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The main objective of this paper is to investigate the extent to which the margin of victory can be predicted solely by the rankings of the opposing teams in NCAA Division I men's basketball games. Several past studies have modeled this…

Applications · Statistics 2018-03-14 David Beaudoin , Thierry Duchesne

In this paper we consider a set of origin-destination pairs in a mixed model in which a network embedded in the plane represents an alternative high-speed transportation system, and study a trip covering problem which consists on locating…

Optimization and Control · Mathematics 2013-11-20 M. C. López-de-los-Mozos , Juan A. Mesa , Anita Schöbel

Cricket is unarguably one of the most popular sports in the world. Predicting the outcome of a cricket match has become a fundamental problem as we are advancing in the field of machine learning. Multiple researchers have tried to predict…

Artificial Intelligence · Computer Science 2021-08-24 Harsh Mittal , Deepak Rikhari , Jitendra Kumar , Ashutosh Kumar Singh

Owning up to the authors' occasional mixed performances when playing darts we follow up on the ingenious work to determine the optimal aim to score high by Tibshirani et. al [JRS A 174, 213 (2011)] and expand on maximal expected reward…

Popular Physics · Physics 2024-04-30 Merlin Füllgraf , Jochen Gemmer

In this paper, we consider a mobility system of travelers and providers, and propose a "mobility game" to study when a traveler is matched to a provider. Each traveler seeks to travel using the services of only one provider, who manages one…

Systems and Control · Electrical Eng. & Systems 2022-06-14 Ioannis Vasileios Chremos , Andreas Malikopoulos

Badminton is a fast-paced sport that requires a strategic combination of spatial, temporal, and technical tactics. To gain a competitive edge at high-level competitions, badminton professionals frequently analyze match videos to gain…

Human-Computer Interaction · Computer Science 2023-08-09 Tica Lin , Alexandre Aouididi , Zhutian Chen , Johanna Beyer , Hanspeter Pfister , Jui-Hsien Wang

Tennis is one of the world's biggest and most popular sports. Multiple researchers have, with limited success, modeled the outcome of matches using probability modelling or machine learning approaches. The approach presented here predicts…

Applications · Statistics 2025-06-09 Martin Illum , Hans Christian Bechsøfft Mikkelsen , Emil Hovad

From the viewpoint of networks, a ranking system for players or teams in sports is equivalent to a centrality measure for sports networks, whereby a directed link represents the result of a single game. Previously proposed network-based…

Physics and Society · Physics 2012-12-07 Shun Motegi , Naoki Masuda

This paper studies the rate of convergence of the power-of-two-choices, a celebrated randomized load balancing algorithm for many-server queueing systems, to its mean field limit. The convergence to the mean-field limit has been proved in…

Networking and Internet Architecture · Computer Science 2016-05-24 Lei Ying

We study the problem of repeated two-sided matching with uncertain preferences (two-sided bandits), and no explicit communication between agents. Recent work has developed algorithms that converge to stable matchings when one side (the…

Multiagent Systems · Computer Science 2025-08-13 Gaurab Pokharel , Sanmay Das

Esports has emerged as a popular genre for players as well as spectators, supporting a global entertainment industry. Esports analytics has evolved to address the requirement for data-driven feedback, and is focused on cyber-athlete…

Artificial Intelligence · Computer Science 2017-11-20 Victoria Hodge , Sam Devlin , Nick Sephton , Florian Block , Anders Drachen , Peter Cowling

The interest to retrial queueing systems is due to their application to telephone systems. The paper studies multiserver retrial queueing systems with $n$ servers. Arrival process is a quite general point process. An arriving customer…

Probability · Mathematics 2021-06-30 Vyacheslav M. Abramov

Evaluating badminton performance often requires expert coaching, which is rarely accessible for amateur players. We present BadminSense, a smartwatch-based system for fine-grained badminton performance analysis using wearable sensing.…

Human-Computer Interaction · Computer Science 2026-03-25 Taizhou Chen , Kai Chen , Xingyu Liu , Pingchuan Ke , Zhida Sun

The game of Knockout is a classic playground game played with two basketballs. This paper uses a Markov process to analyze each player's probability of winning the game given their starting position in line and shooting percentages,…

Optimization and Control · Mathematics 2025-05-23 Andrew Flatz , Michael C. Loper , Lezlie Weyer

In this paper, we investigate overlap times in a two-dimensional infinite server tandem queue. Specifically, we analyze the amount of time that a pair of customers spend overlapping in any station of the two dimensional tandem network. We…

Probability · Mathematics 2024-03-13 Ruici Gao , Jamol Pender

Machine learning, classification and prediction models have applications across a range of fields. Sport analytics is an increasingly popular application, but most existing work is focused on automated refereeing in mainstream sports and…

Machine Learning · Computer Science 2023-03-30 Sophie Chiang , Gyorgy Denes

This paper discusses match result prediction ability of ATP ranking points, which is official ranking points for men's professional tennis players. The structure of overall ATP World Tour and the ranking point attribution system leads that…

Applications · Statistics 2017-05-18 Eiji Konaka

The paper studies a multiserver retrial queueing system with $m$ servers. Arrival process is a point process with strictly stationary and ergodic increments. A customer arriving to the system occupies one of the free servers. If upon…

Probability · Mathematics 2021-07-01 Vyacheslav M. Abramov

Realizing versatile and human-like performance in high-demand sports like badminton remains a formidable challenge for humanoid robotics. Unlike standard locomotion or static manipulation, this task demands a seamless integration of…

Quantifying impact phenomena in badminton smashes is important for evaluating both athletic performance and equipment; however, conventional measurement systems involve trade-offs between temporal resolution, data efficiency, and…

Computer Vision and Pattern Recognition · Computer Science 2026-05-28 Yudai Washida , Yuto Kase , Kai Ishibe , Ryoma Yasuda , Sakiko Hashimoto