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Neural Radiance Field (NeRF) is a popular method in representing 3D scenes by optimising a continuous volumetric scene function. Its large success which lies in applying volumetric rendering (VR) is also its Achilles' heel in producing…

Computer Vision and Pattern Recognition · Computer Science 2023-05-11 Zhe Jun Tang , Tat-Jen Cham , Haiyu Zhao

Avatar reconstruction has traditionally relied on per-subject optimization that requires hours of computation or on expensive preprocessing that limits scalability. We introduce FFAvatar, a generalizable feed-forward framework that…

Graphics · Computer Science 2026-05-18 Thuan Hoang Nguyen , Jiahao Luo , Yinyu Nie , Hao Li , Gordon Guocheng Qian , Jian Wang

To bring digital avatars into people's lives, it is highly demanded to efficiently generate complete, realistic, and animatable head avatars. This task is challenging, and it is difficult for existing methods to satisfy all the requirements…

Computer Vision and Pattern Recognition · Computer Science 2023-04-11 Sijing Wu , Yichao Yan , Yunhao Li , Yuhao Cheng , Wenhan Zhu , Ke Gao , Xiaobo Li , Guangtao Zhai

We present PrismAvatar: a 3D head avatar model which is designed specifically to enable real-time animation and rendering on resource-constrained edge devices, while still enjoying the benefits of neural volumetric rendering at training…

Computer Vision and Pattern Recognition · Computer Science 2025-02-12 Prashant Raina , Felix Taubner , Mathieu Tuli , Eu Wern Teh , Kevin Ferreira

There is a growing demand for the accessible creation of high-quality 3D avatars that are animatable and customizable. Although 3D morphable models provide intuitive control for editing and animation, and robustness for single-view face…

Computer Vision and Pattern Recognition · Computer Science 2023-05-05 Connor Z. Lin , Koki Nagano , Jan Kautz , Eric R. Chan , Umar Iqbal , Leonidas Guibas , Gordon Wetzstein , Sameh Khamis

We present a novel paradigm of building an animatable 3D human representation from a monocular video input, such that it can be rendered in any unseen poses and views. Our method is based on a dynamic Neural Radiance Field (NeRF) rigged by…

Computer Vision and Pattern Recognition · Computer Science 2022-08-19 Gusi Te , Xiu Li , Xiao Li , Jinglu Wang , Wei Hu , Yan Lu

Modeling relightable and animatable human avatars from monocular video is a long-standing and challenging task. Recently, Neural Radiance Field (NeRF) and 3D Gaussian Splatting (3DGS) methods have been employed to reconstruct the avatars.…

Computer Vision and Pattern Recognition · Computer Science 2025-12-12 Seonghwa Choi , Moonkyeong Choi , Mingyu Jang , Jaekyung Kim , Jianfei Cai , Wen-Huang Cheng , Sanghoon Lee

Digital humans and, especially, 3D facial avatars have raised a lot of attention in the past years, as they are the backbone of several applications like immersive telepresence in AR or VR. Despite the progress, facial avatars reconstructed…

Computer Vision and Pattern Recognition · Computer Science 2023-11-27 Berna Kabadayi , Wojciech Zielonka , Bharat Lal Bhatnagar , Gerard Pons-Moll , Justus Thies

While Vision-Language Models (VLMs) offer rich world knowledge for end-to-end autonomous driving, current approaches heavily rely on labor-intensive language annotations (e.g., VQA) to bridge perception and control. This paradigm suffers…

Computer Vision and Pattern Recognition · Computer Science 2026-03-10 Chengen Xie , Chonghao Sima , Tianyu Li , Bin Sun , Junjie Wu , Zhihui Hao , Hongyang Li

Primitive-based splatting methods like 3D Gaussian Splatting have revolutionized novel view synthesis with real-time rendering. However, their point-based representations remain incompatible with mesh-based pipelines that power AR/VR and…

Computer Vision and Pattern Recognition · Computer Science 2025-12-09 Jan Held , Sanghyun Son , Renaud Vandeghen , Daniel Rebain , Matheus Gadelha , Yi Zhou , Anthony Cioppa , Ming C. Lin , Marc Van Droogenbroeck , Andrea Tagliasacchi

We propose RANA, a relightable and articulated neural avatar for the photorealistic synthesis of humans under arbitrary viewpoints, body poses, and lighting. We only require a short video clip of the person to create the avatar and assume…

Computer Vision and Pattern Recognition · Computer Science 2022-12-07 Umar Iqbal , Akin Caliskan , Koki Nagano , Sameh Khamis , Pavlo Molchanov , Jan Kautz

We present a novel method to learn Personalized Implicit Neural Avatars (PINA) from a short RGB-D sequence. This allows non-expert users to create a detailed and personalized virtual copy of themselves, which can be animated with realistic…

Computer Vision and Pattern Recognition · Computer Science 2022-04-11 Zijian Dong , Chen Guo , Jie Song , Xu Chen , Andreas Geiger , Otmar Hilliges

The creation of 3D human avatars from multi-view videos is a significant yet challenging task in computer vision. However, existing techniques rely on high-quality, sharp images as input, which are often impractical to obtain in real-world…

Computer Vision and Pattern Recognition · Computer Science 2026-03-06 Muyao Niu , Yifan Zhan , Qingtian Zhu , Zhuoxiao Li , Wei Wang , Zhihang Zhong , Xiao Sun , Yinqiang Zheng

Reconstructing an avatar from a portrait image has many applications in multimedia, but remains a challenging research problem. Extracting reflectance maps and geometry from one image is ill-posed: recovering geometry is a one-to-many…

Computer Vision and Pattern Recognition · Computer Science 2023-12-25 Abdallah Dib , Luiz Gustavo Hafemann , Emeline Got , Trevor Anderson , Amin Fadaeinejad , Rafael M. O. Cruz , Marc-Andre Carbonneau

We propose a method to learn a high-quality implicit 3D head avatar from a monocular RGB video captured in the wild. The learnt avatar is driven by a parametric face model to achieve user-controlled facial expressions and head poses. Our…

Rendering photorealistic and dynamically moving human heads is crucial for ensuring a pleasant and immersive experience in AR/VR and video conferencing applications. However, existing methods often struggle to model challenging facial…

Computer Vision and Pattern Recognition · Computer Science 2026-02-20 Cong Wang , Di Kang , Yan-Pei Cao , Linchao Bao , Ying Shan , Song-Hai Zhang

We present a novel framework for generating high-quality, animatable 4D avatar from a single image. While recent advances have shown promising results in 4D avatar creation, existing methods either require extensive multiview data or…

Computer Vision and Pattern Recognition · Computer Science 2025-04-22 Fei Yin , Mallikarjun B R , Chun-Han Yao , Rafał Mantiuk , Varun Jampani

3D human avatar animation aims at transforming a human avatar from an arbitrary initial pose to a specified target pose using deformation algorithms. Existing approaches typically divide this task into two stages: canonical template…

Computer Vision and Pattern Recognition · Computer Science 2025-12-02 Jian Shu , Nanjie Yao , Gangjian Zhang , Junlong Ren , Yu Feng , Hao Wang

We introduce a novel representation for efficient classical rendering of photorealistic 3D face avatars. Leveraging recent advances in radiance fields anchored to parametric face models, our approach achieves controllable volumetric…

Computer Vision and Pattern Recognition · Computer Science 2026-01-21 Safa C. Medin , Gengyan Li , Ziqian Bai , Ruofei Du , Leonhard Helminger , Yinda Zhang , Stephan J. Garbin , Philip L. Davidson , Gregory W. Wornell , Thabo Beeler , Abhimitra Meka

We introduce a novel framework for modeling high-fidelity, animatable 3D human avatars from motion-blurred monocular video inputs. Motion blur is prevalent in real-world dynamic video capture, especially due to human movements in 3D human…

Computer Vision and Pattern Recognition · Computer Science 2025-06-17 Xianrui Luo , Juewen Peng , Zhongang Cai , Lei Yang , Fan Yang , Zhiguo Cao , Guosheng Lin