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Related papers: Enabling Acoustic Audience Feedback in Large Virtu…

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Audience reactions can considerably enhance live experiences; conversely, in anytime-anywhere augmented reality (AR) experiences, large crowds of people might not always be available to congregate. To get closer to simulating live events…

Human-Computer Interaction · Computer Science 2025-11-05 You-Jin Kim , Misha Sra , Tobias Höllerer

Computer-mediated concerts can be enjoyed on various devices, from desktop and mobile to VR devices, often supporting multiple devices simultaneously. However, due to the limited accessibility of VR devices, relatively small audience…

Human-Computer Interaction · Computer Science 2025-03-18 Sebin Lee , Yeonho Cho , Jungjin Lee

A virtual acoustic source inside a medium can be created by emitting a time-reversed point-source response from the enclosing boundary into the medium. However, in many practical situations the medium can be accessed from one side only. In…

Public speaking is an essential skill in everyone's professional or academic career. Nevertheless, honing this skill is often tricky because training in front of a mirror does not give feedback or inspire the same anxiety as present-ing in…

Human-Computer Interaction · Computer Science 2020-10-14 Diego Monteiro , Hai-Ning Liang , Hongji Li , Yu Fu , Xian Wang

We introduce a real-time, human-in-the-loop gesture control framework that can dynamically adapt audio and music based on human movement by analyzing live video input. By creating a responsive connection between visual and auditory stimuli,…

Human-Computer Interaction · Computer Science 2025-04-29 Mahya Khazaei , Ali Bahrani , George Tzanetakis

Live cultural experiences like concerts generate shared physiological arousal among audience members, a collective resonance that contributes to their emotional power. Recreating such experiences in virtual reality therefore requires not…

Human-Computer Interaction · Computer Science 2026-03-23 Xiaru Meng , Yulan Ju , Yan He , Matthias Hoppe , Kouta Minamizawa , Jiawen Han , Kai Kunze

We propose a system displaying audience eye gaze and nod reactions for enhancing synchronous remote communication. Recently, we have had increasing opportunities to speak to others remotely. In contrast to offline situations, however,…

Human-Computer Interaction · Computer Science 2022-04-06 Kiyosu Maeda , Riku Arakawa , Jun Rekimoto

Audience feedback is crucial for refining video content, yet it typically comes after publication, limiting creators' ability to make timely adjustments. To bridge this gap, we introduce SimTube, a generative AI system designed to simulate…

Human-Computer Interaction · Computer Science 2024-11-19 Yu-Kai Hung , Yun-Chien Huang , Ting-Yu Su , Yen-Ting Lin , Lung-Pan Cheng , Bryan Wang , Shao-Hua Sun

Recently, almost all conferences have moved to virtual mode due to the pandemic-induced restrictions on travel and social gathering. Contrary to in-person conferences, virtual conferences face the challenge of efficiently scheduling talks,…

Human-Computer Interaction · Computer Science 2022-04-27 Gourab K. Patro , Prithwish Jana , Abhijnan Chakraborty , Krishna P. Gummadi , Niloy Ganguly

Local governments still depend on traditional town halls for community consultation, despite problems such as a lack of inclusive participation for attendees and difficulty for civic organizers to capture attendees' feedback in reports.…

Human-Computer Interaction · Computer Science 2021-04-20 Mahmood Jasim , Pooya Khaloo , Somin Wadhwa , Amy X. Zhang , Ali Sarvghad , Narges Mahyar

The VirtualCube system is a 3D video conference system that attempts to overcome some limitations of conventional technologies. The key ingredient is VirtualCube, an abstract representation of a real-world cubicle instrumented with RGBD…

Computer Vision and Pattern Recognition · Computer Science 2021-12-30 Yizhong Zhang , Jiaolong Yang , Zhen Liu , Ruicheng Wang , Guojun Chen , Xin Tong , Baining Guo

An increasing number of virtual reality applications require environments that emulate real-world conditions. These environments often involve dynamic virtual humans showing realistic behaviors. Understanding user perception and navigation…

Graphics · Computer Science 2024-07-12 Haoran Yun , Jose Luis Ponton , Alejandro Beacco , Carlos Andujar , Nuria Pelechano

The creation of virtual humans increasingly leverages automated synthesis of speech and gestures, enabling expressive, adaptable agents that effectively engage users. However, the independent development of voice and gesture generation…

Graphics · Computer Science 2025-07-02 Haoyang Du , Kiran Chhatre , Christopher Peters , Brian Keegan , Rachel McDonnell , Cathy Ennis

While experimentation with synthetic stimuli in abstracted listening situations has a long standing and successful history in hearing research, an increased interest exists on closing the remaining gap towards real-life listening by…

Due to the COVID-19 pandemic, many professional entities shifted toward remote collaboration and video conferencing (VC) tools. Social virtual reality (VR) platforms present an alternative to VC for meetings and collaborative activities.…

Human-Computer Interaction · Computer Science 2025-06-30 Anya Osborne , Sabrina Fielder , Lee Taber , Tara Lamb , Joshua McVeigh-Schultz , Katherine Isbister

Dialogue models falter in noisy, multi-speaker environments, often producing irrelevant responses and awkward turn-taking. We present AV-Dialog, the first multimodal dialog framework that uses both audio and visual cues to track the target…

Computation and Language · Computer Science 2025-11-17 Tuochao Chen , Bandhav Veluri , Hongyu Gong , Shyamnath Gollakota

When humans perceive the world, they naturally integrate multiple audio-visual tasks within dynamic, real-world scenes. However, current works such as event localization, parsing, segmentation and question answering are mostly explored…

Computer Vision and Pattern Recognition · Computer Science 2026-03-09 Guangyao Li , Xin Wang , Wenwu Zhu

Language barriers in virtual meetings remain a persistent challenge to global collaboration. Real-time translation offers promise, yet current integrations often neglect perceptual cues. This study investigates how spatial audio rendering…

Human-Computer Interaction · Computer Science 2025-11-13 Margarita Geleta , Hong Sodoma , Hannes Gamper

Visual crowd counting has been recently studied as a way to enable people counting in crowd scenes from images. Albeit successful, vision-based crowd counting approaches could fail to capture informative features in extreme conditions,…

Computer Vision and Pattern Recognition · Computer Science 2020-05-19 Di Hu , Lichao Mou , Qingzhong Wang , Junyu Gao , Yuansheng Hua , Dejing Dou , Xiao Xiang Zhu

Measuring user satisfaction level is a challenging task, and a critical component in developing large-scale conversational agent systems serving the needs of real users. An widely used approach to tackle this is to collect human annotation…

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