Related papers: The $k$-visibility Localization Game
A k-ranking of a graph G is a labeling of the vertices of G with values from 1,...,k such that any path joining two vertices with the same label contains a vertex having a higher label. The tree-depth of G is the smallest value of k for…
A locating-dominating set in a graph G is a subset of vertices representing "detectors" which can locate an "intruder" given that each detector covers its closed neighborhood and can distinguish its own location from its neighbors. We…
Under the Riemann Hypothesis, we connect the distribution of $k$-free numbers with the derivative of the Riemann zeta-function at nontrivial zeros of $\zeta(s)$. Moreover, with additional assumptions, we prove the existence of a limiting…
The $\sigma$-irregularity index of a graph is defined as the sum of squared degree differences over all edges and provides a sensitive measure of structural heterogeneity. In this paper, we study the problem of maximizing $\sigma(T)$ among…
"Zombies and Survivor" is a variant of the well-studied game of "Cops and Robber" where the zombies (cops) can only move closer to the survivor (robber). We consider the deterministic version of the game where a zombie can choose their path…
We investigate the list packing number of a graph, the least $k$ such that there are always $k$ disjoint proper list-colourings whenever we have lists all of size $k$ associated to the vertices. We are curious how the behaviour of the list…
A configuration of the lit-only $\sigma$-game on a finite graph $\Gamma$ is an assignment of one of two states, on or off, to all vertices of $\Gamma.$ Given a configuration, a move of the lit-only $\sigma$-game on $\Gamma$ allows the…
The equitable tree-coloring can formulate a structure decomposition problem on the communication network with some security considerations. Namely, an equitable tree-$k$-coloring of a graph is a vertex coloring using $k$ distinct colors…
We introduce the game of Surrounding Cops and Robbers on a graph, as a variant of the original game of Cops and Robbers. In contrast to the original game in which the cops win by occupying the same vertex as the robber, they now win by…
We study a game of pursuit and evasion introduced by Seager in 2012, in which a cop searches the robber from outside the graph, using distance queries. A graph on which the cop wins is called locatable. In her original paper, Seager asked…
A graph has tree-width at most $k$ if it can be obtained from a set of graphs each with at most $k+1$ vertices by a sequence of clique sums. We refine this definition by, for each non-negative integer $\theta$, defining the…
We compare two kinds of pursuit-evasion games played on graphs. In Cops and Robbers, the cops can move strategically to adjacent vertices as they please, while in a new variant, called deterministic Zombies and Survivors, the zombies (the…
We extend the bounded degree graph model for property testing introduced by Goldreich and Ron (Algorithmica, 2002) to hypergraphs. In this framework, we analyse the query complexity of three fundamental hypergraph properties: colorability,…
Motivated by the controller placement problems in software-defined networks and the fair division principles of classical "cake cutting", we investigate the following two-player zero-sum game. In our model, a defender places a limited…
Locating-dominating codes have been studied widely since their introduction in the 1980s by Slater and Rall. In this paper, we concentrate on vertices that must belong to all minimum locating-dominating codes in a graph. We call them…
$k$-Coloring Reconfiguration is one of the most well-studied reconfiguration problems, which asks to transform a given proper $k$-coloring of a graph to another by repeatedly recoloring a single vertex. Its approximate version, Maxmin…
We consider a graph-structured change point problem in which we observe a random vector with piecewise constant but unknown mean and whose independent, sub-Gaussian coordinates correspond to the $n$ nodes of a fixed graph. We are interested…
Two standard algorithms for approximately solving two-player zero-sum concurrent reachability games are value iteration and strategy iteration. We prove upper and lower bounds of 2^(m^(Theta(N))) on the worst case number of iterations…
This paper studies the problem of identifying any $k$ distinct arms among the top $\rho$ fraction (e.g., top 5\%) of arms from a finite or infinite set with a probably approximately correct (PAC) tolerance $\epsilon$. We consider two cases:…
We prove that for fixed $k$, every $k$-uniform hypergraph on $n$ vertices and of minimum codegree at least $n/2+o(n)$ contains every spanning tight $k$-tree of bounded vertex degree as a sub\-graph. This generalises a well-known result of…