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We study the impact of personalized content recommendations on the usage of an educational app for children. In a randomized controlled trial, we show that the introduction of personalized recommendations increases the consumption of…

General Economics · Economics 2022-12-06 Keshav Agrawal , Susan Athey , Ayush Kanodia , Emil Palikot

Reflective writing is part of many higher education courses across the globe. It is often considered a challenging task for students as it requires self-regulated learning skills to appropriately plan, timely engage and deeply reflect on…

Computers and Society · Computer Science 2022-11-16 Wannapon Suraworachet , Qi Zhou , Mutlu Cukurova

Curiosity-driven learning has shown significant positive effects on students' learning experiences and outcomes. But despite this importance, reports show that children lack this skill, especially in formal educational settings. To address…

Computers and Society · Computer Science 2024-03-14 Rania Abdelghani , Edith Law , Chloé Desvaux , Pierre-Yves Oudeyer , Hélène Sauzéon

As generation Z's big data is flooding the Internet through social nets, neural network based data processing is turning an important cornerstone, showing significant potential for fast extraction of data patterns. Online course delivery…

Human-Computer Interaction · Computer Science 2020-05-12 Ioana R. Goldbach , Felix G. Hamza-Lup

College students increasingly use AI chatbots to support academic reading, yet we lack granular understanding of how these interactions shape their reading experience and cognitive engagement. We conducted an eight-week longitudinal study…

Human-Computer Interaction · Computer Science 2026-02-11 Yue Fu , Joel Wester , Niels Van Berkel , Alexis Hiniker

Smile and Learn is an Ed-Tech company that runs a smart library with more that 100 applications, games and interactive stories, aimed at children aged two to 10 and their families. The platform gathers thousands of data points from the…

Computers and Society · Computer Science 2019-04-23 Alejandro Baldominos , David Quintana

Digital innovation in education has revolutionized teaching and learning processes, demanding a rethink of pedagogical competence among educators. This study evaluates the preparation of instructors to use digital technologies into their…

Physics Education · Physics 2025-02-25 Ning Yulin , Solomon Danquah Danso

The rapid adoption of generative artificial intelligence (GenAI) in schools raises concerns about students' uncritical reliance on its outputs. Effective use of large language models (LLMs) requires not only technical knowledge but also the…

Computers and Society · Computer Science 2026-04-03 O. Clerc , R. Abdelghani , C. Desvaux , E. Poisson , P. Y. Oudeyer , H. Sauzéon

Game-based technologies and mobile learning aids open up many opportunities for learners; however, evidence-based decisions on their appropriate use are necessary. This explorative study (N = 100) examines the role of game elements in…

Human-Computer Interaction · Computer Science 2018-11-27 Heinrich Söbke , Maria Reichelt

Contribution: This article analyzes the learning and motivational impact of teacher-authored educational video games on computer science education and compares its effectiveness in both face-to-face and online (remote) formats. This work…

Computers and Society · Computer Science 2024-07-11 Daniel López-Fernández , Aldo Gordillo , Jennifer Pérez , Edmundo Tovar

Using technology to persuade people to behave in a certain way is an ever-increasing field of study. The ability to persuade individuals is quite clear in e-commerce, where individuals are persuaded to make purchasing decisions. However, it…

Computers and Society · Computer Science 2016-06-14 Justin Filippou , Christopher Cheong , France Cheong

The pedagogy of teaching and learning has changed with the proliferation of communication technology and it is necessary to develop interactive learning materials for children that may improve their learning, catching, and memorizing…

Computers and Society · Computer Science 2014-11-11 Md. Baharul Islam , Md. Kabirul Islam , Arif Ahmed , Abu Kalam Shamsuddin

Background: Despite the clinical effectiveness of digital interventions for young adults with depression, low engagement and adherence remain persistent challenges. Building a strong digital therapeutic alliance has been proposed to address…

Human-Computer Interaction · Computer Science 2025-12-03 Youngjae Yoo , Minuk Kim , Soyoung Kim , Gayeon Lee , Jinwoo Kim

This study presents the results of the introduction of Twitter in the educational process. It examines the relationship of the tool s use with the participants learning outcome through a series of well-organized activities. Three studies…

Computers and Society · Computer Science 2018-06-04 Alexia Katrimpouza , Nikolaos Tselios , Maria-Christina Kasimati

Around ten percent of children may present with a disorder where language does not develop as expected. This often affects vocabulary skills, i.e., finding the words to express wants, needs and ideas, which can influence behaviours linked…

Human-Computer Interaction · Computer Science 2024-04-12 Rafiah Ansari

An Intelligent Tutoring System (ITS) has been shown to improve students' learning outcomes by providing a personalized curriculum that addresses individual needs of every student. However, despite the effectiveness and efficiency that ITS…

Computers and Society · Computer Science 2020-09-22 Byungsoo Kim , Hongseok Suh , Jaewe Heo , Youngduck Choi

The study attempted to understand the University students' digital reading habits and their related skills. It also has a view of students' preferred sources of reading, whether physical or digital resources. For this study, we conducted a…

Digital Libraries · Computer Science 2022-10-20 Subaveerapandiyan A , Priyanka Sinha

This paper addresses the critical issue of deceptive design elements prevalent in technology, and their potential impact on children. Recent research highlights the impact of dark patterns on adults and adolescents, while studies involving…

Human-Computer Interaction · Computer Science 2025-07-01 Noverah Khan , Hira Eiraj Daud , Suleman Shahid

The use of Multimedia applications in Learning provides useful concepts for Instructional Content Design. This study aimed to investigate the effect of design electronic curriculum and multimedia applications on acquiring e-content design…

Computers and Society · Computer Science 2013-02-25 Natheer K Gharaibeh , Mohareb A Alsmadi

New interactive physical-digital play technologies are shaping the way children plan. These technologies refer to digital play technologies that engage children in analogue forms of behaviour, either alone or with others. Current…