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Related papers: Point-DynRF: Point-based Dynamic Radiance Fields f…

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We present a method that achieves state-of-the-art results for synthesizing novel views of complex scenes by optimizing an underlying continuous volumetric scene function using a sparse set of input views. Our algorithm represents a scene…

Computer Vision and Pattern Recognition · Computer Science 2020-08-05 Ben Mildenhall , Pratul P. Srinivasan , Matthew Tancik , Jonathan T. Barron , Ravi Ramamoorthi , Ren Ng

Recent years we have witnessed rapid development in NeRF-based image rendering due to its high quality. However, point clouds rendering is somehow less explored. Compared to NeRF-based rendering which suffers from dense spatial sampling,…

Computer Vision and Pattern Recognition · Computer Science 2022-12-09 Xiaoyang Huang , Yi Zhang , Bingbing Ni , Teng Li , Kai Chen , Wenjun Zhang

We present neural radiance fields for rendering and temporal (4D) reconstruction of humans in motion (H-NeRF), as captured by a sparse set of cameras or even from a monocular video. Our approach combines ideas from neural scene…

Computer Vision and Pattern Recognition · Computer Science 2021-11-03 Hongyi Xu , Thiemo Alldieck , Cristian Sminchisescu

We present a novel framework named NeuralRecon for real-time 3D scene reconstruction from a monocular video. Unlike previous methods that estimate single-view depth maps separately on each key-frame and fuse them later, we propose to…

Computer Vision and Pattern Recognition · Computer Science 2021-04-02 Jiaming Sun , Yiming Xie , Linghao Chen , Xiaowei Zhou , Hujun Bao

Dynamic radiance field reconstruction methods aim to model the time-varying structure and appearance of a dynamic scene. Existing methods, however, assume that accurate camera poses can be reliably estimated by Structure from Motion (SfM)…

Computer Vision and Pattern Recognition · Computer Science 2023-03-22 Yu-Lun Liu , Chen Gao , Andreas Meuleman , Hung-Yu Tseng , Ayush Saraf , Changil Kim , Yung-Yu Chuang , Johannes Kopf , Jia-Bin Huang

We present Omnidirectional Neural Radiance Fields (OmniNeRF), the first method to the application of parallax-enabled novel panoramic view synthesis. Recent works for novel view synthesis focus on perspective images with limited…

Computer Vision and Pattern Recognition · Computer Science 2021-06-22 Ching-Yu Hsu , Cheng Sun , Hwann-Tzong Chen

In monocular videos that capture dynamic scenes, estimating the 3D geometry of video contents has been a fundamental challenge in computer vision. Specifically, the task is significantly challenged by the object motion, where existing…

Computer Vision and Pattern Recognition · Computer Science 2025-07-29 Seong Hyeon Park , Jinwoo Shin

Neural radiance field (NeRF) is an emerging view synthesis method that samples points in a three-dimensional (3D) space and estimates their existence and color probabilities. The disadvantage of NeRF is that it requires a long training time…

Computer Vision and Pattern Recognition · Computer Science 2024-03-19 Hye Bin Yoo , Hyun Min Han , Sung Soo Hwang , Il Yong Chun

We propose a novel online, point-based 3D reconstruction method from posed monocular RGB videos. Our model maintains a global point cloud representation of the scene, continuously updating the features and 3D locations of points as new…

Computer Vision and Pattern Recognition · Computer Science 2024-11-25 Chen Ziwen , Zexiang Xu , Li Fuxin

We present a super-fast convergence approach to reconstructing the per-scene radiance field from a set of images that capture the scene with known poses. This task, which is often applied to novel view synthesis, is recently revolutionized…

Computer Vision and Pattern Recognition · Computer Science 2022-06-06 Cheng Sun , Min Sun , Hwann-Tzong Chen

DUSt3R has recently shown that one can reduce many tasks in multi-view geometry, including estimating camera intrinsics and extrinsics, reconstructing the scene in 3D, and establishing image correspondences, to the prediction of a pair of…

Computer Vision and Pattern Recognition · Computer Science 2025-03-21 Edgar Sucar , Zihang Lai , Eldar Insafutdinov , Andrea Vedaldi

In this paper, we propose MoDGS, a new pipeline to render novel views of dy namic scenes from a casually captured monocular video. Previous monocular dynamic NeRF or Gaussian Splatting methods strongly rely on the rapid move ment of input…

Computer Vision and Pattern Recognition · Computer Science 2025-05-20 Qingming Liu , Yuan Liu , Jiepeng Wang , Xianqiang Lyv , Peng Wang , Wenping Wang , Junhui Hou

Asynchronously operating event cameras find many applications due to their high dynamic range, vanishingly low motion blur, low latency and low data bandwidth. The field saw remarkable progress during the last few years, and existing…

Computer Vision and Pattern Recognition · Computer Science 2023-03-27 Viktor Rudnev , Mohamed Elgharib , Christian Theobalt , Vladislav Golyanik

We present a new point-based approach for modeling the appearance of real scenes. The approach uses a raw point cloud as the geometric representation of a scene, and augments each point with a learnable neural descriptor that encodes local…

Computer Vision and Pattern Recognition · Computer Science 2020-04-07 Kara-Ali Aliev , Artem Sevastopolsky , Maria Kolos , Dmitry Ulyanov , Victor Lempitsky

Estimating the pose of a moving camera from monocular video is a challenging problem, especially due to the presence of moving objects in dynamic environments, where the performance of existing camera pose estimation methods are susceptible…

Computer Vision and Pattern Recognition · Computer Science 2022-07-20 Wang Zhao , Shaohui Liu , Hengkai Guo , Wenping Wang , Yong-Jin Liu

Achieving an immersive experience enabling users to explore virtual environments with six degrees of freedom (6DoF) is essential for various applications such as virtual reality (VR). Wide-baseline panoramas are commonly used in these…

Computer Vision and Pattern Recognition · Computer Science 2023-12-07 Zheng Chen , Yan-Pei Cao , Yuan-Chen Guo , Chen Wang , Ying Shan , Song-Hai Zhang

Photo-realistic rendering and novel view synthesis play a crucial role in human-computer interaction tasks, from gaming to path planning. Neural Radiance Fields (NeRFs) model scenes as continuous volumetric functions and achieve remarkable…

Computer Vision and Pattern Recognition · Computer Science 2025-03-19 Iryna Repinetska , Anna Hilsmann , Peter Eisert

The latest regularized Neural Radiance Field (NeRF) approaches produce poor geometry and view extrapolation for large scale sparse view scenes, such as ETH3D. Density-based approaches tend to be under-constrained, while surface-based…

Computer Vision and Pattern Recognition · Computer Science 2024-08-23 Yuqun Wu , Jae Yong Lee , Chuhang Zou , Shenlong Wang , Derek Hoiem

In this paper, we tackle the problem of estimating the depth of a scene from a monocular video sequence. In particular, we handle challenging scenarios, such as non-translational camera motion and dynamic scenes, where traditional structure…

Computer Vision and Pattern Recognition · Computer Science 2015-11-20 Miaomiao Liu , Mathieu Salzmann , Xuming He

Neural radiance fields~(NeRF) have recently been applied to render large-scale scenes. However, their limited model capacity typically results in blurred rendering results. Existing large-scale NeRFs primarily address this limitation by…

Computer Vision and Pattern Recognition · Computer Science 2024-09-16 Mingqi Shao , Feng Xiong , Hang Zhang , Shuang Yang , Mu Xu , Wei Bian , Xueqian Wang
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