Related papers: Semantic Scene Graph Generation Based on an Edge D…
Building 3D scene graphs has recently emerged as a topic in scene representation for several embodied AI applications to represent the world in a structured and rich manner. With their increased use in solving downstream tasks (eg,…
The proliferation of generative video models has made detecting AI-generated and manipulated videos an urgent challenge. Existing detection approaches often fail to generalize across diverse manipulation types due to their reliance on…
In this paper, we propose a novel model called SGFormer, Semantic Graph TransFormer for point cloud-based 3D scene graph generation. The task aims to parse a point cloud-based scene into a semantic structural graph, with the core challenge…
Generating realistic images from scene graphs asks neural networks to be able to reason about object relationships and compositionality. As a relatively new task, how to properly ensure the generated images comply with scene graphs or how…
Dynamic scene graph generation (SGG) from videos requires not only a comprehensive understanding of objects across scenes but also a method to capture the temporal motions and interactions with different objects. Moreover, the long-tailed…
The goal of scene graph generation is to predict a graph from an input image, where nodes correspond to identified and localized objects and edges to their corresponding interaction predicates. Existing methods are trained in a fully…
Scene Graph Generation, which generally follows a regular encoder-decoder pipeline, aims to first encode the visual contents within the given image and then parse them into a compact summary graph. Existing SGG approaches generally not only…
Visual recognition relies on understanding the semantics of image tokens and their complex interactions. Mainstream self-attention methods, while effective at modeling global pair-wise relations, fail to capture high-order associations…
Scene Graph Generation (SGG) aims to generate a comprehensive graphical representation that accurately captures the semantic information of a given scenario. However, the SGG model's performance in predicting more fine-grained predicates is…
This paper proposes the problem of Deep Question Generation (DQG), which aims to generate complex questions that require reasoning over multiple pieces of information of the input passage. In order to capture the global structure of the…
Rich semantic information extraction plays a vital role on next-generation intelligent vehicles. Currently there is great amount of research focusing on fundamental applications such as 6D pose detection, road scene semantic segmentation,…
Capturing global contextual representations by exploiting long-range pixel-pixel dependencies has shown to improve semantic segmentation performance. However, how to do this efficiently is an open question as current approaches of utilising…
Dynamic scene graph generation (SGG) focuses on detecting objects in a video and determining their pairwise relationships. Existing dynamic SGG methods usually suffer from several issues, including 1) Contextual noise, as some frames might…
Dynamic scene graph generation from a video is challenging due to the temporal dynamics of the scene and the inherent temporal fluctuations of predictions. We hypothesize that capturing long-term temporal dependencies is the key to…
Scene Graph Generation is a critical enabler of environmental comprehension for autonomous robotic systems. Most of existing methods, however, are often thwarted by the intricate dynamics of background complexity, which limits their ability…
Video action segmentation have been widely applied in many fields. Most previous studies employed video-based vision models for this purpose. However, they often rely on a large receptive field, LSTM or Transformer methods to capture…
Scene graph generation is a sophisticated task because there is no specific recognition pattern (e.g., "looking at" and "near" have no conspicuous difference concerning vision, whereas "near" could occur between entities with different…
Research in scene graph generation (SGG) usually considers two-stage models, that is, detecting a set of entities, followed by combining them and labeling all possible relationships. While showing promising results, the pipeline structure…
Learning from image-text data has demonstrated recent success for many recognition tasks, yet is currently limited to visual features or individual visual concepts such as objects. In this paper, we propose one of the first methods that…
Current point cloud registration methods are mainly based on local geometric information and usually ignore the semantic information contained in the scenes. In this paper, we treat the point cloud registration problem as a semantic…