English
Related papers

Related papers: nvblox: GPU-Accelerated Incremental Signed Distanc…

200 papers

Real-time 3D mapping is a critical component in many important applications today including robotics, AR/VR, and 3D visualization. 3D mapping involves continuously fusing depth maps obtained from depth sensors in phones, robots, and…

Hardware Architecture · Computer Science 2022-10-18 Sankeerth Durvasula , Raymond Kiguru , Samarth Mathur , Jenny Xu , Jimmy Lin , Nandita Vijaykumar

Global localisation from visual data is a challenging problem applicable to many robotics domains. Prior works have shown that neural networks can be trained to map images of an environment to absolute camera pose within that environment,…

Robotics · Computer Science 2024-01-03 Christopher J. Holder , Muhammad Shafique

For robotic interaction in environments shared with other agents, access to volumetric and semantic maps of the scene is crucial. However, such environments are inevitably subject to long-term changes, which the map needs to account for. We…

Signed distance-radiance field (SDF-NeRF) is a promising environment representation that offers both photo-realistic rendering and geometric reasoning such as proximity queries for collision avoidance. However, the slow training speed and…

Computer Vision and Pattern Recognition · Computer Science 2026-02-27 Runfa Blark Li , Keito Suzuki , Bang Du , Ki Myung Brian Lee , Nikolay Atanasov , Truong Nguyen

Implicit reconstruction of ESDF (Euclidean Signed Distance Field) involves training a neural network to regress the signed distance from any point to the nearest obstacle, which has the advantages of lightweight storage and continuous…

Computer Vision and Pattern Recognition · Computer Science 2024-04-09 Yufeng Yue , Yinan Deng , Jiahui Wang , Yi Yang

We present iSDF, a continual learning system for real-time signed distance field (SDF) reconstruction. Given a stream of posed depth images from a moving camera, it trains a randomly initialised neural network to map input 3D coordinate to…

Dense reconstruction and differentiable rendering are fundamental tightly connected operations in 3D vision and computer graphics. Recent neural implicit representations demonstrate compelling advantages in reconstruction fidelity and…

Robotics · Computer Science 2026-05-25 Zhirui Dai , Hojoon Shin , Yulun Tian , Ki Myung Brian Lee , Nikolay Atanasov

Maps provide robots with crucial environmental knowledge, thereby enabling them to perform interactive tasks effectively. Easily accessing accurate abstract-to-detailed geometric and semantic concepts from maps is crucial for robots to make…

Robotics · Computer Science 2024-03-26 Tianshuai Hu , Jianhao Jiao , Yucheng Xu , Hongji Liu , Sheng Wang , Ming Liu

We propose an algorithm to (i) learn online a deep signed distance function (SDF) with a LiDAR-equipped robot to represent the 3D environment geometry, and (ii) plan collision-free trajectories given this deep learned map. Our algorithm…

Robotics · Computer Science 2022-08-04 Gadiel Sznaier Camps , Robert Dyro , Marco Pavone , Mac Schwager

Neural implicit surface representation methods have recently shown impressive 3D reconstruction results. However, existing solutions struggle to reconstruct driving scenes due to their large size, highly complex nature and their limited…

Computer Vision and Pattern Recognition · Computer Science 2025-03-19 Hala Djeghim , Nathan Piasco , Moussab Bennehar , Luis Roldão , Dzmitry Tsishkou , Désiré Sidibé

In this paper, we develop an online active mapping system to enable a quadruped robot to autonomously survey large physical structures. We describe the perception, planning and control modules needed to scan and reconstruct an object of…

Robotics · Computer Science 2020-02-25 Yiduo Wang , Milad Ramezani , Maurice Fallon

Surface reconstruction from multi-view images is a core challenge in 3D vision. Recent studies have explored signed distance fields (SDF) within Neural Radiance Fields (NeRF) to achieve high-fidelity surface reconstructions. However, these…

Computer Vision and Pattern Recognition · Computer Science 2024-12-23 Baixin Xu , Jiangbei Hu , Jiaze Li , Ying He

Collision detection is one of the most time-consuming operations during motion planning. Thus, there is an increasing interest in exploring machine learning techniques to speed up collision detection and sampling-based motion planning. A…

Robotics · Computer Science 2024-03-14 Dominik Joho , Jonas Schwinn , Kirill Safronov

Reconstructing 3D vehicles from noisy and sparse partial point clouds is of great significance to autonomous driving. Most existing 3D reconstruction methods cannot be directly applied to this problem because they are elaborately designed…

Computer Vision and Pattern Recognition · Computer Science 2023-10-02 Yibo Liu , Kelly Zhu , Guile Wu , Yuan Ren , Bingbing Liu , Yang Liu , Jinjun Shan

Localization of a robotic system within a previously mapped environment is important for reducing estimation drift and for reusing previously built maps. Existing techniques for geometry-based localization have focused on the description of…

Voxel grids are a minimal and efficient environment representation that is used for robot motion planning in numerous tasks. Many state-of-the-art planning algorithms use voxel grids composed of free, occupied and unknown voxels. In this…

Robotics · Computer Science 2022-08-17 Charbel Toumieh , Alain Lambert

Visual Simultaneous Localization and Mapping (vSLAM) is a widely used technique in robotics and computer vision that enables a robot to create a map of an unfamiliar environment using a camera sensor while simultaneously tracking its…

Computer Vision and Pattern Recognition · Computer Science 2023-05-10 Yasaman Haghighi , Suryansh Kumar , Jean-Philippe Thiran , Luc Van Gool

Autonomous robots should operate in real-world dynamic environments and collaborate with humans in tight spaces. A key component for allowing robots to leave structured lab and manufacturing settings is their ability to evaluate online and…

Robotics · Computer Science 2022-08-01 Puze Liu , Kuo Zhang , Davide Tateo , Snehal Jauhri , Jan Peters , Georgia Chalvatzaki

This paper presents a fundamental algorithm, called VDB-EDT, for Euclidean distance transform (EDT) based on the VDB data structure. The algorithm executes on grid maps and generates the corresponding distance field for recording distance…

Robotics · Computer Science 2021-05-11 Delong Zhu , Chaoqun Wang , Wenshan Wang , Rohit Garg , Sebastian Scherer , Max Q. -H. Meng

In Robotics, especially in this era of autonomous driving, mapping is one key ability of a robot to be able to navigate through an environment, localize on it and analyze its traversability. To allow for real-time execution on constrained…

Robotics · Computer Science 2018-01-17 Enrico Piazza , Andrea Romanoni , Matteo Matteucci