Related papers: GM-rule and its applications to impartial games
Let $n$ be a positive integer and $X = [x_{ij}]_{1 \leq i, j \leq n}$ be an $n \times n$\linebreak \noindent sized matrix of independent random variables having joint uniform distribution $$\hbox{Pr} {x_{ij} = k \hbox{for} 1 \leq k \leq n}…
Given an alphabet size $m\in\mathbb{N}$ thought of as a constant, and $\vec{k} = (k_1,\ldots,k_m)$ whose entries sum of up $n$, the $\vec{k}$-multi-slice is the set of vectors $x\in [m]^n$ in which each symbol $i\in [m]$ appears precisely…
Subtraction games are a classical topic in Combinatorial Game Theory. A result of Golomb~(1966) shows that every subtraction game with a finite move set has an eventually periodic nim-sequence, but the known proof yields only an exponential…
The Bayesian framework is ideally suited for induction problems. The probability of observing $x_t$ at time $t$, given past observations $x_1...x_{t-1}$ can be computed with Bayes' rule if the true distribution $\mu$ of the sequences…
For Internet applications like sponsored search, cautions need to be taken when using machine learning to optimize their mechanisms (e.g., auction) since self-interested agents in these applications may change their behaviors (and thus the…
We prove that any random variable $X$ whose moment generating function is point-wise upper bounded by that of $ G \sim \mathcal{N}(0,1) $ must be dominated by $ G/\mathbb{E}[|G|] $ in convex order, meaning $ \mathbb{E}[f(X)] \le…
This article presents the variant of the approach introduced in the recent work of Bensoussan, Wong, Yam and Yuan [13] to the generic first-order mean field game problem. A major contribution here is the provision of new crucial a priori…
Due to the ease of modern data collection, applied statisticians often have access to a large set of covariates that they wish to relate to some observed outcome. Generalized linear models (GLMs) offer a particularly interpretable framework…
Let $V$ be a multiset of $n$ points in $\mathbb{R}^d$, which we call voters, and let $k\geq 1$ and $\ell\geq 1$ be two given constants. We consider the following game, where two players $\mathcal{P}$ and $\mathcal{Q}$ compete over the…
The Maker-Breaker domination game is played on a graph $G$ by Dominator and Staller. The players alternatively select a vertex of $G$ that was not yet chosen in the course of the game. Dominator wins if at some point the vertices he has…
Important problems in causal inference, economics, and, more generally, robust machine learning can be expressed as conditional moment restrictions, but estimation becomes challenging as it requires solving a continuum of unconditional…
We explore the structure of non-redundant and minimal sets consisting of graded if-then rules. The rules serve as graded attribute implications in object-attribute incidence data and as similarity-based functional dependencies in a…
In this work we show how a vector-valued version of Schechtman's empirical method can be used to reduce the number of inputs in a nonlocal game $G$ while preserving the quotient $\beta^*(G)/\beta(G)$ of the quantum over the classical bias.…
This paper studies sequential quantum games under the assumption that the moves of the players are drawn from groups and not just plain sets. The extra group structure makes possible to easily derive some very general results characterizing…
Non-convex optimization is ubiquitous in machine learning. Majorization-Minimization (MM) is a powerful iterative procedure for optimizing non-convex functions that works by optimizing a sequence of bounds on the function. In MM, the bound…
We study two-player games of infinite duration that are played on finite or infinite game graphs. A winning strategy for such a game is positional if it only depends on the current position, and not on the history of the play. A game is…
We consider a subtraction Nim with subtraction set {s_1,s_2,s_3={2,4n,4n+2}, where n is a positive integer such that n >= 3. We do not treat the case that n=1 or n=2 in this article. We show that this game satisfies the reverse-mex property…
A rotor walk in a directed graph can be thought of as a deterministic version of a Markov Chain, where a pebble moves from vertex to vertex following a simple rule until a terminal vertex, or sink, is reached. The ARRIVAL problem, as…
For matrix games we study how small nonzero probability must be used in optimal strategies. We show that for nxn win-lose-draw games (i.e. (-1,0,1) matrix games) nonzero probabilities smaller than n^{-O(n)} are never needed. We also…
We introduce quantitative reductions, a novel technique for structuring the space of quantitative games and solving them that does not rely on a reduction to qualitative games. We show that such reductions exhibit the same desirable…