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Related papers: GM-rule and its applications to impartial games

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Let $n$ be a positive integer and $X = [x_{ij}]_{1 \leq i, j \leq n}$ be an $n \times n$\linebreak \noindent sized matrix of independent random variables having joint uniform distribution $$\hbox{Pr} {x_{ij} = k \hbox{for} 1 \leq k \leq n}…

Discrete Mathematics · Computer Science 2011-04-25 Antal Iványi , Imre Kátai

Given an alphabet size $m\in\mathbb{N}$ thought of as a constant, and $\vec{k} = (k_1,\ldots,k_m)$ whose entries sum of up $n$, the $\vec{k}$-multi-slice is the set of vectors $x\in [m]^n$ in which each symbol $i\in [m]$ appears precisely…

Computational Complexity · Computer Science 2025-07-28 Mark Braverman , Subhash Khot , Noam Lifshitz , Dor Minzer

Subtraction games are a classical topic in Combinatorial Game Theory. A result of Golomb~(1966) shows that every subtraction game with a finite move set has an eventually periodic nim-sequence, but the known proof yields only an exponential…

Combinatorics · Mathematics 2026-03-18 Anjali Bhagat , Urban Larsson , Hikaru Manabe , Takahiro Yamashita

The Bayesian framework is ideally suited for induction problems. The probability of observing $x_t$ at time $t$, given past observations $x_1...x_{t-1}$ can be computed with Bayes' rule if the true distribution $\mu$ of the sequences…

Artificial Intelligence · Computer Science 2011-11-09 Marcus Hutter

For Internet applications like sponsored search, cautions need to be taken when using machine learning to optimize their mechanisms (e.g., auction) since self-interested agents in these applications may change their behaviors (and thus the…

Machine Learning · Computer Science 2014-10-14 Haifang Li , Fei Tian , Wei Chen , Tao Qin , Tie-Yan Liu

We prove that any random variable $X$ whose moment generating function is point-wise upper bounded by that of $ G \sim \mathcal{N}(0,1) $ must be dominated by $ G/\mathbb{E}[|G|] $ in convex order, meaning $ \mathbb{E}[f(X)] \le…

Probability · Mathematics 2026-04-30 Yihan Zhang

This article presents the variant of the approach introduced in the recent work of Bensoussan, Wong, Yam and Yuan [13] to the generic first-order mean field game problem. A major contribution here is the provision of new crucial a priori…

Optimization and Control · Mathematics 2023-12-13 Alain Bensoussan , Tak Kwong Wong , Sheung Chi Phillip Yam , Hongwei Yuan

Due to the ease of modern data collection, applied statisticians often have access to a large set of covariates that they wish to relate to some observed outcome. Generalized linear models (GLMs) offer a particularly interpretable framework…

Computation · Statistics 2019-05-21 Brian L. Trippe , Jonathan H. Huggins , Raj Agrawal , Tamara Broderick

Let $V$ be a multiset of $n$ points in $\mathbb{R}^d$, which we call voters, and let $k\geq 1$ and $\ell\geq 1$ be two given constants. We consider the following game, where two players $\mathcal{P}$ and $\mathcal{Q}$ compete over the…

Computational Geometry · Computer Science 2019-02-26 Mark de Berg , Sándor Kisfaludi-Bak , Mehran Mehr

The Maker-Breaker domination game is played on a graph $G$ by Dominator and Staller. The players alternatively select a vertex of $G$ that was not yet chosen in the course of the game. Dominator wins if at some point the vertices he has…

Combinatorics · Mathematics 2019-03-14 Valentin Gledel , Vesna Iršič , Sandi Klavžar

Important problems in causal inference, economics, and, more generally, robust machine learning can be expressed as conditional moment restrictions, but estimation becomes challenging as it requires solving a continuum of unconditional…

Machine Learning · Computer Science 2024-02-19 Heiner Kremer , Jia-Jie Zhu , Krikamol Muandet , Bernhard Schölkopf

We explore the structure of non-redundant and minimal sets consisting of graded if-then rules. The rules serve as graded attribute implications in object-attribute incidence data and as similarity-based functional dependencies in a…

Artificial Intelligence · Computer Science 2014-12-09 Vilem Vychodil

In this work we show how a vector-valued version of Schechtman's empirical method can be used to reduce the number of inputs in a nonlocal game $G$ while preserving the quotient $\beta^*(G)/\beta(G)$ of the quantum over the classical bias.…

Quantum Physics · Physics 2016-11-23 Marius Junge , Timur Oikhberg , Carlos Palazuelos

This paper studies sequential quantum games under the assumption that the moves of the players are drawn from groups and not just plain sets. The extra group structure makes possible to easily derive some very general results characterizing…

Quantum Physics · Physics 2025-03-14 Theodore Andronikos

Non-convex optimization is ubiquitous in machine learning. Majorization-Minimization (MM) is a powerful iterative procedure for optimizing non-convex functions that works by optimizing a sequence of bounds on the function. In MM, the bound…

Computer Vision and Pattern Recognition · Computer Science 2019-05-20 Sobhan Naderi Parizi , Kun He , Reza Aghajani , Stan Sclaroff , Pedro Felzenszwalb

We study two-player games of infinite duration that are played on finite or infinite game graphs. A winning strategy for such a game is positional if it only depends on the current position, and not on the history of the play. A game is…

Logic in Computer Science · Computer Science 2012-08-29 Erich Graedel , Igor Walukiewicz

We consider a subtraction Nim with subtraction set {s_1,s_2,s_3={2,4n,4n+2}, where n is a positive integer such that n >= 3. We do not treat the case that n=1 or n=2 in this article. We show that this game satisfies the reverse-mex property…

Combinatorics · Mathematics 2026-05-15 Urban Larsson , Hikaru Manabe , Ryohei Miyadera

A rotor walk in a directed graph can be thought of as a deterministic version of a Markov Chain, where a pebble moves from vertex to vertex following a simple rule until a terminal vertex, or sink, is reached. The ARRIVAL problem, as…

Computer Science and Game Theory · Computer Science 2022-05-03 David Auger , Pierre Coucheney , Loric Duhaze

For matrix games we study how small nonzero probability must be used in optimal strategies. We show that for nxn win-lose-draw games (i.e. (-1,0,1) matrix games) nonzero probabilities smaller than n^{-O(n)} are never needed. We also…

Discrete Mathematics · Computer Science 2012-06-12 Kristoffer Arnsfelt Hansen , Rasmus Ibsen-Jensen , Vladimir V. Podolskii , Elias Tsigaridas

We introduce quantitative reductions, a novel technique for structuring the space of quantitative games and solving them that does not rely on a reduction to qualitative games. We show that such reductions exhibit the same desirable…

Computer Science and Game Theory · Computer Science 2020-03-25 Alexander Weinert