Related papers: Automatic Control of Reactive Brain Computer Inter…
A Human Computer Interface (HCI) System for playing games is designed here for more natural communication with the machines. The system presented here is a vision-based system for detection of long voluntary eye blinks and interpretation of…
A control algorithm for batch processing of mixed waste is proposed based on conditional Gaussian Bayesian networks. The network is compiled during batch staging for real-time response to sensor input.
Brain-Computer Interface (BCI) bridges the human's neural world and the outer physical world by decoding individuals' brain signals into commands recognizable by computer devices. Deep learning has lifted the performance of brain-computer…
This paper introduces a formal method to model the level of demand on control when executing cognitive processes. The cost of cognitive control is parsed into an intensity cost which encapsulates how much additional input information is…
In this study, we propose a shared control method for teleoperated mobile robots using brain-machine interfaces (BMI). The control commands generated through BMI for robot operation face issues of low input frequency, discreteness, and…
Brain-computer interface (BCI) uses brain signals to communicate with external devices without actual control. Particularly, BCI is one of the interfaces for controlling the robotic arm. In this study, we propose a knowledge…
Embodied intelligence posits that cognitive capabilities fundamentally emerge from - and are shaped by - an agent's real-time sensorimotor interactions with its environment. Such adaptive behavior inherently requires continuous inference…
Discovering causal genetic variants from large genetic association studies poses many difficult challenges. Assessing which genetic markers are involved in determining trait status is a computationally demanding task, especially in the…
Bipartite matching systems arise in many settings where agents or tasks from two distinct sets must be paired dynamically under compatibility constraints. We consider a high-dimensional bipartite matching system under uncertainty and seek…
In this paper, we propose a framework for the longitudinal control of connected and automated vehicles traveling in mixed traffic consisting of connected and non-connected human-driven vehicles. Reactive and predictive controllers are…
Over the last few years, sampling-based stochastic optimal control (SOC) frameworks have shown impressive performances in reinforcement learning (RL) with applications in robotics. However, such approaches require a large amount of samples…
Many embedded real-time control systems suffer from resource constraints and dynamic workload variations. Although optimal feedback scheduling schemes are in principle capable of maximizing the overall control performance of multitasking…
We apply the inversely-engineered control method based on Lewis-Riesenfeld invariants to control mixed states of a two-level quantum system. We show that the inversely-engineered control passages of mixed states - and pure states as special…
The architecture of a neural network controlling an unknown environment is presented. It is based on a randomly connected recurrent neural network from which both perception and action are simultaneously read and fed back. There are two…
The ability to rapidly focus attention and react to salient environmental features enables animals to move agiley through their habitats. To replicate this kind of high-performance control of movement in synthetic systems, we propose a new…
The stability of complex networks, from power grids to biological systems, is crucial for their proper functioning. It is thus important to control such systems to maintain or restore their stability. Traditional approaches rely on…
Motor imagery-based brain-computer interfaces (BCIs) use an individuals ability to volitionally modulate localized brain activity as a therapy for motor dysfunction or to probe causal relations between brain activity and behavior. However,…
Agents that interact with other agents often do not know a priori what the other agents' strategies are, but have to maximise their own online return while interacting with and learning about others. The optimal adaptive behaviour under…
Public Motor Imagery-based brain-computer interface (BCI) datasets are being used to develop increasingly good classifiers. However, they usually follow discrete paradigms where participants perform Motor Imagery at regularly timed…
We present a simple and intuitive approach for interactive control of physically simulated characters. Our work builds upon generative adversarial networks (GAN) and reinforcement learning, and introduces an imitation learning framework…