Related papers: Game semantics for lattice-based modal {\mu}-calcu…
This short note establishes positionality of mean-payoff games over infinite game graphs by constructing a well-founded monotone universal graph.
Cooperative interval games are a generalized model of cooperative games in which the worth of every coalition corresponds to a closed interval representing the possible outcomes of its cooperation. Selections are all possible outcomes of…
We propose in this paper a polynomial representation of TU-games, fuzzy measures, capacities, and more generally set functions. Our representation needs a countably infinite set of players and the natural ordering of finite sets of…
Taking symmetric extensions can be considered as a generalisation of forcing, which produces a richer multiverse of models with and without the axiom of choice. We can study the structure of this multiverse using modal logic. In particular,…
Game comonads provide categorical semantics for comparison games in Finite Model Theory, thus providing an abstract characterisation of logical equivalence for a wide range of logics, each one captured through a specific choice of comonad.…
The analysis of games played on graph-like structures is of increasing importance due to the prevalence of social networks, both virtual and physical, in our daily life. As well as being relevant in computer science, mathematical analysis…
In this paper we introduce polytopal stochastic games, an extension of two-player, zero-sum, turn-based stochastic games, in which we may have uncertainty over the transition probabilities. In these games the uncertainty over the…
We study the equational theory of the Weihrauch lattice with composition and iterations, meaning the collection of equations between terms built from variables, the lattice operations $\sqcup$, $\sqcap$, the composition operator $\star$ and…
Estimating discrete games of complete information is often computationally difficult due to partial identification and the absence of closed-form moment characterizations. This paper proposes computationally tractable approaches to…
In 1901, Bouton proved that a winning strategy of the game of Nim is given by the bitwise XOR, called the nim-sum. But, why does such a weird binary operation work? Led by this question, this paper introduces a categorical reinterpretation…
We introduce proper display calculi for basic monotonic modal logic, the conditional logic CK and a number of their axiomatic extensions. These calculi are sound, complete, conservative and enjoy cut elimination and subformula property. Our…
We study the relative succinctness and expressiveness of modal logics, and prove that these relationships can be as complex as any countable partial order. For this, we use two uniform formalisms to define modal operators, and obtain…
This article presents an overview of computability logic -- the game-semantically constructed logic of interactive computational tasks and resources. There is only one non-overview, technical section in it, devoted to a proof of the…
Combinatorial Game Theory has also been called `additive game theory', whenever the analysis involves sums of independent game components. Such {\em disjunctive sums} invoke comparison between games, which allows abstract values to be…
In the context of formal verification in general and model checking in particular, parity games serve as a mighty vehicle: many problems are encoded as parity games, which are then solved by the seminal algorithm by Jurdzinski. In this…
Usually, to apply game-theoretic methods, we must specify utilities precisely, and we run the risk that the solutions we compute are not robust to errors in this specification. Ordinal games provide an attractive alternative: they require…
We look at substructural calculi from a game semantic point of view, guided by certain intuitions about resource conscious and, more specifically, cost conscious reasoning. To this aim, we start with a game, where player I defends a claim…
Examples of games between two partners with mixed strategies, calculated by the use of the probability amplitude as some vector in Hilbert space are given. The games are macroscopic, no microscopic quantum agent is supposed. The reason for…
We look at non-classical negations and their corresponding adjustment connectives from a modal viewpoint, over complete distributive lattices, and apply a very general mechanism in order to offer adequate analytic proof systems to logics…
We introduce a semantic approach to the study of logics for access control and dependency analysis, based on Game Semantics. We use a variant of AJM games with explicit justification (but without pointers). Based on this, we give a simple…