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Recent multimodal large language models have shown promising ability in generating humorous captions for images, yet they still lack stable control over explicit cultural context, making it difficult to jointly maintain image relevance,…

Computation and Language · Computer Science 2026-04-21 Run Xu , Lu Li , Rongzhao Zhang , Jie Xu

We present Caption, an LLM-powered content label generation tool for visual interactive elements on mobile devices. Content labels are essential for screen readers to provide announcements for image-based elements, but are often missing or…

Human-Computer Interaction · Computer Science 2025-08-13 Mingyuan Zhong , Ajit Mallavarapu , Qing Nie

Generating long, cohesive video stories with consistent characters is a significant challenge for current text-to-video AI. We introduce a method that approaches video generation in a filmmaker-like manner. Instead of creating a video in…

Computer Vision and Pattern Recognition · Computer Science 2025-12-22 Chayan Jain , Rishant Sharma , Archit Garg , Ishan Bhanuka , Pratik Narang , Dhruv Kumar

Recent advances in scene-based video generation enable coherent visual narratives from structured prompts, yet a key aspect of storytelling -- character-driven dialogue and speech -- remains underexplored. We present a modular pipeline that…

Computer Vision and Pattern Recognition · Computer Science 2026-05-20 Taewon Kang , Ming C. Lin

Text-to-image diffusion models benefit artists with high-quality image generation. Yet their stochastic nature hinders artists from creating consistent images of the same subject. Existing methods try to tackle this challenge and generate…

Computer Vision and Pattern Recognition · Computer Science 2024-10-29 Jiahao Wang , Caixia Yan , Haonan Lin , Weizhan Zhang , Mengmeng Wang , Tieliang Gong , Guang Dai , Hao Sun

We introduce a framework that automates the transformation of static anime illustrations into manipulatable 2.5D models. Current professional workflows require tedious manual segmentation and the artistic ``hallucination'' of occluded…

Computer Vision and Pattern Recognition · Computer Science 2026-02-04 Jian Lin , Chengze Li , Haoyun Qin , Kwun Wang Chan , Yanghua Jin , Hanyuan Liu , Stephen Chun Wang Choy , Xueting Liu

Text-to-image generation models have made significant progress in producing high-quality images from textual descriptions, yet they continue to struggle with maintaining subject consistency across multiple images, a fundamental requirement…

Computer Vision and Pattern Recognition · Computer Science 2025-11-11 Mingxiao Li , Mang Ning , Marie-Francine Moens

In recent years, facial video generation models have gained popularity. However, these models often lack expressive power when dealing with exaggerated anime-style faces due to the absence of high-quality anime-style face training sets. We…

Computer Vision and Pattern Recognition · Computer Science 2024-07-30 Xiaokai Chen , Xuan Liu , Donglin Di , Yongjia Ma , Wei Chen , Tonghua Su

Interactive fiction is a literary genre that is rapidly gaining popularity. In this genre, readers are able to explicitly take actions in order to guide the course of the story. With the recent popularity of narrative focused games, we…

Human-Computer Interaction · Computer Science 2019-01-09 Gilad Ostrin , Jérémy Frey , Jessica Cauchard

Story visualization aims to generate a series of realistic and coherent images based on a storyline. Current models adopt a frame-by-frame architecture by transforming the pre-trained text-to-image model into an auto-regressive manner.…

Computer Vision and Pattern Recognition · Computer Science 2024-04-10 Ming Tao , Bing-Kun Bao , Hao Tang , Yaowei Wang , Changsheng Xu

Face modeling has been paid much attention in the field of visual computing. There exist many scenarios, including cartoon characters, avatars for social media, 3D face caricatures as well as face-related art and design, where low-cost…

Graphics · Computer Science 2017-06-08 Xiaoguang Han , Chang Gao , Yizhou Yu

Storyline visualizations are a popular way of visualizing characters and their interactions over time: Characters are drawn as x-monotone curves and interactions are visualized through close proximity of the corresponding character curves…

Computational Geometry · Computer Science 2023-03-01 Alexander Dobler , Martin Nöllenburg , Daniel Stojanovic , Anaïs Villedieu , Jules Wulms

GenAI's ability to produce text and images is increasingly incorporated into human-AI co-creation tasks such as storytelling and video editing. However, integrating GenAI into these tasks requires enabling users to retain control over…

Human-Computer Interaction · Computer Science 2026-02-26 Shuo Niu , Dylan Clements , Marina Margalit Nemanov , Hyungsin Kim

We present a hierarchical knowledge graph framework for the structured semantic understanding of visual narratives, using comics as a representative domain for multimodal storytelling. The framework organizes narrative content across three…

Multimedia · Computer Science 2025-11-18 Yi-Chun Chen

Repetitive patterns are ubiquitous in natural and human-made objects, and can be created with a variety of tools and methods. Manual authoring provides unmatched degree of freedom and control, but can require significant artistic expertise…

Graphics · Computer Science 2020-12-16 Peihan Tu , Li-Yi Wei , Koji Yatani , Takeo Igarashi , Matthias Zwicker

Scalable Vector Graphics (SVG) is widely used in front-end development and UI/UX design due to its scalability, editability, and rendering efficiency. However, turning creative ideas into precise vector graphics remains a time-consuming…

Machine Learning · Computer Science 2025-08-14 Feiyu Wang , Zhiyuan Zhao , Yuandong Liu , Da Zhang , Junyu Gao , Hao Sun , Xuelong Li

Humans can intuitively decompose an image into a sequence of strokes to create a painting, yet existing methods for generating drawing processes are limited to specific data types and often rely on expensive human-annotated datasets. We…

Computer Vision and Pattern Recognition · Computer Science 2025-03-24 Junjie Hu , Shuyong Gao , Qianyu Guo , Yan Wang , Qishan Wang , Yuang Feng , Wenqiang Zhang

In this paper, we explore the generation of one-liner jokes through multi-step reasoning. Our work involved reconstructing the process behind creating humorous one-liners and developing a working prototype for humor generation. We conducted…

Computation and Language · Computer Science 2024-05-14 Alexey Tikhonov , Pavel Shtykovskiy

Building realistic and animatable avatars still requires minutes of multi-view or monocular self-rotating videos, and most methods lack precise control over gestures and expressions. To push this boundary, we address the challenge of…

Computer Vision and Pattern Recognition · Computer Science 2024-12-03 Jun Xiang , Yudong Guo , Leipeng Hu , Boyang Guo , Yancheng Yuan , Juyong Zhang

Graphic design is an effective language for visual communication. Using complex composition of visual elements (e.g., shape, color, font) guided by design principles and aesthetics, design helps produce more visually-appealing content. The…

Human-Computer Interaction · Computer Science 2023-09-06 Danqing Huang , Jiaqi Guo , Shizhao Sun , Hanling Tian , Jieru Lin , Zheng Hu , Chin-Yew Lin , Jian-Guang Lou , Dongmei Zhang