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Related papers: VisGrader: Automatic Grading of D3 Visualizations

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Classification methods for binary (yes/no) tasks often produce a continuously valued score. Machine learning practitioners must perform model selection, calibration, discretization, performance assessment, tuning, and fairness assessment.…

Machine Learning · Computer Science 2022-04-19 Michael Gleicher , Xinyi Yu , Yuheng Chen

Most visual grounding solutions primarily focus on realistic images. However, applications involving synthetic images, such as Graphical User Interfaces (GUIs), remain limited. This restricts the development of autonomous computer…

Human-Computer Interaction · Computer Science 2025-07-21 El Hassane Ettifouri , Jessica López Espejel , Laura Minkova , Tassnim Dardouri , Walid Dahhane

Vision Transformers (ViTs), with their ability to model long-range dependencies through self-attention mechanisms, have become a standard architecture in computer vision. However, the interpretability of these models remains a challenge. To…

Computer Vision and Pattern Recognition · Computer Science 2025-01-09 Walid Bousselham , Angie Boggust , Sofian Chaybouti , Hendrik Strobelt , Hilde Kuehne

One of the primary challenges faced by deep learning is the degree to which current methods exploit superficial statistics and dataset bias, rather than learning to generalise over the specific representations they have experienced. This is…

Computer Vision and Pattern Recognition · Computer Science 2019-07-30 Damien Teney , Peng Wang , Jiewei Cao , Lingqiao Liu , Chunhua Shen , Anton van den Hengel

Recently, deep learning has been advancing the state of the art in artificial intelligence to a new level, and humans rely on artificial intelligence techniques more than ever. However, even with such unprecedented advancements, the lack of…

Human-Computer Interaction · Computer Science 2018-04-10 Jaegul Choo , Shixia Liu

This paper is a call to action for research and discussion on data visualization education. As visualization evolves and spreads through our professional and personal lives, we need to understand how to support and empower a broad and…

As 3D Gaussian Splatting (3DGS) gains attention in immersive media and digital content creation, assessing the aesthetics of 3D scenes becomes important in helping creators build more visually compelling 3D content. However, existing…

Computer Vision and Pattern Recognition · Computer Science 2026-05-29 Chuanzhi Xu , Boyu Wei , Haoxian Zhou , Xuanhua Yin , Zihan Deng , Haodong Chen , Qiang Qu , Weidong Cai

Software visualization seeks to represent software artifacts graphical-ly in two or three dimensions, with the goal of enhancing comprehension, anal-ysis, maintenance, and evolution of the source code. In this context, visualiza-tions…

Software Engineering · Computer Science 2025-09-30 Anthony Savidis , Christos Vasilopoulos

Augmented video presentation tools provide a natural way for presenters to interact with their content, resulting in engaging experiences for remote audiences, such as when a presenter uses hand gestures to manipulate and direct attention…

Human-Computer Interaction · Computer Science 2024-06-27 Temiloluwa Femi-Gege , Matthew Brehmer , Jian Zhao

How audiences read, interpret, and critique data visualizations is mainly assessed through performance tests featuring tasks like value retrieval. Yet, other factors shown to shape visualization understanding, such as numeracy, graph…

Human-Computer Interaction · Computer Science 2025-11-04 Antonia Saske , Laura Koesten , Torsten Möller , Judith Staudner , Sylvia Kritzinger

While text-to-video diffusion models have advanced significantly, creating coherent long-form content remains unreliable due to stochastic sampling artifacts. This necessitates generating multiple candidates, yet verifying them creates a…

Computer Vision and Pattern Recognition · Computer Science 2026-04-09 Daewon Yoon , Hyeongseok Lee , Wonsik Shin , Sangyu Han , Nojun Kwak

In computer vision, an entity such as an image or video is often represented as a set of instance vectors, which can be SIFT, motion, or deep learning feature vectors extracted from different parts of that entity. Thus, it is essential to…

Computer Vision and Pattern Recognition · Computer Science 2016-04-28 Jianxin Wu , Bin-Bin Gao , Guoqing Liu

We explore the use of deep reinforcement learning to audit an automatic short answer grading (ASAG) model. Automatic grading may decrease the time burden of rating open-ended items for educators, but a lack of robust evaluation methods for…

Artificial Intelligence · Computer Science 2024-05-14 Aubrey Condor , Zachary Pardos

Most of the existing video self-supervised methods mainly leverage temporal signals of videos, ignoring that the semantics of moving objects and environmental information are all critical for video-related tasks. In this paper, we propose a…

Computer Vision and Pattern Recognition · Computer Science 2021-07-09 Wei Li , Dezhao Luo , Bo Fang , Yu Zhou , Weiping Wang

We present in this paper an intelligent video data visualization tool, based on semantic classification, for retrieving and exploring a large scale corpus of videos. Our work is based on semantic classification resulting from semantic…

Information Retrieval · Computer Science 2012-09-07 Jamel Slimi , Anis Ben Ammar , Adel M. Alimi

Dynamic graph visualization attracts researchers' concentration as it represents time-varying relationships between entities in multiple domains (e.g., social media analysis, academic cooperation analysis, team sports analysis). Integrating…

Human-Computer Interaction · Computer Science 2022-06-13 Baofeng Chang , Sujia Zhu , Qi Jiang , Wang Xia , Jingwei Tang , Lvhan Pan , Ronghua Liang , Guodao Sun

Much of the delivery of University education is now by synchronous or asynchronous video. For students, one of the challenges is managing the sheer volume of such video material as video presentations of taught material are difficult to…

Multimedia · Computer Science 2021-06-28 Hyowon Lee , Mingming Liu , Michael Scriney , Alan F. Smeaton

With increasing popularity in online learning, a surge of E-learning platforms have emerged to facilitate education opportunities for k-12 (from kindergarten to 12th grade) students and with this, a wealth of information on their learning…

Human-Computer Interaction · Computer Science 2019-09-24 Meng Xia , Huan Wei , Min Xu , Leo Yu Ho Lo , Yong Wang , Rong Zhang , Huamin Qu

Rapidly growing virtual reality (VR) technologies and techniques have gained importance over the past few years, and academics and practitioners have been searching for efficient visualizations in VR. To date, emphasis has been on the…

Human-Computer Interaction · Computer Science 2022-03-16 Elif Hilal Korkut , Elif Surer

For decades, the growth and volume of digital data collection has made it challenging to digest large volumes of information and extract underlying structure. Coined 'Big Data', massive amounts of information has quite often been gathered…

Human-Computer Interaction · Computer Science 2016-11-17 Andrew Moran , Vijay Gadepally , Matthew Hubbell , Jeremy Kepner