Related papers: MoConVQ: Unified Physics-Based Motion Control via …
Recent progress in text-to-motion has advanced both 3D human motion generation and text-based motion control. Controllable motion generation (CoMo), which enables intuitive control, typically relies on pose code representations, but…
Multiview video is a key data source for volumetric video, enabling immersive 3D scene reconstruction but posing significant challenges in storage and transmission due to its massive data volume. Recently, deep learning-based end-to-end…
In this paper, I present VQ-DRAW, an algorithm for learning compact discrete representations of data. VQ-DRAW leverages a vector quantization effect to adapt the sequential generation scheme of DRAW to discrete latent variables. I show that…
Vector quantization (VQ) is a technique to deterministically learn features with discrete codebook representations. It is commonly performed with a variational autoencoding model, VQ-VAE, which can be further extended to hierarchical…
Differentiable physics enables efficient gradient-based optimizations of neural network (NN) controllers. However, existing work typically only delivers NN controllers with limited capability and generalizability. We present a practical…
Foundation Models (FM) have increasingly drawn the attention of researchers due to their scalability and generalization across diverse tasks. Inspired by the success of FMs and the principles that have driven advancements in Large Language…
Crafting a single, versatile physics-based controller that can breathe life into interactive characters across a wide spectrum of scenarios represents an exciting frontier in character animation. An ideal controller should support diverse…
Data-driven deep learning has emerged as the new paradigm to model complex physical space-time systems. These data-driven methods learn patterns by optimizing statistical metrics and tend to overlook the adherence to physical laws, unlike…
While the integration of Multi-modal Large Language Models (MLLMs) with robotic systems has significantly improved robots' ability to understand and execute natural language instructions, their performance in manipulation tasks remains…
Learning from real-world robot demonstrations holds promise for interacting with complex real-world environments. However, the complexity and variability of interaction dynamics often cause purely positional controllers to struggle with…
Embodied action planning is a core challenge in robotics, requiring models to generate precise actions from visual observations and language instructions. While video generation world models are promising, their reliance on pixel-level…
Data-driven character animation based on motion capture can produce highly naturalistic behaviors and, when combined with physics simulation, can provide for natural procedural responses to physical perturbations, environmental changes, and…
Modern video diffusion models excel at appearance synthesis but still struggle with physical consistency: objects drift, collisions lack realistic rebound, and material responses seldom match their underlying properties. We present PhyCo, a…
Masked video modeling (MVM) has emerged as a simple and scalable self-supervised pretraining paradigm, but only encodes motion information implicitly, limiting the encoding of temporal dynamics in the learned representations. As a result,…
The body movements accompanying speech aid speakers in expressing their ideas. Co-speech motion generation is one of the important approaches for synthesizing realistic avatars. Due to the intricate correspondence between speech and motion,…
Vector Quantization (VQ) is a well-known technique in deep learning for extracting informative discrete latent representations. VQ-embedded models have shown impressive results in a range of applications including image and speech…
Embodied world models aim to predict and interact with the physical world through visual observations and actions. However, existing models struggle to accurately translate low-level actions (e.g., joint positions) into precise robotic…
Learning useful representations without supervision remains a key challenge in machine learning. In this paper, we propose a simple yet powerful generative model that learns such discrete representations. Our model, the Vector…
Human motion is highly diverse and dynamic, posing challenges for imitation learning algorithms that aim to generalize motor skills for controlling simulated characters. Previous methods typically rely on a universal full-body controller…
In this paper, we introduce a new sequence-to-sequence learning framework for RGB-based and multi-modal object tracking. First, we present SeqTrack for RGB-based tracking. It casts visual tracking as a sequence generation task, forecasting…