lubos , Seda Polat-Erdeniz

The world of competitive Esports and video gaming has seen and continues to experience steady growth in popularity and complexity. Correspondingly, more research on the topic is being published, ranging from social network analyses to the…

Machine Learning · Computer Science 2020-02-18 Alfonso White , Daniela M. Romano

Real-time graphics is commonly thought of as anything exceeding about 30 fps, where the interactivity of the application becomes fluid enough for high rates of interaction. Inspired by esports and competitive gaming, where players regularly…

Graphics · Computer Science 2022-09-01 Josef Spjut , Arjun Madhusudan , Benjamin Watson , Ben Boudaoud , Joohwan Kim

Esports gaming is an area in which videogame players need to cooperate and compete with each other, influencing their cognitive load, processing, stress, and social skills. Here it is unknown to which extent competitive videogame play using…

Human-Computer Interaction · Computer Science 2023-05-23 David Berga , Alexandre Pereda , Eleonora De Filippi , Arijit Nandi , Eulalia Febrer , Marta Reverte , Lautaro Russo

eSports industry has greatly progressed within the last decade in terms of audience and fund rising, broadcasting, networking and hardware. Since the number and quality of professional team has evolved too, there is a reasonable need in…

Human-Computer Interaction · Computer Science 2019-08-20 Anton Stepanov , Andrey Lange , Nikita Khromov , Alexander Korotin , Evgeny Burnaev , Andrey Somov

In most team-based esports, voice communications are prominent in the team efficiency and synergy. In fact it has been observed that not only the skill aspect of the team but also the team effective voice communication comes into play when…

Sound · Computer Science 2024-12-02 Aymeric Vinot , Nicolas Perez

In the emerging field of esports research, there is an increasing demand for quantitative results that can be used by players, coaches and analysts to make decisions and present meaningful commentary for spectators. We present…

Human-Computer Interaction · Computer Science 2022-02-15 Josef Spjut , Ben Boudaoud , Kamran Binaee , Zander Majercik , Morgan McGuire , Joohwan Kim

As a relatively new form of sport, esports offers unparalleled data availability. Despite the vast amounts of data that are generated by game engines, it can be challenging to extract them and verify their integrity for the purposes of…

While video large language models (Video-LLMs) excel in understanding slow-paced, real-world egocentric videos, their capabilities in high-velocity, information-dense virtual environments remain under-explored. Existing benchmarks focus on…

Computer Vision and Pattern Recognition · Computer Science 2026-04-21 Jianzhe Ma , Zhonghao Cao , Shangkui Chen , Yichen Xu , Wenxuan Wang , Qin Jin

Understanding sports is crucial for the advancement of Natural Language Processing (NLP) due to its intricate and dynamic nature. Reasoning over complex sports scenarios has posed significant challenges to current NLP technologies which…

Computation and Language · Computer Science 2024-06-24 Zhengbang Yang , Haotian Xia , Jingxi Li , Zezhi Chen , Zhuangdi Zhu , Weining Shen
‹ Prev 1 2 3 10 Next ›