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This chapter explores the practice of conducting user research studies and design assessments in virtual reality (VR). An overview of key VR hardware and software tools is provided, including game engines, such as Unity and Unreal Engine.…

This chapter gives an overview of interaction techniques for mixed reality including augmented and virtual reality (AR/VR). Various modalities for input and output are discussed. Specifically, techniques for tangible and surface-based…

Human-Computer Interaction · Computer Science 2021-03-11 Jens Grubert

The use of augmented reality (AR) allows for the integration of digital information onto our perception of the physical world. In this article, we present a comprehensive review of previously published literature on the implementation of…

Physics Education · Physics 2023-12-01 A. Vidak , I. Movre Šapić , V. Mešić , V. Gomzi

This article explores a critical gap in Mixed Reality (MR) technology: while advances have been made, MR still struggles to authentically replicate human embodiment and socio-motor interaction. For MR to enable truly meaningful social…

Spatial computing experiences are physically constrained by the geometry and semantics of the local user environment. This limitation is elevated in remote multi-user interaction scenarios, where finding a common virtual ground physically…

Human-Computer Interaction · Computer Science 2020-06-19 Mohammad Keshavarzi , Allen Y. Yang , Woojin Ko , Luisa Caldas

As virtual reality (VR) technology becomes more pervasive, it continues to find multiple new uses beyond research laboratories. One of them is distance adult education -- the potential of VR to provide valuable education experiences is…

With the real need of field exploration in large-scale and extreme outdoor environments, cooperative exploration tasks have garnered increasing attention. This paper presents a comprehensive review of multi-robot cooperative exploration…

Augmented reality (AR) has great potential for use in healthcare applications, especially remote medical training and supervision. In this paper, we analyze the usage of an AR communication system to teach a medical procedure, the placement…

Human-Computer Interaction · Computer Science 2023-12-15 Manuel Rebol , Krzysztof Pietroszek , Neal Sikka , Claudia Ranniger , Colton Hood , Adam Rutenberg , Puja Sasankan , Christian Gütl

Augmented Reality (AR) technology creates new immersive experiences in entertainment, games, education, retail, and social media. AR content is often primarily visual and it is challenging to enable access to it non-visually due to the mix…

Human-Computer Interaction · Computer Science 2020-10-14 Jaylin Herskovitz , Jason Wu , Samuel White , Amy Pavel , Gabriel Reyes , Anhong Guo , Jeffrey P. Bigham

The risk of isolation in virtual reality (VR) stems from the immersive nature of the technology. VR can transport users to entirely virtual environments, often disconnecting them from the physical world and real-life interactions.…

Human-Computer Interaction · Computer Science 2025-10-17 Francesco Vona , Evelyn Romanjuk , Sina Hinzmann , Julia Schorlemmer , Navid Ashrafi , Jan-Niklas Voigt-Antons

The rapid evolution of social Virtual Reality (VR) platforms has significantly enhanced the way users interact and socialize in digital spaces, offering immersive experiences that closely mimic real-world interactions [1]. However, this…

Human-Computer Interaction · Computer Science 2024-05-10 Niloofar Sayadi , Diego Gómez-Zará

As virtual reality (VR) is emerging in the tech sector, developers and designers are under pressure to create immersive experiences for their products. However, the current curricula from top institutions focus primarily on technical…

Human-Computer Interaction · Computer Science 2022-06-10 Oloff C. Biermann , Daniel Ajisafe , Dongwook Yoon

Enabling humans and robots to collaborate effectively requires purposeful communication and an understanding of each other's affordances. Prior work in human-robot collaboration has incorporated knowledge of human affordances, i.e., their…

Robotics · Computer Science 2023-12-22 Drake Moore , Mark Zolotas , Taskin Padir

To fill the lack of research efforts in virtual assembly of modules and training, this paper presents a virtual manipulation of building objects in an Immersive Virtual Environment (IVE). A worker wearing a Virtual Reality (VR) head-mounted…

Computers and Society · Computer Science 2019-02-15 Mojtaba Noghabaei , Khashayar Asadi , Kevin Han

Virtual reality (VR) offers immersive visualization and intuitive interaction. We leverage VR to enable any biomedical professional to deploy a deep learning (DL) model for image classification. While DL models can be powerful tools for…

Machine Learning · Computer Science 2022-06-22 Kevin C. VanHorn , Meyer Zinn , Murat Can Cobanoglu

The current spread of social and assistive robotics applications is increasingly highlighting the need for robots that can be easily taught and interacted with, even by users with no technical background. Still, it is often difficult to…

Human-Computer Interaction · Computer Science 2023-05-01 Chao Wang , Anna Belardinelli , Stephan Hasler , Theodoros Stouraitis , Daniel Tanneberg , Michael Gienger

User experience (UX) has undergone a revolution in collaborative practices, due to tools that enable quick feedback and continuous collaboration with a varied team across a design's lifecycle. However, it is unclear how this shift in…

Human-Computer Interaction · Computer Science 2023-02-28 K. J. Kevin Feng , Tony W. Li , Amy X. Zhang

Despite the significant growth in virtual reality applications and research, the notion of inclusion in virtual reality is not well studied. Inclusion refers to the active involvement of different groups of people in the adoption, use,…

Human-Computer Interaction · Computer Science 2023-10-25 Xiaofeng Yong , Ali Arya

The 2nd Joint Workshop on Cross Reality (JWCR'24), organized as part of ISMAR 2024, seeks to explore the burgeoning field of Cross Reality (CR), which encompasses the seamless integration and transition between various points on the…

Human-Computer Interaction · Computer Science 2024-07-30 Nanjia Wang , Yue Li , Francesco Chiossi , Fabian Pointecker , Lixiang Zhao , Daniel Zielasko

Due to the increase of interest in Augmented Reality (AR), the potential uses of AR are increasing also. It can benefit the user in various fields such as education, business, medicine, and other. Augmented Reality supports the real…