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As the last years have shown a massive growth within the field of electronic sports (eSports), several questions emerge, such as how much is it growing, and will it continue to grow? This research thesis sees this as its statement of…

Computers and Society · Computer Science 2015-09-30 Anders Hval Olsen

In live-streamed programming, developers broadcast their development work on open source projects using streaming media such as YouTube or Twitch. Sessions are first announced by a developer acting as the streamer, inviting other developers…

Software Engineering · Computer Science 2019-07-16 Abdulaziz Alaboudi , Thomas D. LaToza

Talking Head Generation (THG), typically driven by audio, is an important and challenging task with broad application prospects in various fields such as digital humans, film production, and virtual reality. While diffusion model-based THG…

Computer Vision and Pattern Recognition · Computer Science 2024-12-02 Weipeng Tan , Chuming Lin , Chengming Xu , Xiaozhong Ji , Junwei Zhu , Chengjie Wang , Yunsheng Wu , Yanwei Fu

Recommender systems have gained increasing attention to personalise consumer preferences. While these systems have primarily focused on applications such as advertisement recommendations (e.g., Google), personalized suggestions (e.g.,…

Information Retrieval · Computer Science 2023-12-12 Kelley Ann Yohe

With the growth of user-generated content, we observe the constant rise of the number of companies, such as search engines, content aggregators, etc., that operate with tremendous amounts of web content not being the services hosting it.…

Information Retrieval · Computer Science 2016-11-29 Alexey Drutsa , Gleb Gusev , Pavel Serdyukov

The recent emergence of machine-manipulated media raises an important societal question: how can we know if a video that we watch is real or fake? In two online studies with 15,016 participants, we present authentic videos and deepfakes and…

Computer Vision and Pattern Recognition · Computer Science 2022-02-28 Matthew Groh , Ziv Epstein , Chaz Firestone , Rosalind Picard

A central challenge of video prediction lies where the system has to reason the objects' future motions from image frames while simultaneously maintaining the consistency of their appearances across frames. This work introduces an…

Computer Vision and Pattern Recognition · Computer Science 2023-09-01 Yiqi Zhong , Luming Liang , Ilya Zharkov , Ulrich Neumann

Understanding continuous video streams plays a fundamental role in real-time applications including embodied AI and autonomous driving. Unlike offline video understanding, streaming video understanding requires the ability to process video…

Computer Vision and Pattern Recognition · Computer Science 2025-07-23 Yibin Yan , Jilan Xu , Shangzhe Di , Yikun Liu , Yudi Shi , Qirui Chen , Zeqian Li , Yifei Huang , Weidi Xie

Understanding and predicting the popularity of online items is an important open problem in social media analysis. Considerable progress has been made recently in data-driven predictions, and in linking popularity to external promotions.…

Social and Information Networks · Computer Science 2018-04-12 Swapnil Mishra , Marian-Andrei Rizoiu , Lexing Xie

Videoconferencing is now a frequent mode of communication in both professional and informal settings, yet it often lacks the fluidity and enjoyment of in-person conversation. This study leverages multimodal machine learning to predict…

Machine Learning · Computer Science 2025-03-11 Andrew Chang , Viswadruth Akkaraju , Ray McFadden Cogliano , David Poeppel , Dustin Freeman

Predictions in the social world generally influence the target of prediction, a phenomenon known as performativity. Self-fulfilling and self-negating predictions are examples of performativity. Of fundamental importance to economics,…

Machine Learning · Computer Science 2025-05-21 Moritz Hardt , Celestine Mendler-Dünner

Predicting athletes' performance has relied mostly on statistical data. Besides the traditional data, various types of data, including video, have become available. However, it is challenging to use them for deep learning, especially when…

Human-Computer Interaction · Computer Science 2023-04-07 Jaeyoun You , Jinhan Choi , Ho-Jae Shin , Bongwon Suh

Livestreaming has rapidly become a popular online pastime, with real-time interaction between streamer and viewer being a key motivating feature. However, viewers have traditionally had limited opportunity to directly influence the streamed…

Human-Computer Interaction · Computer Science 2025-04-15 Michael Yin , Robert Xiao

The share of videos in the internet traffic has been growing, therefore understanding how videos capture attention on a global scale is also of growing importance. Most current research focus on modeling the number of views, but we argue…

Social and Information Networks · Computer Science 2018-04-12 Siqi Wu , Marian-Andrei Rizoiu , Lexing Xie

The survival of a business is undeniably pertinent to its success. A key factor contributing to its continuity depends on its customers. The surge of location-based social networks such as Yelp, Dianping, and Foursquare has paved the way…

Social and Information Networks · Computer Science 2021-09-28 Anish K. Vallapuram , Nikhil Nanda , Young D. Kwon , Pan Hui

Being able to forecast the popularity of new garment designs is very important in an industry as fast paced as fashion, both in terms of profitability and reducing the problem of unsold inventory. Here, we attempt to address this task in…

Computer Vision and Pattern Recognition · Computer Science 2022-12-15 Stefanos-Iordanis Papadopoulos , Christos Koutlis , Anastasios Papazoglou-Chalikias , Symeon Papadopoulos , Spiros Nikolopoulos

Research suggests there is a perception that females and underrepresented racial/ethnic minorities have worse gameplay skills and produce less engaging video game streaming content. This bias might impact streamers' audience size, viewers'…

Human-Computer Interaction · Computer Science 2024-07-09 David V. Nguyen , Edward F. Melcer , Deanne Adams

Gaze following estimates gaze targets of in-scene person by understanding human behavior and scene information. Existing methods usually analyze scene images for gaze following. However, compared with visual images, audio also provides…

Computer Vision and Pattern Recognition · Computer Science 2024-01-17 Yuqi Hou , Zhongqun Zhang , Nora Horanyi , Jaewon Moon , Yihua Cheng , Hyung Jin Chang

E-commerce live streaming in China, particularly on platforms like Douyin, has become a major sales channel, but hosts often use morphs to evade scrutiny and engage in false advertising. This study introduces the Live Auditory Morph…

Computation and Language · Computer Science 2025-12-30 Jiahao Zhu , Jipeng Qiang , Ran Bai , Chenyu Liu , Xiaoye Ouyang

With the continuous increase of internet usage in todays time, everyone is influenced by this source of the power of technology. Due to this, the rise of applications and games Is unstoppable. A major percentage of our population uses these…

Information Retrieval · Computer Science 2022-11-22 Vandit Gupta , Akshit Diwan , Chaitanya Chadha , Ashish Khanna , Deepak Gupta
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