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Simulating realistic interaction and motions for physics-based characters is of great interest for interactive applications, and automatic secondary character animation in the movie and video game industries. Recent works in reinforcement…

Computer Vision and Pattern Recognition · Computer Science 2023-11-07 Mohamed Younes , Ewa Kijak , Richard Kulpa , Simon Malinowski , Franck Multon

Prolonged mid-air interaction in virtual reality (VR) causes arm fatigue and discomfort, negatively affecting user experience. Incorporating ergonomic considerations into VR user interface (UI) design typically requires extensive…

Human-Computer Interaction · Computer Science 2026-03-30 Harshitha Voleti , Charalambos Poullis

We present a simple and intuitive approach for interactive control of physically simulated characters. Our work builds upon generative adversarial networks (GAN) and reinforcement learning, and introduces an imitation learning framework…

Graphics · Computer Science 2022-01-03 Pei Xu , Ioannis Karamouzas

Virtual character animation control is a problem for which Reinforcement Learning (RL) is a viable approach. While current work have applied RL effectively to portray physics-based skills, social behaviours are challenging to design reward…

Machine Learning · Computer Science 2021-04-14 Vihanga Gamage , Cathy Ennis , Robert Ross

Reinforcement Learning is an area of Machine Learning focused on how agents can be trained to make sequential decisions, and achieve a particular goal within an arbitrary environment. While learning, they repeatedly take actions based on…

A longstanding goal in character animation is to combine data-driven specification of behavior with a system that can execute a similar behavior in a physical simulation, thus enabling realistic responses to perturbations and environmental…

Graphics · Computer Science 2018-08-07 Xue Bin Peng , Pieter Abbeel , Sergey Levine , Michiel van de Panne

Rapid progress in deep reinforcement learning has made it increasingly feasible to train controllers for high-dimensional humanoid bodies. However, methods that use pure reinforcement learning with simple reward functions tend to produce…

Robotics · Computer Science 2017-07-11 Josh Merel , Yuval Tassa , Dhruva TB , Sriram Srinivasan , Jay Lemmon , Ziyu Wang , Greg Wayne , Nicolas Heess

We present a method for reproducing complex multi-character interactions for physically simulated humanoid characters using deep reinforcement learning. Our method learns control policies for characters that imitate not only individual…

Graphics · Computer Science 2023-06-01 Yunbo Zhang , Deepak Gopinath , Yuting Ye , Jessica Hodgins , Greg Turk , Jungdam Won

We present a deep learning method for composite and task-driven motion control for physically simulated characters. In contrast to existing data-driven approaches using reinforcement learning that imitate full-body motions, we learn…

Graphics · Computer Science 2023-05-08 Pei Xu , Xiumin Shang , Victor Zordan , Ioannis Karamouzas

While visuomotor policy has made advancements in recent years, contact-rich tasks still remain a challenge. Robotic manipulation tasks that require continuous contact demand explicit handling of compliance and force. However, most…

Robotics · Computer Science 2026-04-17 Tianyu Li , Yihan Li , Zizhe Zhang , Nadia Figueroa

In motor neuroscience, artificial recurrent neural networks models often complement animal studies. However, most modeling efforts are limited to data-fitting, and the few that examine virtual embodied agents in a reinforcement learning…

Neurons and Cognition · Quantitative Biology 2023-05-19 Eugene R. Rush , Kaushik Jayaram , J. Sean Humbert

Although reinforcement learning methods can achieve impressive results in simulation, the real world presents two major challenges: generating samples is exceedingly expensive, and unexpected perturbations or unseen situations cause…

Machine Learning · Computer Science 2019-03-01 Anusha Nagabandi , Ignasi Clavera , Simin Liu , Ronald S. Fearing , Pieter Abbeel , Sergey Levine , Chelsea Finn

With the recent advances in machine learning, creating agents that behave realistically in simulated air combat has become a growing field of interest. This survey explores the application of machine learning techniques for modeling air…

Machine Learning · Computer Science 2025-10-08 Patrick Ribu Gorton , Andreas Strand , Karsten Brathen

Reinforcement learning has shown great promise for synthesizing realistic human behaviors by learning humanoid control policies from motion capture data. However, it is still very challenging to reproduce sophisticated human skills like…

Robotics · Computer Science 2020-10-23 Ye Yuan , Kris Kitani

In contact-rich tasks, while position trajectories are often easy to obtain, appropriate force commands are typically unknown. Although it is conceivable to generate force commands using a pretrained foundation model such as…

Robotics · Computer Science 2026-02-12 Hiroshi Sato , Sho Sakaino , Toshiaki Tsuji

Deep generative models have recently shown great promise in imitation learning for motor control. Given enough data, even supervised approaches can do one-shot imitation learning; however, they are vulnerable to cascading failures when the…

Machine Learning · Computer Science 2017-07-17 Ziyu Wang , Josh Merel , Scott Reed , Greg Wayne , Nando de Freitas , Nicolas Heess

Investigating the impact of fatigue on human physiological function and motor behavior is crucial for developing biomechanics and medical applications aimed at mitigating fatigue, reducing injury risk, and creating sophisticated ergonomic…

Graphics · Computer Science 2026-04-14 Iliana Loi , Konstantinos Moustakas

The existing Motion Imitation models typically require expert data obtained through MoCap devices, but the vast amount of training data needed is difficult to acquire, necessitating substantial investments of financial resources, manpower,…

Robotics · Computer Science 2024-05-03 Liu Qiyuan

The new method is proposed to monitor the level of current physical load and accumulated fatigue by several objective and subjective characteristics. It was applied to the dataset targeted to estimate the physical load and fatigue by…

Computers and Society · Computer Science 2018-01-19 Yuri Gordienko , Sergii Stirenko , Yuriy Kochura , Oleg Alienin , Michail Novotarskiy , Nikita Gordienko

Motion synthesis in a dynamic environment has been a long-standing problem for character animation. Methods using motion capture data tend to scale poorly in complex environments because of their larger capturing and labeling requirement.…

Machine Learning · Computer Science 2021-01-06 Ying-Sheng Luo , Jonathan Hans Soeseno , Trista Pei-Chun Chen , Wei-Chao Chen
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