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Graph convolutional networks (GCNs) are the most commonly used methods for skeleton-based action recognition and have achieved remarkable performance. Generating adjacency matrices with semantically meaningful edges is particularly…
General physical scene understanding requires more than simply localizing and recognizing objects -- it requires knowledge that objects can have different latent properties (e.g., mass or elasticity), and that those properties affect the…
Recognizing the actions of others from visual stimuli is a crucial aspect of human visual perception that allows individuals to respond to social cues. Humans are able to identify similar behaviors and discriminate between distinct actions…
Multi-person pose estimation and tracking serve as crucial steps for video understanding. Most state-of-the-art approaches rely on first estimating poses in each frame and only then implementing data association and refinement. Despite the…
Skeleton-based action recognition has become popular in recent years due to its efficiency and robustness. Most current methods adopt graph convolutional network (GCN) for topology modeling, but GCN-based methods are limited in…
3D human pose estimation is a vital task in computer vision, involving the prediction of human joint positions from images or videos to reconstruct a skeleton of a human in three-dimensional space. This technology is pivotal in various…
Recently, with the availability of cost-effective depth cameras coupled with real-time skeleton estimation, the interest in skeleton-based human action recognition is renewed. Most of the existing skeletal representation approaches use…
Deep learning models have been widely used for anomaly detection in surveillance videos. Typical models are equipped with the capability to reconstruct normal videos and evaluate the reconstruction errors on anomalous videos to indicate the…
In recent years, a number of approaches based on 2D or 3D convolutional neural networks (CNN) have emerged for video action recognition, achieving state-of-the-art results on several large-scale benchmark datasets. In this paper, we carry…
Despite decades of research, understanding human manipulation activities is, and has always been, one of the most attractive and challenging research topics in computer vision and robotics. Recognition and prediction of observed human…
Sliding window is one direct way to extend a successful recognition system to handle the more challenging detection problem. While action recognition decides only whether or not an action is present in a pre-segmented video sequence, action…
Intuitive observations show that a baby may inherently possess the capability of recognizing a new visual concept (e.g., chair, dog) by learning from only very few positive instances taught by parent(s) or others, and this recognition…
A collection of approaches based on graph convolutional networks have proven success in skeleton-based action recognition by exploring neighborhood information and dense dependencies between intra-frame joints. However, these approaches…
Accurate temporal segmentation of human actions is critical for intelligent robots in collaborative settings, where a precise understanding of sub-activity labels and their temporal structure is essential. However, the inherent noise in…
Human skeleton point clouds are commonly used to automatically classify and predict the behaviour of others. In this paper, we use a contrastive self-supervised learning method, SimCLR, to learn representations that capture the semantics of…
Spatiotemporal graph convolutional networks (STGCNs) have emerged as a desirable model for skeleton-based human action recognition. Despite achieving state-of-the-art performance, there is a limited understanding of the representations…
Graph convolutional network (GCN) has been successfully applied to capture global non-consecutive and long-distance semantic information for text classification. However, while GCN-based methods have shown promising results in offline…
The choice of the representations is essential for deep gait recognition methods. The binary silhouettes and skeletal coordinates are two dominant representations in recent literature, achieving remarkable advances in many scenarios.…
Action recognition from well-segmented 3D skeleton video has been intensively studied. However, due to the difficulty in representing the 3D skeleton video and the lack of training data, action detection from streaming 3D skeleton video…
The growing interest in brain-inspired computational models arises from the remarkable problem-solving efficiency of the human brain. Action recognition, a complex task in computational neuroscience, has received significant attention due…