Related papers: Sampling triangulations of manifolds using Monte C…
We describe and analyze some Monte Carlo methods for manifolds in Euclidean space defined by equality and inequality constraints. First, we give an MCMC sampler for probability distributions defined by un-normalized densities on such…
A simple way to sample a uniform triangulation of the sphere with a fixed number $n$ of vertices is a Monte-Carlo method: we start from an arbitrary triangulation and flip repeatedly a uniformly chosen edge. We give a lower bound in…
Many problems in materials science and biology involve particles interacting with strong, short-ranged bonds, that can break and form on experimental timescales. Treating such bonds as constraints can significantly speed up sampling their…
It is important to have fast and effective methods for simplifying 3-manifold triangulations without losing any topological information. In theory this is difficult: we might need to make a triangulation super-exponentially more complex…
It is important to have effective methods for simplifying 3-manifold triangulations without losing any topological information. In theory this is difficult: we might need to make a triangulation super-exponentially more complex before we…
We often rely on censuses of triangulations to guide our intuition in $3$-manifold topology. However, this can lead to misplaced faith in conjectures if the smallest counterexamples are too large to appear in our census. Since the number of…
This paper concerns the approximation of smooth, high-dimensional functions from limited samples using polynomials. This task lies at the heart of many applications in computational science and engineering - notably, some of those arising…
Sampling from multimodal distributions is a challenging task in scientific computing. When a distribution has an exact symmetry between the modes, direct jumps among them can accelerate the samplings significantly. However, the…
We describe a Monte Carlo procedure for the simulation of dynamically triangulate random surfaces with a boundary (topology of a disk). The algorithm keeps the total number of triangles fixed, while the length of the boundary is allowed to…
The Multilevel Monte Carlo method is an efficient variance reduction technique. It uses a sequence of coarse approximations to reduce the computational cost in uncertainty quantification applications. The method is nowadays often considered…
This article presents a novel method to sampling on manifolds based on the Dirichlet distribution. The proposed strategy allows to completely respect the underlying manifold around which data is observed, and to do massive samplings with…
The aim of this paper is to introduce a new Monte Carlo method based on importance sampling techniques for the simulation of stochastic differential equations. The main idea is to combine random walk on squares or rectangles methods with…
In this thesis, we use normal surface theory to understand certain properties of minimal triangulations of compact orientable 3-manifolds. We describe the collapsing process of normal 2-spheres and disks. Using some geometrical…
Monte Carlo methods represent the "de facto" standard for approximating complicated integrals involving multidimensional target distributions. In order to generate random realizations from the target distribution, Monte Carlo techniques use…
Real 3-manifold triangulations can be uniquely represented by isomorphism signatures. Databases of these isomorphism signatures are generated for a variety of 3-manifolds and knot complements, using SnapPy and Regina, then these…
We investigate Monte Carlo simulation strategies for determining the effective ("depletion") potential between a pair of hard spheres immersed in a dense sea of much smaller hard spheres. Two routes to the depletion potential are…
We introduce an efficient numerical implementation of a Markov Chain Monte Carlo method to sample a probability distribution on a manifold (introduced theoretically in Zappa, Holmes-Cerfon, Goodman (2018)), where the manifold is defined by…
This paper investigates a novel a-posteriori variance reduction approach in Monte Carlo image synthesis. Unlike most established methods based on lateral filtering in the image space, our proposition is to produce the best possible estimate…
In this paper we describe a procedure to simplify any given triangulation of the 3-sphere using Pachner moves. We obtain an explicit exponential-type bound on the number of Pachner moves needed for this process. This leads to a new…
The spaces of triangulations of a given manifold have been widely studied. The celebrated theorem of Pachner~\cite{Pachner} says that any two triangulations of a given manifold can be connected by a sequence of bistellar moves, or Pachner…