Related papers: Audio-visual Saliency for Omnidirectional Videos
We present the first large-scale open-set benchmark for multilingual audio-video deepfake detection. Our dataset comprises over 250 hours of real and fake videos across eight languages, with 60% of data being generated. For each language,…
3D convolutional neural networks have achieved promising results for video tasks in computer vision, including video saliency prediction that is explored in this paper. However, 3D convolution encodes visual representation merely on fixed…
While streaming omni-video understanding demands continuous perception and proactive, real-time interaction, this crucial area remains largely under-explored. Current omni-modal methods are inherently designed for offline settings, limiting…
Explaining the decision of a multi-modal decision-maker requires to determine the evidence from both modalities. Recent advances in XAI provide explanations for models trained on still images. However, when it comes to modeling multiple…
Visual Saliency refers to the innate human mechanism of focusing on and extracting important features from the observed environment. Recently, there has been a notable surge of interest in the field of automotive research regarding the…
Audio-Visual Source Localization (AVSL) aims to localize the source of sound within a video. In this paper, we identify a significant issue in existing benchmarks: the sounding objects are often easily recognized based solely on visual…
This paper introduces a new framework to predict visual attention of omnidirectional images. The key setup of our architecture is the simultaneous prediction of the saliency map and a corresponding scanpath for a given stimulus. The…
Self-supervised speech pre-training methods have developed rapidly in recent years, which show to be very effective for many near-field single-channel speech tasks. However, far-field multichannel speech processing is suffering from the…
Many previous audio-visual voice-related works focus on speech, ignoring the singing voice in the growing number of musical video streams on the Internet. For processing diverse musical video data, voice activity detection is a necessary…
Predicting attention is a popular topic at the intersection of human and computer vision. However, even though most of the available video saliency data sets and models claim to target human observers' fixations, they fail to differentiate…
Visual Speech Recognition (VSR) aims to recognize corresponding text by analyzing visual information from lip movements. Due to the high variability and weak information of lip movements, VSR tasks require effectively utilizing any…
Depth estimation from monocular video has become a key component of many real-world computer vision systems. Recently, Video Depth Anything (VDA) has demonstrated strong performance on long video sequences. However, it relies on…
This paper studies audio-visual noise suppression for egocentric videos -- where the speaker is not captured in the video. Instead, potential noise sources are visible on screen with the camera emulating the off-screen speaker's view of the…
The paramount challenge in audio-driven One-shot Talking Head Animation (ADOS-THA) lies in capturing subtle imperceptible changes between adjacent video frames. Inherently, the temporal relationship of adjacent audio clips is highly…
Audio and video are two most common modalities in the mainstream media platforms, e.g., YouTube. To learn from multimodal videos effectively, in this work, we propose a novel audio-video recognition approach termed audio video Transformer,…
Content-aware streaming requires dynamic, chunk-level importance weights to optimize subjective quality of experience (QoE). However, direct human annotation is prohibitively expensive while vision-saliency models generalize poorly. We…
Audio captioning aims to generate text descriptions of audio clips. In the real world, many objects produce similar sounds. How to accurately recognize ambiguous sounds is a major challenge for audio captioning. In this work, inspired by…
When watching omnidirectional images (ODIs), subjects can access different viewports by moving their heads. Therefore, it is necessary to predict subjects' head fixations on ODIs. Inspired by generative adversarial imitation learning…
Our brains combine vision and hearing to create a more elaborate interpretation of the world. When the visual input is insufficient, a rich panoply of sounds can be used to describe our surroundings. Since more than 1,000 hours of videos…
Learning from audio-visual data offers many possibilities to express correspondence between the audio and visual content, similar to the human perception that relates aural and visual information. In this work, we present a method for…