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Related papers: Human as Points: Explicit Point-based 3D Human Rec…

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Nowadays, pre-training big models on large-scale datasets has become a crucial topic in deep learning. The pre-trained models with high representation ability and transferability achieve a great success and dominate many downstream tasks in…

Computer Vision and Pattern Recognition · Computer Science 2022-10-13 Ziyi Wang , Xumin Yu , Yongming Rao , Jie Zhou , Jiwen Lu

In this paper, we tackle the problem of 3D human shape estimation from single RGB images. While the recent progress in convolutional neural networks has allowed impressive results for 3D human pose estimation, estimating the full 3D shape…

Computer Vision and Pattern Recognition · Computer Science 2019-08-02 Valentin Gabeur , Jean-Sebastien Franco , Xavier Martin , Cordelia Schmid , Gregory Rogez

Reconstructing 3D humans from a single image has been extensively investigated. However, existing approaches often fall short on capturing fine geometry and appearance details, hallucinating occluded parts with plausible details, and…

Computer Vision and Pattern Recognition · Computer Science 2024-03-15 Zhenzhen Weng , Jingyuan Liu , Hao Tan , Zhan Xu , Yang Zhou , Serena Yeung-Levy , Jimei Yang

Animatable 3D human reconstruction from a single image is a challenging problem due to the ambiguity in decoupling geometry, appearance, and deformation. Recent advances in 3D human reconstruction mainly focus on static human modeling, and…

Computer Vision and Pattern Recognition · Computer Science 2025-03-14 Lingteng Qiu , Xiaodong Gu , Peihao Li , Qi Zuo , Weichao Shen , Junfei Zhang , Kejie Qiu , Weihao Yuan , Guanying Chen , Zilong Dong , Liefeng Bo

Point clouds, a prominent method of 3D representation, are extensively utilized across industries such as autonomous driving, surveying, electricity, architecture, and gaming, and have been rigorously investigated for their accuracy and…

Computer Vision and Pattern Recognition · Computer Science 2025-01-13 Jingyuan Tang , Yuhuan Zhao , Songlin Sun , Yangang Cai

In this paper, we present a novel registration framework, HumanReg, that learns a non-rigid transformation between two human point clouds end-to-end. We introduce body prior into the registration process to efficiently handle this type of…

Computer Vision and Pattern Recognition · Computer Science 2024-02-07 Yifan Chen , Zhiyu Pan , Zhicheng Zhong , Wenxuan Guo , Jianjiang Feng , Jie Zhou

Recovering textured 3D models of non-rigid human body shapes is challenging due to self-occlusions caused by complex body poses and shapes, clothing obstructions, lack of surface texture, background clutter, sparse set of cameras with…

Computer Vision and Pattern Recognition · Computer Science 2018-09-19 Abbhinav Venkat , Sai Sagar Jinka , Avinash Sharma

We study how to synthesize novel views of human body from a single image. Though recent deep learning based methods work well for rigid objects, they often fail on objects with large articulation, like human bodies. The core step of…

Computer Vision and Pattern Recognition · Computer Science 2018-04-13 Hao Zhu , Hao Su , Peng Wang , Xun Cao , Ruigang Yang

Driven by the appealing properties of neural fields for storing and communicating 3D data, the problem of directly processing them to address tasks such as classification and part segmentation has emerged and has been investigated in recent…

Computer Vision and Pattern Recognition · Computer Science 2024-01-31 Adriano Cardace , Pierluigi Zama Ramirez , Francesco Ballerini , Allan Zhou , Samuele Salti , Luigi Di Stefano

3D scanning is a complex multistage process that generates a point cloud of an object typically containing damaged parts due to occlusions, reflections, shadows, scanner motion, specific properties of the object surface, imperfect…

Computer Vision and Pattern Recognition · Computer Science 2022-01-07 Taras Rumezhak , Oles Dobosevych , Rostyslav Hryniv , Vladyslav Selotkin , Volodymyr Karpiv , Mykola Maksymenko

3D content creation is referred to as one of the most fundamental tasks of computer graphics. And many 3D modeling algorithms from 2D images or curves have been developed over the past several decades. Designers are allowed to align some…

Graphics · Computer Science 2018-06-25 Zhongping Ji , Xiao Qi , Yigang Wang , Gang Xu , Peng Du , Qing Wu

4D reconstruction of human-object interaction is critical for immersive VR/AR experience and human activity understanding. Recent advances still fail to recover fine geometry and texture results from sparse RGB inputs, especially under…

Computer Vision and Pattern Recognition · Computer Science 2021-08-04 Guoxing Sun , Xin Chen , Yizhang Chen , Anqi Pang , Pei Lin , Yuheng Jiang , Lan Xu , Jingya Wang , Jingyi Yu

Reconstructing a continuous surface from an unoritented 3D point cloud is a fundamental task in 3D shape processing. In recent years, several methods have been proposed to address this problem using implicit neural representations (INRs).…

Computer Vision and Pattern Recognition · Computer Science 2023-11-07 Ryutaro Yamauchi , Jinya Sakurai , Ryo Furukawa , Tatsushi Matsubayashi

Image-to-point-cloud (I2P) registration aims to align 2D images with 3D point clouds by establishing reliable 2D-3D correspondences. The drastic modality gap between images and point clouds makes it challenging to learn features that are…

Computer Vision and Pattern Recognition · Computer Science 2026-03-31 Pei An , Junfeng Ding , Jiaqi Yang , Yulong Wang , Jie Ma , Liangliang Nan

We present a novel attention-based mechanism to learn enhanced point features for point cloud processing tasks, e.g., classification and segmentation. Unlike prior works, which were trained to optimize the weights of a pre-selected set of…

Computer Vision and Pattern Recognition · Computer Science 2022-07-20 Liqiang Lin , Pengdi Huang , Chi-Wing Fu , Kai Xu , Hao Zhang , Hui Huang

3D Human Body Reconstruction from a monocular image is an important problem in computer vision with applications in virtual and augmented reality platforms, animation industry, en-commerce domain, etc. While several of the existing works…

Computer Vision and Pattern Recognition · Computer Science 2019-08-20 Abbhinav Venkat , Chaitanya Patel , Yudhik Agrawal , Avinash Sharma

Reconstruction of geometry based on different input modes, such as images or point clouds, has been instrumental in the development of computer aided design and computer graphics. Optimal implementations of these applications have…

Computer Vision and Pattern Recognition · Computer Science 2019-01-15 Jun Gao , Chengcheng Tang , Vignesh Ganapathi-Subramanian , Jiahui Huang , Hao Su , Leonidas J. Guibas

Modeling scene geometry using implicit neural representation has revealed its advantages in accuracy, flexibility, and low memory usage. Previous approaches have demonstrated impressive results using color or depth images but still have…

Robotics · Computer Science 2023-03-01 Dongyu Yan , Xiaoyang Lyu , Jieqi Shi , Yi Lin

3D human body reconstruction has been a challenge in the field of computer vision. Previous methods are often time-consuming and difficult to capture the detailed appearance of the human body. In this paper, we propose a new method called…

Computer Vision and Pattern Recognition · Computer Science 2024-03-19 Mingjin Chen , Junhao Chen , Xiaojun Ye , Huan-ang Gao , Xiaoxue Chen , Zhaoxin Fan , Hao Zhao

Numerous prior studies predominantly emphasize constructing relation vectors for individual neighborhood points and generating dynamic kernels for each vector and embedding these into high-dimensional spaces to capture implicit local…

Computer Vision and Pattern Recognition · Computer Science 2024-04-24 Shuofeng Sun , Yongming Rao , Jiwen Lu , Haibin Yan