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To allow non-designers' involvement in design projects new methods are needed. Co-design gives the same opportunity to all the multidisciplinary participants to co-create ideas simultaneously. Nevertheless, current co-design processes…

Human-Computer Interaction · Computer Science 2019-06-27 Tomás Dorta , Stéphane Safin , Sana Boudhraâ , Emmanuel Beaudry Marchand

In-person small-group conversations play a crucial role in everyday life; however, facilitating effective group interaction can be challenging, as the real-time nature demands full attention, offers no opportunity for revision, and requires…

Human-Computer Interaction · Computer Science 2026-05-19 Shaoze Zhou , Diana Nelly Rivera Rodriguez , Pedro Remior , Joaquin Frangi , Lingyao Li , Renkai Ma , Janet G. Johnson , Christine Lisetti , Chen Chen

Co-design is an effective method for designing software, but implementing it within the clinical setting comes with a set of unique challenges. This makes recruitment and engagement of participants difficult, which has been demonstrated in…

Human-Computer Interaction · Computer Science 2023-09-01 Marceli Wac , Raul Santos-Rodriguez , Chris McWilliams , Christopher Bourdeaux

Wayfinding, or the ability to navigate one's surroundings, is crucial for independent living and requires a complex combination of cognitive abilities, environmental awareness, and technology to manage this successfully. Individuals with…

Software Engineering · Computer Science 2026-02-04 Wei Wang , Anuradha Madugalla , John Grundy , Paul McIntosh , Charmine E. J. Härtel

Augmentative and alternative communication (AAC) is a field of research and practice that works with people who have a communication disability. One form AAC can take is a high-tech tool, such as a software-based communication system. Like…

Human-Computer Interaction · Computer Science 2025-06-26 Blade Frisch , Keith Vertanen

Most prostate cancer survivors are confronted with disease-related and treatment-related side effects that impact their quality of life. A tool that combines specific physical activity coaching with the promotion of a healthy lifestyle and…

Hand interactions are increasingly used as the primary input modality in immersive environments, but they are not always feasible due to situational impairments, motor limitations, and environmental constraints. Speech interfaces have been…

Human-Computer Interaction · Computer Science 2025-07-25 Chen Liang , Yuxuan Liu , Martez Mott , Anhong Guo

People with disabilities often face discrimination and lack of access in all areas of society. While improving the affordability and appropriateness of assistive technologies can pave the way for easier participation and independence,…

Computers and Society · Computer Science 2024-03-20 Katharina Schmermbeck , Oliver Ott , Lennart Ralfs , Robert Weidner

The objective of this paper is to describe the implication of an interdisciplinary team involved during a user-centered design methodology to design the platform (WebSoKeyTo) that meets the needs of therapists to design augmentative and…

Effective collaboration between designers and users is important for fashion design, which can increase the user acceptance of fashion products and thereby create value. However, it remains an enduring challenge, as traditional…

Human-Computer Interaction · Computer Science 2026-01-22 Yuheng Shao , Yuansong Xu , Yifan Jin , Shuhao Zhang , Wenxin Gu , Quan Li

People candidly discuss sensitive topics online under the perceived safety of anonymity; yet, for many, this perceived safety is tenuous, as miscalibrated risk perceptions can lead to over-disclosure. Recent advances in Natural Language…

Human-Computer Interaction · Computer Science 2026-02-02 Isadora Krsek , Meryl Ye , Wei Xu , Alan Ritter , Laura Dabbish , Sauvik Das

Voice assistants have recently achieved remarkable commercial success. However, the current generation of these devices is typically capable of only reactive interactions. In other words, interactions have to be initiated by the user, which…

Line managers form the first level of management in organizations, and must make complex decisions, while maintaining relationships with those impacted by their decisions. Amidst growing interest in technology-supported decision-making at…

Human-Computer Interaction · Computer Science 2024-03-01 Pranav Khadpe , Lindy Le , Kate Nowak , Shamsi T. Iqbal , Jina Suh

AI technologies continue to advance from digital assistants to assisted decision-making. However, designing AI remains a challenge given its unknown outcomes and uses. One way to expand AI design is by centering stakeholders in the design…

Human-Computer Interaction · Computer Science 2023-03-07 Angie Zhang , Alexander Boltz , Jonathan Lynn , Chun-Wei Wang , Min Kyung Lee

Implicit bias may perpetuate healthcare disparities for marginalized patient populations. Such bias is expressed in communication between patients and their providers. We design an ecosystem with guidance from providers to make this bias…

Human-Computer Interaction · Computer Science 2022-04-19 Naba Rizvi , Harshini Ramaswamy , Reggie Casanova-Perez , Andrea Hartzler , Nadir Weibel

Client-designer alignment is crucial to the success of design projects, yet little research has explored how digital technologies might influence this alignment. To address this gap, this paper presents a three-phase study investigating how…

Human-Computer Interaction · Computer Science 2025-06-16 Daniel Hove Paludan , Julie Fredsgård , Kasper Patrick Bährentz , Ilhan Aslan

Thinking of technology as a design material is appealing. It encourages designers to explore the material's properties to understand its capabilities and limitations, a prerequisite to generative design thinking. However, as a material, AI…

Human-Computer Interaction · Computer Science 2021-05-07 Hariharan Subramonyam , Colleen Seifert , Eytan Adar

Consider the process of collective decision-making, in which a group of individuals interactively select a preferred outcome from among a universe of alternatives. In this context, "representation" is the activity of making an individual's…

Virtual humans (i.e., embodied conversational agents) have the potential to support college students' mental health, particularly in Science, Technology, Engineering, and Mathematics (STEM) fields where students are at a heightened risk of…

Human-Computer Interaction · Computer Science 2024-08-30 Pedro Guillermo Feijóo-García , Chase Wrenn , Alexandre Gomes de Siqueira , Rashi Ghosh , Jacob Stuart , Heng Yao , Benjamin Lok

We describe a co-design approach to design the online WebSoKeyTo used to design AAC. This co-design was carried out between a team of therapists and a team of human-computer interaction researchers. Our approach begins with the use and…

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