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Neural Radiance Field (NeRF) is a promising approach for synthesizing novel views, given a set of images and the corresponding camera poses of a scene. However, images photographed from a low-light scene can hardly be used to train a NeRF…

Computer Vision and Pattern Recognition · Computer Science 2023-07-21 Haoyuan Wang , Xiaogang Xu , Ke Xu , Rynson WH. Lau

Person image synthesis, e.g., pose transfer, is a challenging problem due to large variation and occlusion. Existing methods have difficulties predicting reasonable invisible regions and fail to decouple the shape and style of clothing,…

Computer Vision and Pattern Recognition · Computer Science 2021-04-01 Jinsong Zhang , Kun Li , Yu-Kun Lai , Jingyu Yang

We propose a pipeline to generate Neural Radiance Fields~(NeRF) of an object or a scene of a specific class, conditioned on a single input image. This is a challenging task, as training NeRF requires multiple views of the same scene,…

Computer Vision and Pattern Recognition · Computer Science 2022-03-01 Shengqu Cai , Anton Obukhov , Dengxin Dai , Luc Van Gool

Recent advancements in large generative models, particularly diffusion-based methods, have significantly enhanced the capabilities of image editing. However, achieving precise control over image composition tasks remains a challenge.…

Computer Vision and Pattern Recognition · Computer Science 2024-11-28 Jinrui Yang , Qing Liu , Yijun Li , Soo Ye Kim , Daniil Pakhomov , Mengwei Ren , Jianming Zhang , Zhe Lin , Cihang Xie , Yuyin Zhou

Deep implicit functions (DIFs), as a kind of 3D shape representation, are becoming more and more popular in the 3D vision community due to their compactness and strong representation power. However, unlike polygon mesh-based templates, it…

Computer Vision and Pattern Recognition · Computer Science 2021-05-14 Zerong Zheng , Tao Yu , Qionghai Dai , Yebin Liu

Building photorealistic, animatable full-body digital humans remains a longstanding challenge in computer graphics and vision. Recent advances in animatable avatar modeling have largely progressed along two directions: improving the…

Computer Vision and Pattern Recognition · Computer Science 2026-04-21 Heming Zhu , Guoxing Sun , Marc Habermann

We propose a novel 3D morphable model for complete human heads based on hybrid neural fields. At the core of our model lies a neural parametric representation that disentangles identity and expressions in disjoint latent spaces. To this…

Computer Vision and Pattern Recognition · Computer Science 2023-04-17 Simon Giebenhain , Tobias Kirschstein , Markos Georgopoulos , Martin Rünz , Lourdes Agapito , Matthias Nießner

In this paper, we propose Generalizable and Animatable Gaussian head Avatar (GAGAvatar) for one-shot animatable head avatar reconstruction. Existing methods rely on neural radiance fields, leading to heavy rendering consumption and low…

Computer Vision and Pattern Recognition · Computer Science 2024-10-11 Xuangeng Chu , Tatsuya Harada

The emergence of generative AI and controllable diffusion has made image-to-image synthesis increasingly practical and efficient. However, when input images exhibit low entropy and sparse, the inherent characteristics of diffusion models…

Computer Vision and Pattern Recognition · Computer Science 2025-01-14 Hao Wang , Xiwen Chen , Ashish Bastola , Jiayou Qin , Abolfazl Razi

We propose a novel framework to reconstruct accurate appearance and geometry with neural radiance fields (NeRF) for interacting hands, enabling the rendering of photo-realistic images and videos for gesture animation from arbitrary views.…

Computer Vision and Pattern Recognition · Computer Science 2023-03-27 Zhiyang Guo , Wengang Zhou , Min Wang , Li Li , Houqiang Li

In this paper, we present a diffusion model-based framework for animating people from a single image for a given target 3D motion sequence. Our approach has two core components: a) learning priors about invisible parts of the human body and…

Computer Vision and Pattern Recognition · Computer Science 2024-12-23 Boyi Li , Junming Chen , Jathushan Rajasegaran , Yossi Gandelsman , Alexei A. Efros , Jitendra Malik

We present a novel method to learn Personalized Implicit Neural Avatars (PINA) from a short RGB-D sequence. This allows non-expert users to create a detailed and personalized virtual copy of themselves, which can be animated with realistic…

Computer Vision and Pattern Recognition · Computer Science 2022-04-11 Zijian Dong , Chen Guo , Jie Song , Xu Chen , Andreas Geiger , Otmar Hilliges

Neural radiance fields are capable of reconstructing high-quality drivable human avatars but are expensive to train and render and not suitable for multi-human scenes with complex shadows. To reduce consumption, we propose Animatable 3D…

Computer Vision and Pattern Recognition · Computer Science 2024-07-30 Yang Liu , Xiang Huang , Minghan Qin , Qinwei Lin , Haoqian Wang

Synthesizing realistic videos of talking faces under custom lighting conditions and viewing angles benefits various downstream applications like video conferencing. However, most existing relighting methods are either time-consuming or…

Computer Vision and Pattern Recognition · Computer Science 2024-10-25 Ziqi Cai , Kaiwen Jiang , Shu-Yu Chen , Yu-Kun Lai , Hongbo Fu , Boxin Shi , Lin Gao

In this paper, we present a new Light Field representation for efficient Light Field processing and rendering called Fourier Disparity Layers (FDL). The proposed FDL representation samples the Light Field in the depth (or equivalently the…

Computer Vision and Pattern Recognition · Computer Science 2019-10-02 Mikael Le Pendu , Christine Guillemot , Aljosa Smolic

We present a real-time cloth animation method for dressing virtual humans of various shapes and poses. Our approach formulates the clothing deformation as a high-dimensional function of body shape parameters and pose parameters. In order to…

Graphics · Computer Science 2021-01-11 Nannan Wu , Qianwen Chao , Yanzhen Chen , Weiwei Xu , Chen Liu , Dinesh Manocha , Wenxin Sun , Yi Han , Xinran Yao , Xiaogang Jin

Creating relightable and animatable avatars from multi-view or monocular videos is a challenging task for digital human creation and virtual reality applications. Previous methods rely on neural radiance fields or ray tracing, resulting in…

Computer Vision and Pattern Recognition · Computer Science 2025-05-21 Youyi Zhan , Tianjia Shao , He Wang , Yin Yang , Kun Zhou

This paper proposes a method for fast scene radiance field reconstruction with strong novel view synthesis performance and convenient scene editing functionality. The key idea is to fully utilize semantic parsing and primitive extraction…

Computer Vision and Pattern Recognition · Computer Science 2023-10-02 Haiyang Ying , Baowei Jiang , Jinzhi Zhang , Di Xu , Tao Yu , Qionghai Dai , Lu Fang

Visually exploring in a real-world 4D spatiotemporal space freely in VR has been a long-term quest. The task is especially appealing when only a few or even single RGB cameras are used for capturing the dynamic scene. To this end, we…

Computer Vision and Pattern Recognition · Computer Science 2023-02-21 Liangchen Song , Anpei Chen , Zhong Li , Zhang Chen , Lele Chen , Junsong Yuan , Yi Xu , Andreas Geiger

Considering the problem of novel view synthesis (NVS) from only a set of 2D images, we simplify the training process of Neural Radiance Field (NeRF) on forward-facing scenes by removing the requirement of known or pre-computed camera…

Computer Vision and Pattern Recognition · Computer Science 2022-04-07 Zirui Wang , Shangzhe Wu , Weidi Xie , Min Chen , Victor Adrian Prisacariu