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The ability to continuously learn and adapt to new situations is one where humans are far superior compared to AI agents. We propose an approach to knowledge transfer using behavioural strategies as a form of transferable knowledge…

Artificial Intelligence · Computer Science 2023-05-23 Archana Vadakattu , Michelle Blom , Adrian R. Pearce

An important problem in computational social choice theory is the complexity of undesirable behavior among agents, such as control, manipulation, and bribery in election systems. These kinds of voting strategies are often tempting at the…

Artificial Intelligence · Computer Science 2012-04-20 Andrew Lin

We investigate the satisfiability and finite satisfiability problem for probabilistic computation-tree logic (PCTL) where operators are not restricted by any step bounds. We establish decidability for several fragments containing…

Logic in Computer Science · Computer Science 2018-07-02 Jan Křetínský , Alexej Rotar

We present partial strategyproofness, a new, relaxed notion of strategyproofness for studying the incentive properties of non-strategyproof assignment mechanisms. Informally, a mechanism is partially strategyproof if it makes truthful…

Computer Science and Game Theory · Computer Science 2020-08-04 Timo Mennle , Sven Seuken

By nature, transmissible human knowledge is enumerable: every sentence, movie, audio record can be encoded in a sufficiently long string of 0's and 1's. The works of G\"odel, Turing and others showed that there are inherent limits and…

Other Computer Science · Computer Science 2020-01-30 Frédéric Prost

In the previous work, we have given a novel, game-semantic model of computation in an intrinsic, non-inductive and non-axiomatic manner, which is similar to Turing machines but beyond computation on natural numbers, e.g., higher-order…

Logic in Computer Science · Computer Science 2019-12-17 Norihiro Yamada

We consider the problem of multi-task reasoning (MTR), where an agent can solve multiple tasks via (first-order) logic reasoning. This capability is essential for human-like intelligence due to its strong generalizability and simplicity for…

Artificial Intelligence · Computer Science 2022-02-15 Daoming Lyu , Bo Liu , Jianshu Chen

Motivated by the success of bounded model checking framework for finite state machines, Ouaknine and Worrell proposed a time-bounded theory of real-time verification by claiming that restriction to bounded-time recovers decidability for…

Logic in Computer Science · Computer Science 2014-08-18 Shankara Narayanan Krishna , Lakshmi Manasa , Ashutosh Trivedi

This paper proposes a new approach to defining and expressing algorithms: the notion of {\it task logical} algorithms. This notion allows the user to define an algorithm for a task $T$ as a set of agents who can collectively perform $T$.…

Logic in Computer Science · Computer Science 2015-06-15 Keehang Kwon

The purpose of the paper is to introduce a new approach of planning called Assumption-Based Planning. This approach is a very interesting way to devise a planner based on a multi-agent system in which the production of a global shared plan…

Artificial Intelligence · Computer Science 2018-10-22 Damien Pellier , Humbert Fiorino

Possibility theory is proposed as an uncertainty representation framework for distributed learning in multi-agent systems and robot swarms. In particular, we investigate its application to the best-of-n problem where the aim is for a…

Multiagent Systems · Computer Science 2020-01-22 Jonathan Lawry , Michael Crosscombe , David Harvey

Intelligent robots and machines are becoming pervasive in human populated environments. A desirable capability of these agents is to respond to goal-oriented commands by autonomously constructing task plans. However, such autonomy can add…

Artificial Intelligence · Computer Science 2016-04-14 Yu Zhang , Sarath Sreedharan , Anagha Kulkarni , Tathagata Chakraborti , Hankz Hankui Zhuo , Subbarao Kambhampati

Classic no-trade theorems attribute trade to heterogeneous beliefs. We re-examine this conclusion for AI agents, asking if trade can arise from computational limitations, under common beliefs. We model agents' bounded computational…

Computer Science and Game Theory · Computer Science 2025-12-23 Hanyu Li , Xiaotie Deng

Game-theoretic motion planners are a powerful tool for the control of interactive multi-agent robot systems. Indeed, contrary to predict-then-plan paradigms, game-theoretic planners do not ignore the interactive nature of the problem, and…

Robotics · Computer Science 2023-10-20 Makram Chahine , Roya Firoozi , Wei Xiao , Mac Schwager , Daniela Rus

Embodied agents are evolving from passive reasoning systems into active executors that interact with tools, robots, and physical environments. Once granted execution authority, the central challenge becomes how to keep actions governable at…

Robotics · Computer Science 2026-05-22 Xue Qin , Simin Luan , John See , Cong Yang , Zhijun Li

In quantum game theory, one of the most intriguing and important questions is, "Is it possible to get quantum advantages without any modification of the classical game?" The answer to this question so far has largely been negative. So far,…

Quantum Physics · Physics 2016-02-16 Jeongho Bang , Junghee Ryu , Marcin Pawłowski , B. S. Ham , Jinhyoung Lee

A game-theoretic setting provides a mathematical basis for analysis of strategic interaction among competing agents and provides insights into both classical and quantum decision theory and questions of strategic choice. An outstanding…

Quantum Physics · Physics 2018-07-24 Azhar Iqbal , James M. Chappell , Derek Abbott

A series of examples of computational models is provided, where the model aim is to interpret numerical results in terms of internal states of agents minds. Two opposite strategies or research can be distinguished in the literature. First…

Physics and Society · Physics 2014-08-26 Krzysztof Kulakowski , Piotr Gronek , Antoni Dydejczyk

Strategy Logic (SL, for short) has been introduced by Mogavero, Murano, and Vardi as a useful formalism for reasoning explicitly about strategies, as first-order objects, in multi-agent concurrent games. This logic turns out to be very…

Logic in Computer Science · Computer Science 2019-03-14 Fabio Mogavero , Aniello Murano , Giuseppe Perelli , Moshe Y. Vardi

In many problems, agents cooperate locally so that a leader or fusion center can infer the state of every agent from probing the state of only a small number of agents. Versions of this problem arise when a fusion center reconstructs an…

Multiagent Systems · Computer Science 2017-02-10 Stephen Kruzick , Sérgio Pequito , Soummya Kar , José M. F. Moura , A. Pedro Aguiar
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