Related papers: Reverberant sound field equalisation for an enhanc…
A sound field synthesis method enhancing perceptual quality is proposed. Sound field synthesis using multiple loudspeakers enables spatial audio reproduction with a broad listening area; however, synthesis errors at high frequencies called…
Acoustic reverberation is one of the most relevant factors that hampers the localization of a sound source inside a room. To date, several approaches have been proposed to deal with it, but have not always been evaluated under realistic…
We propose a novel audio watermarking system that is robust to the distortion due to the indoor acoustic propagation channel between the loudspeaker and the receiving microphone. The system utilizes a set of new algorithms that effectively…
It is shown that the use of the equivalent source method allows one to reconstruct the sound field excited by an acoustic radiator in free space from the measurements of the sound filed excited by this radiator in a tank with reflecting…
Reconstructing the room transfer functions needed to calculate the complex sound field in a room has several important real-world applications. However, an unpractical number of microphones is often required. Recently, in addition to…
This paper presents a two-step approach for narrowband source localization within reverberant rooms. The first step involves dereverberation by modeling the homogeneous component of the sound field by an equivalent decomposition of…
The hear-through functionality on hearing devices, which allows hearing equivalent to the open-ear while providing the possibility to modify the sound pressure at the eardrum in a desired manner, has drawn great attention from researchers…
To improve the sound quality of hearing devices, equalization filters can be used that aim at achieving acoustic transparency, i.e., listening with the device in the ear is perceptually similar to the open ear. The equalization filter needs…
Typical methods for binaural source separation consider only the direct sound as the target signal in a mixture. However, in most scenarios, this assumption limits the source separation performance. It is well known that the early…
In this paper, a deep-learning-based method for sound field reconstruction is proposed. It is shown the possibility to reconstruct the magnitude of the sound pressure in the frequency band 30-300 Hz for an entire room by using a very low…
Achieving immersive auditory experiences in virtual environments requires flexible sound modeling that supports dynamic source positions. In this paper, we introduce a task called resounding, which aims to estimate room impulse responses at…
Ensuring performance robustness for a variety of situations that can occur in real-world environments is one of the challenging tasks in sound event classification. One of the unpredictable and detrimental factors in performance, especially…
When recorded in an enclosed room, a sound signal will most certainly get affected by reverberation. This not only undermines audio quality, but also poses a problem for many human-machine interaction technologies that use speech as their…
Automatic tuning of reverberation algorithms relies on the optimization of a cost function. While general audio similarity metrics are useful, they are not optimized for the specific statistical properties of reverberation in rooms. This…
Different methods can be employed to render virtual reverberation, often requiring substantial information about the room's geometry and the acoustic characteristics of the surfaces. However, fully comprehensive approaches that account for…
This paper focuses on room fingerprinting, a task involving the analysis of an audio recording to determine the specific volume and shape of the room in which it was captured. While it is relatively straightforward to determine the basic…
Loudspeaker-based spatial audio reproduction schemes are increasingly used for evaluating hearing aids in complex acoustic conditions. To further establish the feasibility of this approach, this study investigated the interaction between…
We present a new method to capture the acoustic characteristics of real-world rooms using commodity devices, and use the captured characteristics to generate similar sounding sources with virtual models. Given the captured audio and an…
Separation of simultaneously active multiple speakers is a difficult task in environments with strong reverberation and many background noise sources. This paper uses the relative transfer matrix (ReTM), a generalization of the relative…
Traditional sound diffusers are quasi-random phase gratings attached to reflecting surfaces whose purpose is to augment the spatiotemporal incoherence of the acoustic field scattered from reflective surfaces. This configuration allows one…