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Approximating Subset Sum is a classic and fundamental problem in computer science and mathematical optimization. The state-of-the-art approximation scheme for Subset Sum computes a $(1-\varepsilon)$-approximation in time…
This paper gives drastically faster gossip algorithms to compute exact and approximate quantiles. Gossip algorithms, which allow each node to contact a uniformly random other node in each round, have been intensely studied and been adopted…
Makespan scheduling on identical machines is one of the most basic and fundamental packing problems studied in the discrete optimization literature. It asks for an assignment of $n$ jobs to a set of $m$ identical machines that minimizes the…
Computational complexity and approximation algorithms are reported for a problem of stabbing a set of straight line segments with the least cardinality set of disks of fixed radii $r>0$ where the set of segments forms a straight line…
We consider the classical Minimum Crossing Number problem: given an $n$-vertex graph $G$, compute a drawing of $G$ in the plane, while minimizing the number of crossings between the images of its edges. This is a fundamental and extensively…
We consider approximation of diameter of a set $S$ of $n$ points in dimension $m$. E$\tilde{g}$ecio$\tilde{g}$lu and Kalantari \cite{kal} have shown that given any $p \in S$, by computing its farthest in $S$, say $q$, and in turn the…
The Fr\'echet distance is a commonly used distance measure for curves. Computing the Fr\'echet distance between two polygonal curves of $n$ vertices takes roughly quadratic time, and conditional lower bounds suggest that approximating to…
An important goal in algorithm design is determining the best running time for solving a problem (approximately). For some problems, we know the optimal running time, assuming certain conditional lower bounds. In this work, we study the…
We revisit the classic task of finding the shortest tour of $n$ points in $d$-dimensional Euclidean space, for any fixed constant $d \geq 2$. We determine the optimal dependence on $\varepsilon$ in the running time of an algorithm that…
We approximate the d complex zeros of a univariate polynomial p(x) of a degree d or those zeros that lie in a fixed region of interest on the complex plane such as a disc or a square. Our divide and conquer algorithm of STOC 1995 supports…
Given a set of $n$ points in the plane, the Unit Disk Cover (UDC) problem asks to compute the minimum number of unit disks required to cover the points, along with a placement of the disks. The problem is NP-hard and several approximation…
This paper presents an $O(\log\log \bar{d})$ round massively parallel algorithm for $1+\epsilon$ approximation of maximum weighted $b$-matchings, using near-linear memory per machine. Here $\bar{d}$ denotes the average degree in the graph…
We study dynamic $(1-\epsilon)$-approximate rounding of fractional matchings -- a key ingredient in numerous breakthroughs in the dynamic graph algorithms literature. Our first contribution is a surprisingly simple deterministic rounding…
Geometric matching is an important topic in computational geometry and has been extensively studied over decades. In this paper, we study a geometric-matching problem, known as geometric many-to-many matching. In this problem, the input is…
Correlation clustering is perhaps the most natural formulation of clustering. Given $n$ objects and a pairwise similarity measure, the goal is to cluster the objects so that, to the best possible extent, similar objects are put in the same…
In this paper, we develop new tools and connections for exponential time approximation. In this setting, we are given a problem instance and a parameter $\alpha>1$, and the goal is to design an $\alpha$-approximation algorithm with the…
The closest pair problem is a fundamental problem of computational geometry: given a set of $n$ points in a $d$-dimensional space, find a pair with the smallest distance. A classical algorithm taught in introductory courses solves this…
We study approximation algorithms for the following geometric version of the maximum coverage problem: Let P be a set of n weighted points in the plane. We want to place m a * b rectangles such that the sum of the weights of the points in P…
The study of approximate matching in the Massively Parallel Computations (MPC) model has recently seen a burst of breakthroughs. Despite this progress, however, we still have a far more limited understanding of maximal matching which is one…
Let $P$ be a set of $n$ points in the plane. We show how to find, for a given integer $k>0$, the smallest-area axis-parallel rectangle that covers $k$ points of $P$ in $O(nk^2 \log n+ n\log^2 n)$ time. We also consider the problem of, given…